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//
// SegaControllers32U4.cpp
//
// Authors:
// Jon Thysell <thysell@gmail.com>
// Mikael Norrgård <mick@daemonbite.com>
//
// (Based on the code by Jon Thysell, but the interfacing is almost completely
// rewritten by Mikael Norrgård)
//
// Copyright (c) 2017 Jon Thysell <http://jonthysell.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
# include "Arduino.h"
# include "SegaControllers32U4.h"
SegaControllers32U4 : : SegaControllers32U4 ( void )
{
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// Setup input pins (A0,A1,A2,A3,14,15 or PF7,PF6,PF5,PF4,PB3,PB1)
DDRF & = ~ B11110000 ; // input
PORTF | = B11110000 ; // high to enable internal pull-up
DDRB & = ~ B00001010 ; // input
PORTB | = B00001010 ; // high to enable internal pull-up
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// Setup input pins (TXO,RXI,2,3,4,6 or PD3,PD2,PD1,PD0,PD4,PD7)
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DDRD & = ~ B10011111 ; // input
PORTD | = B10011111 ; // high to enable internal pull-up
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DDRC | = B01000000 ; // Select pins as output
DDRE | = B01000000 ;
PORTC | = B01000000 ; // Select pins high
PORTE | = B01000000 ;
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_pinSelect = true ;
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for ( byte i = 0 ; i < = 1 ; i + + )
{
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currentState [ i ] = 0 ;
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_connected [ i ] = 0 ;
_sixButtonMode [ i ] = false ;
_ignoreCycles [ i ] = 0 ;
}
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}
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void SegaControllers32U4 : : readState ( )
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{
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// Set the select pins low/high
_pinSelect = ! _pinSelect ;
if ( ! _pinSelect ) {
PORTE & = ~ B01000000 ;
PORTC & = ~ B01000000 ;
} else {
PORTE | = B01000000 ;
PORTC | = B01000000 ;
}
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// Short delay to stabilise outputs in controller
delayMicroseconds ( SC_CYCLE_DELAY ) ;
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// Read all input registers
_inputReg1 = PINF ;
_inputReg2 = PINB ;
_inputReg3 = PIND ;
readPort1 ( ) ;
readPort2 ( ) ;
}
// "Normal" Six button controller reading routine, done a bit differently in this project
// Cycle TH out TR in TL in D3 in D2 in D1 in D0 in
// 0 LO Start A 0 0 Down Up
// 1 HI C B Right Left Down Up
// 2 LO Start A 0 0 Down Up (Check connected and read Start and A in this cycle)
// 3 HI C B Right Left Down Up (Read B, C and directions in this cycle)
// 4 LO Start A 0 0 0 0 (Check for six button controller in this cycle)
// 5 HI C B Mode X Y Z (Read X,Y,Z and Mode in this cycle)
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// 6 LO --- --- --- --- --- Home (Home only for 8bitdo wireless gamepads)
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// 7 HI --- --- --- --- --- ---
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void SegaControllers32U4 : : readPort1 ( )
{
if ( _ignoreCycles [ 0 ] < = 0 )
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{
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if ( _pinSelect ) // Select pin is HIGH
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{
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if ( _connected [ 0 ] )
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{
// Check if six button mode is active
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if ( _sixButtonMode [ 0 ] )
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{
// Read input pins for X, Y, Z, Mode
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( bitRead ( _inputReg1 , DB9_PIN1_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_Z : currentState [ 0 ] & = ~ SC_BTN_Z ;
( bitRead ( _inputReg1 , DB9_PIN2_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_Y : currentState [ 0 ] & = ~ SC_BTN_Y ;
( bitRead ( _inputReg1 , DB9_PIN3_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_X : currentState [ 0 ] & = ~ SC_BTN_X ;
( bitRead ( _inputReg1 , DB9_PIN4_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_MODE : currentState [ 0 ] & = ~ SC_BTN_MODE ;
_sixButtonMode [ 0 ] = false ;
_ignoreCycles [ 0 ] = 2 ; // Ignore the two next cycles (cycles 6 and 7 in table above)
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}
else
{
// Read input pins for Up, Down, Left, Right, B, C
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( bitRead ( _inputReg1 , DB9_PIN1_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_UP : currentState [ 0 ] & = ~ SC_BTN_UP ;
( bitRead ( _inputReg1 , DB9_PIN2_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_DOWN : currentState [ 0 ] & = ~ SC_BTN_DOWN ;
( bitRead ( _inputReg1 , DB9_PIN3_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_LEFT : currentState [ 0 ] & = ~ SC_BTN_LEFT ;
( bitRead ( _inputReg1 , DB9_PIN4_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_RIGHT : currentState [ 0 ] & = ~ SC_BTN_RIGHT ;
( bitRead ( _inputReg2 , DB9_PIN6_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_B : currentState [ 0 ] & = ~ SC_BTN_B ;
( bitRead ( _inputReg2 , DB9_PIN9_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_C : currentState [ 0 ] & = ~ SC_BTN_C ;
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}
}
else // No Mega Drive controller is connected, use SMS/Atari mode
{
// Clear current state
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currentState [ 0 ] = 0 ;
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// Read input pins for Up, Down, Left, Right, Fire1, Fire2
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if ( bitRead ( _inputReg1 , DB9_PIN1_BIT1 ) = = LOW ) { currentState [ 0 ] | = SC_BTN_UP ; }
if ( bitRead ( _inputReg1 , DB9_PIN2_BIT1 ) = = LOW ) { currentState [ 0 ] | = SC_BTN_DOWN ; }
if ( bitRead ( _inputReg1 , DB9_PIN3_BIT1 ) = = LOW ) { currentState [ 0 ] | = SC_BTN_LEFT ; }
if ( bitRead ( _inputReg1 , DB9_PIN4_BIT1 ) = = LOW ) { currentState [ 0 ] | = SC_BTN_RIGHT ; }
if ( bitRead ( _inputReg2 , DB9_PIN6_BIT1 ) = = LOW ) { currentState [ 0 ] | = SC_BTN_A ; }
if ( bitRead ( _inputReg2 , DB9_PIN9_BIT1 ) = = LOW ) { currentState [ 0 ] | = SC_BTN_B ; }
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}
}
else // Select pin is LOW
{
// Check if a controller is connected
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_connected [ 0 ] = ( bitRead ( _inputReg1 , DB9_PIN3_BIT1 ) = = LOW & & bitRead ( _inputReg1 , DB9_PIN4_BIT1 ) = = LOW ) ;
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// Check for six button mode
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_sixButtonMode [ 0 ] = ( bitRead ( _inputReg1 , DB9_PIN1_BIT1 ) = = LOW & & bitRead ( _inputReg1 , DB9_PIN2_BIT1 ) = = LOW ) ;
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// Read input pins for A and Start
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if ( _connected [ 0 ] )
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{
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if ( ! _sixButtonMode [ 0 ] )
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{
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( bitRead ( _inputReg2 , DB9_PIN6_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_A : currentState [ 0 ] & = ~ SC_BTN_A ;
( bitRead ( _inputReg2 , DB9_PIN9_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_START : currentState [ 0 ] & = ~ SC_BTN_START ;
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}
}
}
}
else
{
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if ( _ignoreCycles [ 0 ] - - = = 2 ) // Decrease the ignore cycles counter and read 8bitdo home in first "ignored" cycle, this cycle is unused on normal 6-button controllers
{
( bitRead ( _inputReg1 , DB9_PIN1_BIT1 ) = = LOW ) ? currentState [ 0 ] | = SC_BTN_HOME : currentState [ 0 ] & = ~ SC_BTN_HOME ;
}
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}
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}
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void SegaControllers32U4 : : readPort2 ( )
{
if ( _ignoreCycles [ 1 ] < = 0 )
{
if ( _pinSelect ) // Select pin is HIGH
{
if ( _connected [ 1 ] )
{
// Check if six button mode is active
if ( _sixButtonMode [ 1 ] )
{
// Read input pins for X, Y, Z, Mode
( bitRead ( _inputReg3 , DB9_PIN1_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_Z : currentState [ 1 ] & = ~ SC_BTN_Z ;
( bitRead ( _inputReg3 , DB9_PIN2_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_Y : currentState [ 1 ] & = ~ SC_BTN_Y ;
( bitRead ( _inputReg3 , DB9_PIN3_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_X : currentState [ 1 ] & = ~ SC_BTN_X ;
( bitRead ( _inputReg3 , DB9_PIN4_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_MODE : currentState [ 1 ] & = ~ SC_BTN_MODE ;
_sixButtonMode [ 1 ] = false ;
_ignoreCycles [ 1 ] = 2 ; // Ignore the two next cycles (cycles 6 and 7 in table above)
}
else
{
// Read input pins for Up, Down, Left, Right, B, C
( bitRead ( _inputReg3 , DB9_PIN1_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_UP : currentState [ 1 ] & = ~ SC_BTN_UP ;
( bitRead ( _inputReg3 , DB9_PIN2_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_DOWN : currentState [ 1 ] & = ~ SC_BTN_DOWN ;
( bitRead ( _inputReg3 , DB9_PIN3_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_LEFT : currentState [ 1 ] & = ~ SC_BTN_LEFT ;
( bitRead ( _inputReg3 , DB9_PIN4_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_RIGHT : currentState [ 1 ] & = ~ SC_BTN_RIGHT ;
( bitRead ( _inputReg3 , DB9_PIN6_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_B : currentState [ 1 ] & = ~ SC_BTN_B ;
( bitRead ( _inputReg3 , DB9_PIN9_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_C : currentState [ 1 ] & = ~ SC_BTN_C ;
}
}
else // No Mega Drive controller is connected, use SMS/Atari mode
{
// Clear current state
currentState [ 1 ] = 0 ;
// Read input pins for Up, Down, Left, Right, Fire1, Fire2
if ( bitRead ( _inputReg3 , DB9_PIN1_BIT2 ) = = LOW ) { currentState [ 1 ] | = SC_BTN_UP ; }
if ( bitRead ( _inputReg3 , DB9_PIN2_BIT2 ) = = LOW ) { currentState [ 1 ] | = SC_BTN_DOWN ; }
if ( bitRead ( _inputReg3 , DB9_PIN3_BIT2 ) = = LOW ) { currentState [ 1 ] | = SC_BTN_LEFT ; }
if ( bitRead ( _inputReg3 , DB9_PIN4_BIT2 ) = = LOW ) { currentState [ 1 ] | = SC_BTN_RIGHT ; }
if ( bitRead ( _inputReg3 , DB9_PIN6_BIT2 ) = = LOW ) { currentState [ 1 ] | = SC_BTN_A ; }
if ( bitRead ( _inputReg3 , DB9_PIN9_BIT2 ) = = LOW ) { currentState [ 1 ] | = SC_BTN_B ; }
}
}
else // Select pin is LOW
{
// Check if a controller is connected
_connected [ 1 ] = ( bitRead ( _inputReg3 , DB9_PIN3_BIT2 ) = = LOW & & bitRead ( _inputReg3 , DB9_PIN4_BIT2 ) = = LOW ) ;
// Check for six button mode
_sixButtonMode [ 1 ] = ( bitRead ( _inputReg3 , DB9_PIN1_BIT2 ) = = LOW & & bitRead ( _inputReg3 , DB9_PIN2_BIT2 ) = = LOW ) ;
// Read input pins for A and Start
if ( _connected [ 1 ] )
{
if ( ! _sixButtonMode [ 1 ] )
{
( bitRead ( _inputReg3 , DB9_PIN6_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_A : currentState [ 1 ] & = ~ SC_BTN_A ;
( bitRead ( _inputReg3 , DB9_PIN9_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_START : currentState [ 1 ] & = ~ SC_BTN_START ;
}
}
}
}
else
{
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if ( _ignoreCycles [ 1 ] - - = = 2 ) // Decrease the ignore cycles counter and read 8bitdo home in first "ignored" cycle, this cycle is unused on normal 6-button controllers
{
( bitRead ( _inputReg3 , DB9_PIN1_BIT2 ) = = LOW ) ? currentState [ 1 ] | = SC_BTN_HOME : currentState [ 1 ] & = ~ SC_BTN_HOME ;
}
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}
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}
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