1
0
mirror of https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB synced 2024-12-03 14:42:18 -05:00
DaemonBite-Retro-Controller.../SaturnControllerUSB/SaturnControllerUSB.ino

186 lines
5.6 KiB
C++

/* DaemonBite Saturn USB Adapter
* Author: Mikael Norrgård <mick@daemonbite.com>
*
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
*
* GNU GENERAL PUBLIC LICENSE
* Version 3, 29 June 2007
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "Gamepad.h"
#define GAMEPAD_COUNT 2 // Set to 1 or 2 depending if you want to make a 1 or 2 port adapter
#define SELECT_PAUSE 20 // How many microseconds to wait after setting select lines? (2µs is enough according to the Saturn developer's manual)
// 20µs is a "safe" value that seems to work for original Saturn controllers and Retrobit wired controllers
//#define RETROBIT_WL // Uncomment to support the Retro Bit 2.4GHz wireless controller (this will increase lag a lot)
#define UP 0x01
#define DOWN 0x02
#define LEFT 0x04
#define RIGHT 0x08
// ATT: 20 chars max (including NULL at the end) according to Arduino source code.
// Additionally serial number is used to differentiate arduino projects to have different button maps!
const char *gp_serial = "SATURN to USB";
/* -------------------------------------------------------------------------
Saturn controller socket (looking face-on at the front of the socket):
___________________
/ 1 2 3 4 5 6 7 8 9 \
|___________________|
Saturn controller plug (looking face-on at the front of the controller plug):
___________________
/ 9 8 7 6 5 4 3 2 1 \
|___________________|
Saturn (P1) Arduino Pro Micro
--------------------------------------
1 VCC VCC
2 DATA1 2 PD1
3 DATA0 3 PD0
4 SEL1 15 PB1 (Shared with P2)
5 SEL0 14 PB3 (Shared with P2)
6 TL (5V) 4 PD4
7 DATA3 TXO PD3
8 DATA2 RXI PD2
9 GND GND
Saturn (P2) Arduino Pro Micro
--------------------------------------
1 VCC VCC
2 DATA1 A2 PF5
3 DATA0 A3 PF4
4 SEL1 15 PB1 (Shared with P1)
5 SEL0 14 PB3 (Shared with P1)
6 TL (5V) 6 PD7
7 DATA3 A0 PF7
8 DATA2 A1 PF6
9 GND GND
NOTE: The receiver of the Retro Bit 2.4GHz controller needs to be plugged
in after the adapter has been connected to USB and the RETROBIT_WL
define needs to be uncommented.
------------------------------------------------------------------------- */
// Set up USB HID gamepads
Gamepad_ Gamepad[GAMEPAD_COUNT];
// Controllers
uint8_t buttons[2][2] = {{0,0},{0,0}};
uint8_t buttonsPrev[2][2] = {{0,0},{0,0}};
uint8_t gp = 0;
void setup()
{
// Set D0-D3 as inputs and enable pull-up resistors (port1 data pins)
DDRD &= ~B00001111;
PORTD |= B00001111;
// Set F4-F7 as inputs and enable pull-up resistors (port2 data pins)
DDRF &= ~B11110000;
PORTF |= B11110000;
// Set D4 and D7 as inputs and enable pull-up resistors (port1/2 TL)
DDRD &= ~B10010000;
PORTD |= B10010000;
// Set B1 and B3 as outputs and set them HIGH (select pins)
PORTB |= B00001010;
DDRB |= B00001010;
// Wait for the controller(s) to settle
delay(100);
}
void loop() { while(1)
{
// Clear button data
buttons[0][0]=0; buttons[0][1]=0;
buttons[1][0]=0; buttons[1][1]=0;
// Read all button and axes states
read3();
read2();
read1();
read4();
// Invert the readings so a 1 means a pressed button
buttons[0][0] = ~buttons[0][0]; buttons[0][1] = ~buttons[0][1];
buttons[1][0] = ~buttons[1][0]; buttons[1][1] = ~buttons[1][1];
// Send data to USB if values have changed
for(gp=0; gp<GAMEPAD_COUNT; gp++)
{
// Has any buttons changed state?
if (buttons[gp][0] != buttonsPrev[gp][0] || buttons[gp][1] != buttonsPrev[gp][1] )
{
Gamepad[gp]._GamepadReport.buttons = buttons[gp][1] | ((buttons[gp][0] & 0x80)<<1);
Gamepad[gp]._GamepadReport.Y = ((buttons[gp][0] & DOWN) >> 1) - (buttons[gp][0] & UP);
Gamepad[gp]._GamepadReport.X = ((buttons[gp][0] & RIGHT) >> 3) - ((buttons[gp][0] & LEFT) >> 2);
buttonsPrev[gp][0] = buttons[gp][0];
buttonsPrev[gp][1] = buttons[gp][1];
Gamepad[gp].send();
}
}
#ifdef RETROBIT_WL
// This delay is needed for the retro bit 2.4GHz wireless controller, making it more or less useless with this adapter
delay(17);
#endif
}}
// Read R, X, Y, Z
void read1()
{
PORTB &= ~B00001010; // Set select outputs to 00
delayMicroseconds(SELECT_PAUSE);
buttons[0][1] |= (PIND & 0x0f) << 4;
if(GAMEPAD_COUNT == 2)
buttons[1][1] |= (PINF & 0xf0);
}
// Read ST, A, C, B
void read2()
{
PORTB ^= B00001010; // Toggle select outputs (01->10 or 10->01)
delayMicroseconds(SELECT_PAUSE);
buttons[0][1] |= (PIND & 0x0f);
if(GAMEPAD_COUNT == 2)
buttons[1][1] |= (PINF & 0xf0)>>4;
}
// Read DR, DL, DD, DU
void read3()
{
PORTB ^= B00000010; // Set select outputs to 10 from 11 (toggle)
delayMicroseconds(SELECT_PAUSE);
buttons[0][0] |= (PIND & 0x0f);
if(GAMEPAD_COUNT == 2)
buttons[1][0] |= (PINF & 0xf0) >> 4;
}
// Read L, *, *, *
void read4()
{
PORTB |= B00001010; // Set select outputs to 11
delayMicroseconds(SELECT_PAUSE);
buttons[0][0] |= (PIND & 0x0f) << 4;
if(GAMEPAD_COUNT == 2)
buttons[1][0] |= (PINF & 0xf0);
}