// // SegaControllers32U4.h // // Authors: // Jon Thysell // Mikael Norrgård // // Copyright (c) 2017 Jon Thysell // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef SegaController32U4_h #define SegaController32U4_h enum { SC_CTL_ON = 1, // The controller is connected (not used) SC_BTN_UP = 2, SC_BTN_DOWN = 4, SC_BTN_LEFT = 8, SC_BTN_RIGHT = 16, SC_BTN_A = 32, SC_BTN_B = 64, SC_BTN_C = 128, SC_BTN_X = 256, SC_BTN_Y = 512, SC_BTN_Z = 1024, SC_BTN_START = 2048, SC_BTN_MODE = 4096, SC_BIT_UP = 1, SC_BIT_DOWN = 2, SC_BIT_LEFT = 3, SC_BIT_RIGHT = 4, SC_PIN1_BIT = 0, SC_PIN2_BIT = 1, SC_PIN3_BIT = 2, SC_PIN4_BIT = 3, SC_PIN6_BIT = 4, SC_PIN9_BIT = 5, DB9_PIN1_BIT1 = 7, DB9_PIN2_BIT1 = 6, DB9_PIN3_BIT1 = 5, DB9_PIN4_BIT1 = 4, DB9_PIN6_BIT1 = 3, DB9_PIN9_BIT1 = 1, DB9_PIN1_BIT2 = 3, DB9_PIN2_BIT2 = 2, DB9_PIN3_BIT2 = 1, DB9_PIN4_BIT2 = 0, DB9_PIN6_BIT2 = 4, DB9_PIN9_BIT2 = 6 }; const byte SC_CYCLE_DELAY = 10; // Delay (µs) between setting the select pin and reading the button pins class SegaControllers32U4 { public: SegaControllers32U4(void); word getStateMD(byte); private: word _currentState[2]; byte volatile * const _ddrSelect[2] = { &DDRE, &DDRC }; byte volatile * const _portSelect[2] = { &PORTE, &PORTC }; const byte _maskSelect[2] = {B01000000, B01000000}; boolean _pinSelect[2]; byte _ignoreCycles[2]; boolean _connected[2]; boolean _sixButtonMode[2]; byte volatile * const _pinInputs[2][7] = { {&PINF,&PINF,&PINF,&PINF,&PINB,&PINB}, {&PIND,&PIND,&PIND,&PIND,&PIND,&PIND} }; byte _bitInputs[2][7] = { {7,6,5,4,3,1}, {3,2,1,0,4,7} }; byte _inputReg[2]; }; #endif