Update RetroJoystickAdapter_PS2-keyboard.ino

This commit is contained in:
Jarno Lehtinen 2016-10-24 09:46:05 +03:00 committed by GitHub
parent d060e0f881
commit c5af09190b
1 changed files with 50 additions and 26 deletions

View File

@ -23,8 +23,8 @@
#include <PS2Keyboard.h>
const int DataPin = 3;
const int IRQpin = 2;
const int DataPin = 3; // PS/2 pin 1
const int IRQpin = 2; // PS/2 pin 5
PS2Keyboard keyboard;
@ -82,7 +82,6 @@ class Joystick_ {
private:
uint8_t joystickId;
uint8_t reportId;
uint8_t olddata[JOYSTICK_DATA_SIZE];
uint8_t state[JOYSTICK_STATE_SIZE];
uint8_t flag;
@ -106,10 +105,7 @@ public:
data[0] = 0;
data[1] = 0;
memcpy(olddata, data, JOYSTICK_DATA_SIZE);
state[0] = 0;
state[1] = 127;
state[2] = 127;
updateState();
sendState(1);
}
@ -121,12 +117,6 @@ public:
if (bitRead(data[1], 1)) state[2] = 255; /* down */
if (bitRead(data[1], 2)) state[1] = 0; /* left */
if (bitRead(data[1], 3)) state[1] = 255; /* right */
/*if (memcmp(olddata, data, JOYSTICK_DATA_SIZE)) {
memcpy(olddata, data, JOYSTICK_DATA_SIZE);
flag = 1;
}*/
}
void sendState(uint8_t force = 0) {
@ -163,12 +153,9 @@ void setup() {
}
//http://www.computer-engineering.org/ps2keyboard/scancodes2.html
void set(uint32_t code, uint8_t j, uint8_t d, uint8_t b) {
uint8_t is_break = 0;
if ( (code >> 8 & 0xff) == 0xF0 ) is_break = 1;
//Serial.print(" break: "); Serial.print(is_break);
if (is_break) bitClear(Joystick[j].data[d], b);
if (!is_break) bitSet(Joystick[j].data[d], b);
Joystick[j].updateState();
@ -180,40 +167,77 @@ void loop() {
// read whole code at once
int32_t code = keyboard.read();
uint8_t c = code;
uint8_t e = 0;
if ( (code & 0xff) == 0xE0 || (code >> 8 & 0xff) == 0xE0 || (code >> 16 & 0xff) == 0xE0 || (code >> 24 & 0xff) == 0xE0 ) e = 1;
uint8_t c = code & 0xff;
uint8_t e;
//if ( (code & 0xff) == 0xE0 || (code >> 8 & 0xff) == 0xE0 || (code >> 16 & 0xff) == 0xE0 || (code >> 24 & 0xff) == 0xE0 ) e = 1;
if ( (code >> 8 & 0xff) == 0xE0 || (code >> 16 & 0xff) == 0xE0 ) e = 1; else e = 0;
//if (code^0xE000 || code^0xE00000) e = 1;
#ifdef DEBUG
Serial.print("e:");Serial.print(e);Serial.print(" ");
Serial.println(code, HEX);
#endif
//http://www.computer-engineering.org/ps2keyboard/scancodes2.html
//set-function parameters: code, joystick (0-3), data (0 or 1), bit (0-7)
// if e is 1, it means codes with E0 prefix
//Joystick 0
if (e == 1 && c == 0x75) set(code, 0, 1, 0); // up
if (e == 1 && c == 0x72) set(code, 0, 1, 1); // down
if (e == 1 && c == 0x6B) set(code, 0, 1, 2); // left
if (e == 1 && c == 0x74) set(code, 0, 1, 3); // right
if (e == 1 && c == 0x14) set(code, 0, 0, 0); // r-ctrl = a
if (e == 1 && c == 0x14) set(code, 0, 0, 0); // R-ctrl = a
if (e == 1 && c == 0x11) set(code, 0, 0, 1); // alt gr = b
if (e == 0 && c == 0x5A) set(code, 0, 0, 2); // enter = start
if (e == 0 && c == 0x59) set(code, 0, 0, 3); // r-shift = select
if (e == 0 && c == 0x59) set(code, 0, 0, 3); // R-shift = select
//if (e == x && c == 0xXX) set(code, 0, 0, 4); // = x
//if (e == x && c == 0xXX) set(code, 0, 0, 5); // = y
//if (e == x && c == 0xXX) set(code, 0, 0, 6); // = left shoulder
//if (e == x && c == 0xXX) set(code, 0, 0, 7); // = right shoulder
//Joystick 1
if (e == 0 && c == 0x1D) set(code, 1, 1, 0); // w = up
if (e == 0 && c == 0x1B) set(code, 1, 1, 1); // s = down
if (e == 0 && c == 0x1C) set(code, 1, 1, 2); // a = left
if (e == 0 && c == 0x23) set(code, 1, 1, 3); // d = right
if (e == 0 && c == 0x14) set(code, 1, 0, 0); // l-ctrl = a
if (e == 0 && c == 0x11) set(code, 1, 0, 1); // l-alt = b
if (e == 0 && c == 0x14) set(code, 1, 0, 0); // L-ctrl = a
if (e == 0 && c == 0x11) set(code, 1, 0, 1); // L-alt = b
if (e == 0 && c == 0x0D) set(code, 1, 0, 2); // tab = start
if (e == 0 && c == 0x12) set(code, 1, 0, 3); // l-shift = select
}
if (e == 0 && c == 0x12) set(code, 1, 0, 3); // L-shift = select
//if (e == x && c == 0xXX) set(code, 1, 0, 4); // = x
//if (e == x && c == 0xXX) set(code, 1, 0, 5); // = y
//if (e == x && c == 0xXX) set(code, 1, 0, 6); // = left shoulder
//if (e == x && c == 0xXX) set(code, 1, 0, 7); // = right shoulder
//Joystick 2
if (e == 0 && c == 0x43) set(code, 2, 1, 0); // i = up
if (e == 0 && c == 0x42) set(code, 2, 1, 1); // k = down
if (e == 0 && c == 0x3B) set(code, 2, 1, 2); // j = left
if (e == 0 && c == 0x4B) set(code, 2, 1, 3); // l = right
if (e == 0 && c == 0x3A) set(code, 2, 0, 0); // m = a
if (e == 0 && c == 0x31) set(code, 2, 0, 1); // n = b
if (e == 0 && c == 0x44) set(code, 2, 0, 2); // o = start
if (e == 0 && c == 0x3C) set(code, 2, 0, 3); // u = select
//if (e == x && c == 0xXX) set(code, 2, 0, 4); // = x
//if (e == x && c == 0xXX) set(code, 2, 0, 5); // = y
//if (e == x && c == 0xXX) set(code, 2, 0, 6); // = left shoulder
//if (e == x && c == 0xXX) set(code, 2, 0, 7); // = right shoulder
//Joystick 3
if (e == 0 && c == 0x75) set(code, 3, 1, 0); // keypad 8
if (e == 0 && c == 0x73) set(code, 3, 1, 1); // keypad 5
if (e == 0 && c == 0x6B) set(code, 3, 1, 2); // keypad 4
if (e == 0 && c == 0x74) set(code, 3, 1, 3); // keypad 6
if (e == 0 && c == 0x70) set(code, 3, 0, 0); // keypad 0 = a
if (e == 0 && c == 0x71) set(code, 3, 0, 1); // keypad , = b
if (e == 1 && c == 0x5A) set(code, 3, 0, 2); // keypad enter = start
if (e == 0 && c == 0x79) set(code, 3, 0, 3); // keypad + = select
//if (e == x && c == 0xXX) set(code, 3, 0, 4); // = x
//if (e == x && c == 0xXX) set(code, 3, 0, 5); // = y
//if (e == x && c == 0xXX) set(code, 3, 0, 6); // = left shoulder
//if (e == x && c == 0xXX) set(code, 3, 0, 7); // = right shoulder
}
}