mirror of
https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB
synced 2024-12-25 01:08:49 -05:00
PC Engine / Turbografx-16 adapter, Saturn adapter bug fix
This commit is contained in:
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157
PCEngineControllerUSB/Gamepad.cpp
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157
PCEngineControllerUSB/Gamepad.cpp
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/* Gamepad.cpp
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*
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* Based on the advanced HID library for Arduino:
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* https://github.com/NicoHood/HID
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* Copyright (c) 2014-2015 NicoHood
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "Gamepad.h"
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static const uint8_t _hidReportDescriptor[] PROGMEM = {
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0x05, 0x01, // USAGE_PAGE (Generic Desktop)
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0x09, 0x04, // USAGE (Joystick) (Maybe change to gamepad? I don't think so but...)
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0xa1, 0x01, // COLLECTION (Application)
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0xa1, 0x00, // COLLECTION (Physical)
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0x05, 0x09, // USAGE_PAGE (Button)
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0x19, 0x01, // USAGE_MINIMUM (Button 1)
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0x29, 0x04, // USAGE_MAXIMUM (Button 4)
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0x15, 0x00, // LOGICAL_MINIMUM (0)
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0x25, 0x01, // LOGICAL_MAXIMUM (1)
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0x95, 0x04, // REPORT_COUNT (4)
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0x75, 0x01, // REPORT_SIZE (1)
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0x81, 0x02, // INPUT (Data,Var,Abs)
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0x95, 0x01, // REPORT_COUNT (1) ; pad out the bits into a number divisible by 8
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0x75, 0x04, // REPORT_SIZE (4)
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0x81, 0x03, // INPUT (Const,Var,Abs)
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0x05, 0x01, // USAGE_PAGE (Generic Desktop)
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0x09, 0x01, // USAGE (pointer)
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0xa1, 0x00, // COLLECTION (Physical)
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0x09, 0x30, // USAGE (X)
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0x09, 0x31, // USAGE (Y)
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0x15, 0xff, // LOGICAL_MINIMUM (-1)
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0x25, 0x01, // LOGICAL_MAXIMUM (1)
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0x95, 0x02, // REPORT_COUNT (2)
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0x75, 0x08, // REPORT_SIZE (8)
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0x81, 0x02, // INPUT (Data,Var,Abs)
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0xc0, // END_COLLECTION
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0xc0, // END_COLLECTION
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0xc0, // END_COLLECTION
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};
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Gamepad_::Gamepad_(void) : PluggableUSBModule(1, 1, epType), protocol(HID_REPORT_PROTOCOL), idle(1)
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{
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epType[0] = EP_TYPE_INTERRUPT_IN;
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PluggableUSB().plug(this);
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}
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int Gamepad_::getInterface(uint8_t* interfaceCount)
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{
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*interfaceCount += 1; // uses 1
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HIDDescriptor hidInterface = {
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D_INTERFACE(pluggedInterface, 1, USB_DEVICE_CLASS_HUMAN_INTERFACE, HID_SUBCLASS_NONE, HID_PROTOCOL_NONE),
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D_HIDREPORT(sizeof(_hidReportDescriptor)),
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D_ENDPOINT(USB_ENDPOINT_IN(pluggedEndpoint), USB_ENDPOINT_TYPE_INTERRUPT, USB_EP_SIZE, 0x01)
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};
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return USB_SendControl(0, &hidInterface, sizeof(hidInterface));
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}
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int Gamepad_::getDescriptor(USBSetup& setup)
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{
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// Check if this is a HID Class Descriptor request
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if (setup.bmRequestType != REQUEST_DEVICETOHOST_STANDARD_INTERFACE) { return 0; }
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if (setup.wValueH != HID_REPORT_DESCRIPTOR_TYPE) { return 0; }
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// In a HID Class Descriptor wIndex cointains the interface number
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if (setup.wIndex != pluggedInterface) { return 0; }
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// Reset the protocol on reenumeration. Normally the host should not assume the state of the protocol
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// due to the USB specs, but Windows and Linux just assumes its in report mode.
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protocol = HID_REPORT_PROTOCOL;
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return USB_SendControl(TRANSFER_PGM, _hidReportDescriptor, sizeof(_hidReportDescriptor));
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}
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bool Gamepad_::setup(USBSetup& setup)
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{
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if (pluggedInterface != setup.wIndex) {
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return false;
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}
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uint8_t request = setup.bRequest;
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uint8_t requestType = setup.bmRequestType;
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if (requestType == REQUEST_DEVICETOHOST_CLASS_INTERFACE)
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{
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if (request == HID_GET_REPORT) {
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// TODO: HID_GetReport();
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return true;
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}
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if (request == HID_GET_PROTOCOL) {
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// TODO: Send8(protocol);
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return true;
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}
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}
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if (requestType == REQUEST_HOSTTODEVICE_CLASS_INTERFACE)
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{
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if (request == HID_SET_PROTOCOL) {
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protocol = setup.wValueL;
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return true;
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}
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if (request == HID_SET_IDLE) {
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idle = setup.wValueL;
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return true;
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}
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if (request == HID_SET_REPORT)
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{
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}
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}
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return false;
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}
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void Gamepad_::reset()
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{
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_GamepadReport.X = 0;
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_GamepadReport.Y = 0;
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_GamepadReport.buttons = 0;
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this->send();
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}
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void Gamepad_::send()
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{
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USB_Send(pluggedEndpoint | TRANSFER_RELEASE, &_GamepadReport, sizeof(GamepadReport));
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}
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uint8_t Gamepad_::getShortName(char *name)
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{
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if(!next)
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{
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strcpy(name, gp_serial);
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return strlen(name);
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}
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return 0;
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}
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63
PCEngineControllerUSB/Gamepad.h
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63
PCEngineControllerUSB/Gamepad.h
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/* Gamepad.h
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*
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* Based on the advanced HID library for Arduino:
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* https://github.com/NicoHood/HID
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* Copyright (c) 2014-2015 NicoHood
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include <Arduino.h>
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#include "HID.h"
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extern const char* gp_serial;
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// The numbers after colon are bit fields, meaning how many bits the field uses.
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// Remove those if there are problems
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typedef struct {
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uint8_t buttons : 4;
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int8_t X;
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int8_t Y;
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} GamepadReport;
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class Gamepad_ : public PluggableUSBModule
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{
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private:
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uint8_t reportId;
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protected:
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int getInterface(uint8_t* interfaceCount);
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int getDescriptor(USBSetup& setup);
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uint8_t getShortName(char *name);
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bool setup(USBSetup& setup);
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uint8_t epType[1];
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uint8_t protocol;
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uint8_t idle;
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public:
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GamepadReport _GamepadReport;
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Gamepad_(void);
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void reset(void);
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void send();
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};
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148
PCEngineControllerUSB/PCEngineControllerUSB.ino
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148
PCEngineControllerUSB/PCEngineControllerUSB.ino
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/* DaemonBite PC Engine / TurboGrafx-16 controllers to USB Adapter
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* Author: Mikael Norrgård <mick@daemonbite.com>
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "Gamepad.h"
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#define GAMEPAD_COUNT 2 // Set to 1 or 2 depending if you want to make a 1 or 2 port adapter
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#define SELECT_PAUSE 20 // How many microseconds to wait after setting select/enable lines?
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#define FRAME_TIME 16667 // The time of one "frame" in µs (used for turbo functionality)
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#define UP 0x01
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#define DOWN 0x04
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#define LEFT 0x08
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#define RIGHT 0x02
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#define UP_SH 0
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#define DOWN_SH 2
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#define LEFT_SH 3
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#define RIGHT_SH 1
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// ATT: 20 chars max (including NULL at the end) according to Arduino source code.
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// Additionally serial number is used to differentiate arduino projects to have different button maps!
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const char *gp_serial = "PC Engine to USB";
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/* -------------------------------------------------------------------------
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PC Engine / TurboGrafx-16 controller wiring
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PC Engine (P1) Arduino Pro Micro
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--------------------------------------
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1 VCC VCC
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2 UP/I 3 PD0
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3 RIGHT/II 2 PD1
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4 DOWN/SELECT RXI PD2
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5 LEFT/START TXO PD3
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6 DSELECT 15 PB1 (Shared with P2)
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7 ENABLE 14 PB3 (Shared with P2)
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8 GND GND
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PC Engine (P2) Arduino Pro Micro
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--------------------------------------
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1 VCC VCC
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2 UP/I A3 PF4
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3 RIGHT/II A2 PF5
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4 DOWN/SELECT A1 PF6
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5 LEFT/START A0 PF7
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6 DSELECT 15 PB1 (Shared with P1)
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7 ENABLE 14 PB3 (Shared with P1)
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8 GND GND
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------------------------------------------------------------------------- */
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// Set up USB HID gamepads
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Gamepad_ Gamepad[GAMEPAD_COUNT];
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// Controllers
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uint8_t buttons[2][2] = {{0,0},{0,0}};
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uint8_t buttonsPrev[2][2] = {{0,0},{0,0}};
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uint8_t gp = 0;
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// Turbo timing
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uint32_t microsNow = 0;
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uint32_t microsEnable = 0;
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void setup()
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{
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// Set D0-D3 as inputs and enable pull-up resistors (port1 data pins)
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DDRD &= ~B00001111;
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PORTD |= B00001111;
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// Set F4-F7 as inputs and enable pull-up resistors (port2 data pins)
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DDRF &= ~B11110000;
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PORTF |= B11110000;
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// Set B1 and B3 as outputs and set them LOW
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PORTB &= ~B00001010;
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DDRB |= B00001010;
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// Wait for the controller(s) to settle
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delay(100);
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}
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void loop() { while(1)
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{
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// Handle clock for turbo functionality
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microsNow = micros();
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if((microsNow-microsEnable) >= FRAME_TIME)
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{
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PORTB |= B00001000; // Set enable pin HIGH to increase clock for turbo
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delayMicroseconds(SELECT_PAUSE); // Wait a while...
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PORTB &= ~B00001000; // Set enable pin LOW again
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microsEnable = microsNow;
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}
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// Clear button data
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buttons[0][0]=0; buttons[0][1]=0;
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buttons[1][0]=0; buttons[1][1]=0;
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// Read all button and axes states
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PORTB |= B00000010; // Set SELECT pin HIGH
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delayMicroseconds(SELECT_PAUSE); // Wait a while...
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buttons[0][0] = PIND & B00001111; // Read DPAD for controller 1
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if(GAMEPAD_COUNT==2)
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buttons[1][0] = (PINF & B11110000) >> 4; // Read DPAD for controller 2
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PORTB &= ~B00000010; // Set SELECT pin LOW
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delayMicroseconds(SELECT_PAUSE); // Wait a while...
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buttons[0][1] = PIND & B00001111; // Read buttons for controller 1
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if(GAMEPAD_COUNT==2)
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buttons[1][1] = (PINF & B11110000) >> 4; // Read buttons for controller 2
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// Invert the readings so a 1 means a pressed button
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buttons[0][0] = ~buttons[0][0]; buttons[0][1] = ~buttons[0][1];
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buttons[1][0] = ~buttons[1][0]; buttons[1][1] = ~buttons[1][1];
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// Send data to USB if values have changed
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for(gp=0; gp<GAMEPAD_COUNT; gp++)
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{
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// Has any buttons changed state?
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if (buttons[gp][0] != buttonsPrev[gp][0] || buttons[gp][1] != buttonsPrev[gp][1] )
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{
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Gamepad[gp]._GamepadReport.buttons = buttons[gp][1];
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Gamepad[gp]._GamepadReport.Y = ((buttons[gp][0] & DOWN) >> DOWN_SH) - ((buttons[gp][0] & UP) >> UP_SH);
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Gamepad[gp]._GamepadReport.X = ((buttons[gp][0] & RIGHT) >> RIGHT_SH) - ((buttons[gp][0] & LEFT) >> LEFT_SH);
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buttonsPrev[gp][0] = buttons[gp][0];
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buttonsPrev[gp][1] = buttons[gp][1];
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Gamepad[gp].send();
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}
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}
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}}
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40
PCEngineControllerUSB/README.md
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40
PCEngineControllerUSB/README.md
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# DaemonBite PC Engine / TurboGrafx-16 Controllers To USB Adapter
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## Introduction
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This is a simple to build adapter for connecting PC Engine / TurboGrafx-16 controllers to USB.
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NOTE: This adapter is in BETA and not yet properly tested.
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The input lag for this adapter is minimal (should be less 1ms average connected to MiSTer).
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## Parts you need
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- Arduino Pro Micro (ATMega32U4)
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- Female connector end of controller extension cable or...
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- Female DIN 8-pin and/or Female Mini-DIN 8-pin connector
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- Micro USB cable
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## Wiring
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| PC Engine (P1) | Arduino Pro Micro |
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| ------ | ------ |
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| 1 VCC | VCC |
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| 2 UP/I | 3 PD0 |
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| 3 RIGHT/II | 2 PD1 |
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| 4 DOWN/SELECT | RXI PD2 |
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| 5 LEFT/START | TXO PD3 |
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| 6 DSELECT | 15 PB1 (Shared with P2) |
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| 7 ENABLE | 14 PB3 (Shared with P2) |
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| 8 GND | GND |
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| PC Engine (P2) | Arduino Pro Micro |
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| ------ | ------ |
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| 1 VCC | VCC |
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| 2 UP/I | A3 PF4 |
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| 3 RIGHT/II | A2 PF5 |
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| 4 DOWN/SELECT | A1 PF6 |
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| 5 LEFT/START | A0 PF7 |
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| 6 DSELECT | 15 PB1 (Shared with P1) |
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| 7 ENABLE | 14 PB3 (Shared with P1) |
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| 8 GND | GND |
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## License
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This project is licensed under the GNU General Public License v3.0.
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@ -100,7 +100,7 @@ void setup()
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PORTD |= B10010000;
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// Set B1 and B3 as outputs and set them HIGH (select pins)
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PORTD |= B00001010;
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PORTB |= B00001010;
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DDRB |= B00001010;
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// Wait for the controller(s) to settle
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@ -67,12 +67,12 @@ void setup()
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Gamepad[gp].reset();
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}
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void loop()
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void loop() { while(1)
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{
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controllers.readState();
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sendState(0);
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sendState(1);
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}
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}}
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void sendState(byte gp)
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{
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