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#ifndef MISC_KAKUSIANA_SCENE_H
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#define MISC_KAKUSIANA_SCENE_H 1
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#include "align_asset_macro.h"
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#define dkakusiana_sceneCollisionHeader_00B7F0 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_sceneCollisionHeader_00B7F0"
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static const ALIGN_ASSET(2) char kakusiana_sceneCollisionHeader_00B7F0[] = dkakusiana_sceneCollisionHeader_00B7F0;
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#define dkakusiana_sceneTex_00C020 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_sceneTex_00C020"
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static const ALIGN_ASSET(2) char kakusiana_sceneTex_00C020[] = dkakusiana_sceneTex_00C020;
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#define dkakusiana_sceneTex_00B820 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_sceneTex_00B820"
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static const ALIGN_ASSET(2) char kakusiana_sceneTex_00B820[] = dkakusiana_sceneTex_00B820;
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#define dkakusiana_sceneTex_00D020 "__OTR__scenes/nonmq/kakusiana_scene/kakusiana_sceneTex_00D020"
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static const ALIGN_ASSET(2) char kakusiana_sceneTex_00D020[] = dkakusiana_sceneTex_00D020;
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#endif // MISC_KAKUSIANA_SCENE_H
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