DaemonBite-Retro-Controller.../SegaTwoControllersUSB/SegaControllers32U4.h

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//
// SegaControllers32U4.h
//
// Authors:
// Jon Thysell <thysell@gmail.com>
// Mikael Norrgård <mick@daemonbite.com>
//
// Copyright (c) 2017 Jon Thysell <http://jonthysell.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef SegaController32U4_h
#define SegaController32U4_h
enum
{
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SC_CTL_ON = 1, // The controller is connected (not used)
SC_BTN_UP = 2,
SC_BTN_DOWN = 4,
SC_BTN_LEFT = 8,
SC_BTN_RIGHT = 16,
SC_BTN_A = 32,
SC_BTN_B = 64,
SC_BTN_C = 128,
SC_BTN_X = 256,
SC_BTN_Y = 512,
SC_BTN_Z = 1024,
SC_BTN_START = 2048,
SC_BTN_MODE = 4096,
SC_BIT_UP = 1,
SC_BIT_DOWN = 2,
SC_BIT_LEFT = 3,
SC_BIT_RIGHT = 4,
SC_PIN1_BIT = 0,
SC_PIN2_BIT = 1,
SC_PIN3_BIT = 2,
SC_PIN4_BIT = 3,
SC_PIN6_BIT = 4,
SC_PIN9_BIT = 5,
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DB9_PIN1_BIT1 = 7,
DB9_PIN2_BIT1 = 6,
DB9_PIN3_BIT1 = 5,
DB9_PIN4_BIT1 = 4,
DB9_PIN6_BIT1 = 3,
DB9_PIN9_BIT1 = 1,
DB9_PIN1_BIT2 = 3,
DB9_PIN2_BIT2 = 2,
DB9_PIN3_BIT2 = 1,
DB9_PIN4_BIT2 = 0,
DB9_PIN6_BIT2 = 4,
DB9_PIN9_BIT2 = 6
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};
const byte SC_CYCLE_DELAY = 10; // Delay (µs) between setting the select pin and reading the button pins
class SegaControllers32U4 {
public:
SegaControllers32U4(void);
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word getStateMD(byte);
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private:
word _currentState[2];
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byte volatile * const _ddrSelect[2] = { &DDRE, &DDRC };
byte volatile * const _portSelect[2] = { &PORTE, &PORTC };
const byte _maskSelect[2] = {B01000000, B01000000};
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boolean _pinSelect[2];
byte _ignoreCycles[2];
boolean _connected[2];
boolean _sixButtonMode[2];
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byte volatile * const _pinInputs[2][7] = { {&PINF,&PINF,&PINF,&PINF,&PINB,&PINB}, {&PIND,&PIND,&PIND,&PIND,&PIND,&PIND} };
byte _bitInputs[2][7] = { {7,6,5,4,3,1}, {3,2,1,0,4,7} };
byte _inputReg[2];
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};
#endif