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https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter
synced 2024-11-28 03:52:15 -05:00
Update RetroJoystickAdapter_PS2-keyboard.ino
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@ -23,8 +23,8 @@
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#include <PS2Keyboard.h>
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#include <PS2Keyboard.h>
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const int DataPin = 3;
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const int DataPin = 3; // PS/2 pin 1
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const int IRQpin = 2;
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const int IRQpin = 2; // PS/2 pin 5
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PS2Keyboard keyboard;
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PS2Keyboard keyboard;
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@ -82,7 +82,6 @@ class Joystick_ {
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private:
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private:
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uint8_t joystickId;
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uint8_t joystickId;
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uint8_t reportId;
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uint8_t reportId;
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uint8_t olddata[JOYSTICK_DATA_SIZE];
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uint8_t state[JOYSTICK_STATE_SIZE];
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uint8_t state[JOYSTICK_STATE_SIZE];
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uint8_t flag;
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uint8_t flag;
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@ -106,10 +105,7 @@ public:
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data[0] = 0;
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data[0] = 0;
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data[1] = 0;
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data[1] = 0;
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memcpy(olddata, data, JOYSTICK_DATA_SIZE);
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updateState();
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state[0] = 0;
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state[1] = 127;
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state[2] = 127;
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sendState(1);
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sendState(1);
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}
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}
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@ -121,12 +117,6 @@ public:
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if (bitRead(data[1], 1)) state[2] = 255; /* down */
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if (bitRead(data[1], 1)) state[2] = 255; /* down */
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if (bitRead(data[1], 2)) state[1] = 0; /* left */
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if (bitRead(data[1], 2)) state[1] = 0; /* left */
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if (bitRead(data[1], 3)) state[1] = 255; /* right */
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if (bitRead(data[1], 3)) state[1] = 255; /* right */
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/*if (memcmp(olddata, data, JOYSTICK_DATA_SIZE)) {
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memcpy(olddata, data, JOYSTICK_DATA_SIZE);
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flag = 1;
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}*/
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}
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}
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void sendState(uint8_t force = 0) {
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void sendState(uint8_t force = 0) {
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@ -163,12 +153,9 @@ void setup() {
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}
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}
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//http://www.computer-engineering.org/ps2keyboard/scancodes2.html
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void set(uint32_t code, uint8_t j, uint8_t d, uint8_t b) {
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void set(uint32_t code, uint8_t j, uint8_t d, uint8_t b) {
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uint8_t is_break = 0;
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uint8_t is_break = 0;
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if ( (code >> 8 & 0xff) == 0xF0 ) is_break = 1;
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if ( (code >> 8 & 0xff) == 0xF0 ) is_break = 1;
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//Serial.print(" break: "); Serial.print(is_break);
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if (is_break) bitClear(Joystick[j].data[d], b);
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if (is_break) bitClear(Joystick[j].data[d], b);
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if (!is_break) bitSet(Joystick[j].data[d], b);
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if (!is_break) bitSet(Joystick[j].data[d], b);
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Joystick[j].updateState();
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Joystick[j].updateState();
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@ -180,40 +167,77 @@ void loop() {
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// read whole code at once
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// read whole code at once
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int32_t code = keyboard.read();
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int32_t code = keyboard.read();
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uint8_t c = code;
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uint8_t c = code & 0xff;
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uint8_t e = 0;
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uint8_t e;
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if ( (code & 0xff) == 0xE0 || (code >> 8 & 0xff) == 0xE0 || (code >> 16 & 0xff) == 0xE0 || (code >> 24 & 0xff) == 0xE0 ) e = 1;
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//if ( (code & 0xff) == 0xE0 || (code >> 8 & 0xff) == 0xE0 || (code >> 16 & 0xff) == 0xE0 || (code >> 24 & 0xff) == 0xE0 ) e = 1;
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if ( (code >> 8 & 0xff) == 0xE0 || (code >> 16 & 0xff) == 0xE0 ) e = 1; else e = 0;
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//if (code^0xE000 || code^0xE00000) e = 1;
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#ifdef DEBUG
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#ifdef DEBUG
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Serial.print("e:");Serial.print(e);Serial.print(" ");
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Serial.print("e:");Serial.print(e);Serial.print(" ");
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Serial.println(code, HEX);
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Serial.println(code, HEX);
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#endif
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#endif
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//http://www.computer-engineering.org/ps2keyboard/scancodes2.html
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//set-function parameters: code, joystick (0-3), data (0 or 1), bit (0-7)
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//set-function parameters: code, joystick (0-3), data (0 or 1), bit (0-7)
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// if e is 1, it means codes with E0 prefix
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// if e is 1, it means codes with E0 prefix
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//Joystick 0
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if (e == 1 && c == 0x75) set(code, 0, 1, 0); // up
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if (e == 1 && c == 0x75) set(code, 0, 1, 0); // up
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if (e == 1 && c == 0x72) set(code, 0, 1, 1); // down
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if (e == 1 && c == 0x72) set(code, 0, 1, 1); // down
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if (e == 1 && c == 0x6B) set(code, 0, 1, 2); // left
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if (e == 1 && c == 0x6B) set(code, 0, 1, 2); // left
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if (e == 1 && c == 0x74) set(code, 0, 1, 3); // right
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if (e == 1 && c == 0x74) set(code, 0, 1, 3); // right
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if (e == 1 && c == 0x14) set(code, 0, 0, 0); // r-ctrl = a
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if (e == 1 && c == 0x14) set(code, 0, 0, 0); // R-ctrl = a
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if (e == 1 && c == 0x11) set(code, 0, 0, 1); // alt gr = b
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if (e == 1 && c == 0x11) set(code, 0, 0, 1); // alt gr = b
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if (e == 0 && c == 0x5A) set(code, 0, 0, 2); // enter = start
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if (e == 0 && c == 0x5A) set(code, 0, 0, 2); // enter = start
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if (e == 0 && c == 0x59) set(code, 0, 0, 3); // r-shift = select
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if (e == 0 && c == 0x59) set(code, 0, 0, 3); // R-shift = select
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//if (e == x && c == 0xXX) set(code, 0, 0, 4); // = x
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//if (e == x && c == 0xXX) set(code, 0, 0, 4); // = x
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//if (e == x && c == 0xXX) set(code, 0, 0, 5); // = y
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//if (e == x && c == 0xXX) set(code, 0, 0, 5); // = y
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//if (e == x && c == 0xXX) set(code, 0, 0, 6); // = left shoulder
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//if (e == x && c == 0xXX) set(code, 0, 0, 6); // = left shoulder
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//if (e == x && c == 0xXX) set(code, 0, 0, 7); // = right shoulder
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//if (e == x && c == 0xXX) set(code, 0, 0, 7); // = right shoulder
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//Joystick 1
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if (e == 0 && c == 0x1D) set(code, 1, 1, 0); // w = up
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if (e == 0 && c == 0x1D) set(code, 1, 1, 0); // w = up
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if (e == 0 && c == 0x1B) set(code, 1, 1, 1); // s = down
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if (e == 0 && c == 0x1B) set(code, 1, 1, 1); // s = down
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if (e == 0 && c == 0x1C) set(code, 1, 1, 2); // a = left
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if (e == 0 && c == 0x1C) set(code, 1, 1, 2); // a = left
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if (e == 0 && c == 0x23) set(code, 1, 1, 3); // d = right
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if (e == 0 && c == 0x23) set(code, 1, 1, 3); // d = right
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if (e == 0 && c == 0x14) set(code, 1, 0, 0); // l-ctrl = a
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if (e == 0 && c == 0x14) set(code, 1, 0, 0); // L-ctrl = a
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if (e == 0 && c == 0x11) set(code, 1, 0, 1); // l-alt = b
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if (e == 0 && c == 0x11) set(code, 1, 0, 1); // L-alt = b
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if (e == 0 && c == 0x0D) set(code, 1, 0, 2); // tab = start
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if (e == 0 && c == 0x0D) set(code, 1, 0, 2); // tab = start
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if (e == 0 && c == 0x12) set(code, 1, 0, 3); // l-shift = select
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if (e == 0 && c == 0x12) set(code, 1, 0, 3); // L-shift = select
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//if (e == x && c == 0xXX) set(code, 1, 0, 4); // = x
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//if (e == x && c == 0xXX) set(code, 1, 0, 5); // = y
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//if (e == x && c == 0xXX) set(code, 1, 0, 6); // = left shoulder
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//if (e == x && c == 0xXX) set(code, 1, 0, 7); // = right shoulder
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//Joystick 2
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if (e == 0 && c == 0x43) set(code, 2, 1, 0); // i = up
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if (e == 0 && c == 0x42) set(code, 2, 1, 1); // k = down
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if (e == 0 && c == 0x3B) set(code, 2, 1, 2); // j = left
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if (e == 0 && c == 0x4B) set(code, 2, 1, 3); // l = right
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if (e == 0 && c == 0x3A) set(code, 2, 0, 0); // m = a
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if (e == 0 && c == 0x31) set(code, 2, 0, 1); // n = b
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if (e == 0 && c == 0x44) set(code, 2, 0, 2); // o = start
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if (e == 0 && c == 0x3C) set(code, 2, 0, 3); // u = select
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//if (e == x && c == 0xXX) set(code, 2, 0, 4); // = x
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//if (e == x && c == 0xXX) set(code, 2, 0, 5); // = y
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//if (e == x && c == 0xXX) set(code, 2, 0, 6); // = left shoulder
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//if (e == x && c == 0xXX) set(code, 2, 0, 7); // = right shoulder
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//Joystick 3
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if (e == 0 && c == 0x75) set(code, 3, 1, 0); // keypad 8
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if (e == 0 && c == 0x73) set(code, 3, 1, 1); // keypad 5
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if (e == 0 && c == 0x6B) set(code, 3, 1, 2); // keypad 4
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if (e == 0 && c == 0x74) set(code, 3, 1, 3); // keypad 6
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if (e == 0 && c == 0x70) set(code, 3, 0, 0); // keypad 0 = a
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if (e == 0 && c == 0x71) set(code, 3, 0, 1); // keypad , = b
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if (e == 1 && c == 0x5A) set(code, 3, 0, 2); // keypad enter = start
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if (e == 0 && c == 0x79) set(code, 3, 0, 3); // keypad + = select
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//if (e == x && c == 0xXX) set(code, 3, 0, 4); // = x
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//if (e == x && c == 0xXX) set(code, 3, 0, 5); // = y
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//if (e == x && c == 0xXX) set(code, 3, 0, 6); // = left shoulder
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//if (e == x && c == 0xXX) set(code, 3, 0, 7); // = right shoulder
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}
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}
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}
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}
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