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mirror of https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter synced 2024-11-21 16:45:08 -05:00

renamed Examples to test

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kurkku 2016-09-07 19:41:05 +03:00
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commit b7aad023e4
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test/README.md Normal file
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#Note
This files are not maintained, and are only for test proposes.

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/*
Description: Interfacing a 2-port NES controller with a PC with an Arduino.
Coded by: Prodigity
Date: 1 December 2011
Revision: V0.93 (beta)
Modified by: Matt Booth (20 December 2014)
Adapted for USB (ATmega32U4, 5V) by Kurg 3.9.2016
*/
#include "Joystick2.h"
#define EVENTS_TOTAL 4+2+2 //4 directions, 2 fire-buttons and Start + Select
uint8_t lastStatusPort1[EVENTS_TOTAL];
uint8_t newStatusPort1[EVENTS_TOTAL];
uint8_t lastStatusPort2[EVENTS_TOTAL];
uint8_t newStatusPort2[EVENTS_TOTAL];
#define CLOCK1 7
#define LATCH1 8
#define DATA1 9
#define CLOCK2 2
#define LATCH2 3
#define DATA2 4
// http://www.mit.edu/~tarvizo/nes-controller.html
void setup() {
//clear statusarrays (1=OFF, 0=ON)
for (uint8_t i = 0; i < EVENTS_TOTAL; i++) {
lastStatusPort1[i] = 1;
newStatusPort1[i] = 1;
lastStatusPort2[i] = 1;
newStatusPort2[i] = 1;
}
pinMode(LATCH1, OUTPUT);
pinMode(CLOCK1, OUTPUT);
pinMode(DATA1, INPUT);
pinMode(LATCH2, OUTPUT);
pinMode(CLOCK2, OUTPUT);
pinMode(DATA2, INPUT);
Joystick[0].begin(false);
Joystick[1].begin(false);
}
uint8_t flag1 = 0;
uint8_t flag2 = 0;
void loop() {
ReadNESjoy();
//check for changes - do not raise a flag if nothing changes
for (uint8_t i=0; i < EVENTS_TOTAL; i++) {
if (newStatusPort1[i] != lastStatusPort1[i]) {
lastStatusPort1[i] = newStatusPort1[i];
flag1 = 1;
}
if (newStatusPort2[i] != lastStatusPort2[i]) {
lastStatusPort2[i] = newStatusPort2[i];
flag2 = 1;
}
}
if (flag1) {
Joystick[0].setYAxis(0);
Joystick[0].setXAxis(0);
if (!newStatusPort1[4]) Joystick[0].setYAxis(-127); //UP
if (!newStatusPort1[5]) Joystick[0].setYAxis(127); //DOWN
if (!newStatusPort1[6]) Joystick[0].setXAxis(-127); //LEFT
if (!newStatusPort1[7]) Joystick[0].setXAxis(127); //RIGHT
Joystick[0].setButton(0, !newStatusPort1[0]); //BUTTON1 (A)
Joystick[0].setButton(1, !newStatusPort1[1]); //BUTTON2 (B)
Joystick[0].setButton(2, !newStatusPort1[2]); //BUTTON3 (Select)
Joystick[0].setButton(3, !newStatusPort1[3]); //BUTTON4 (Start)
}
if (flag2) {
Joystick[1].setYAxis(0);
Joystick[1].setXAxis(0);
if (!newStatusPort2[4]) Joystick[1].setYAxis(-127); //UP
if (!newStatusPort2[5]) Joystick[1].setYAxis(127); //DOWN
if (!newStatusPort2[6]) Joystick[1].setXAxis(-127); //LEFT
if (!newStatusPort2[7]) Joystick[1].setXAxis(127); //RIGHT
Joystick[1].setButton(0, !newStatusPort2[0]); //BUTTON1 (A)
Joystick[1].setButton(1, !newStatusPort2[1]); //BUTTON2 (B)
Joystick[1].setButton(2, !newStatusPort2[2]); //BUTTON3 (Select)
Joystick[1].setButton(3, !newStatusPort2[3]); //BUTTON4 (Start)
}
if (flag1) Joystick[0].sendState();
if (flag2) Joystick[1].sendState();
flag1 = 0;
flag2 = 0;
}
#define latchlow digitalWrite(LATCH1, LOW); digitalWrite(LATCH2, LOW);
#define latchhigh digitalWrite(LATCH1, HIGH); digitalWrite(LATCH2, HIGH)
#define clocklow digitalWrite(CLOCK1, LOW); digitalWrite(CLOCK2, LOW)
#define clockhigh digitalWrite(CLOCK1, HIGH); digitalWrite(CLOCK2, HIGH)
#define wait delayMicroseconds(12)
void ReadNESjoy() {
latchlow;
clocklow;
latchhigh;
wait;
latchlow;
for (int i = 0; i < 8; i++) {
newStatusPort1[i] = digitalRead(DATA1);
newStatusPort2[i] = digitalRead(DATA2);
clockhigh;
wait;
clocklow;
wait;
}
}

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/*
Description: Interfacing a NES controller with a PC with an Arduino.
Coded by: Prodigity
Date: 1 December 2011
Revision: V0.93 (beta)
Modified by: Matt Booth (20 December 2014)
Adapted for USB (ATmega32U4, 5V) by Kurg 3.9.2016
*/
#include "Joystick2.h"
uint8_t lastStatusPort1 = 0xff;
uint8_t newStatusPort1 = 0xff;
const int latch = 8;
const int clock = 9;
const int data = 7;
#define latchlow digitalWrite(latch, LOW)
#define latchhigh digitalWrite(latch, HIGH)
#define clocklow digitalWrite(clock, LOW)
#define clockhigh digitalWrite(clock, HIGH)
#define dataread digitalRead(data)
// http://www.mit.edu/~tarvizo/nes-controller.html
#define wait delayMicroseconds(12)
byte output;
void setup() {
// Serial.begin(9600);
pinMode(latch, OUTPUT);
pinMode(clock, OUTPUT);
pinMode(data, INPUT);
Joystick[0].begin(false);
}
void loop() {
output = 0;
ReadNESjoy();
//Serial.println(output,BIN);
newStatusPort1 = output;
if (lastStatusPort1 != newStatusPort1) {
Joystick[0].setYAxis(0);
Joystick[0].setXAxis(0);
if (!bitRead(newStatusPort1,4)) Joystick[0].setYAxis(-127); //UP
if (!bitRead(newStatusPort1,5)) Joystick[0].setYAxis(127); //DOWN
if (!bitRead(newStatusPort1,6)) Joystick[0].setXAxis(-127); //LEFT
if (!bitRead(newStatusPort1,7)) Joystick[0].setXAxis(127); //RIGHT
Joystick[0].setButton(0, !bitRead(newStatusPort1,0)); //BUTTON1 (A)
Joystick[0].setButton(1, !bitRead(newStatusPort1,1)); //BUTTON2 (B)
Joystick[0].setButton(2, !bitRead(newStatusPort1,2)); //BUTTON3 (Select)
Joystick[0].setButton(3, !bitRead(newStatusPort1,3)); //BUTTON4 (Start)
Joystick[0].sendState();
lastStatusPort1 = newStatusPort1;
}
}
void ReadNESjoy() {
latchlow;
clocklow;
latchhigh;
wait;
latchlow;
for (int i = 0; i < 8; i++) {
output += dataread * (1 << i);
clockhigh;
wait;
clocklow;
wait;
}
}

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//Sega Megadrive/Genesis 6-button controller adapter by Kurg 2.9.2016
//Tested with Arduino Pro Micro (ATmega32U4, 5V) from Ebay ($4)
//Selected board from Arduino IDE: Arduino Leonardo
//Joystick2 library from https://github.com/MHeironimus/ArduinoJoystickLibrary
//https://www.cs.cmu.edu/~chuck/infopg/segasix.txt
#include "Joystick2.h"
//DB9 pin (9-pin D-connector)
//Select low Select high 3rd pulse
//1=Up Up Z
//2=Down Down Y
//3=Ground Left X
//4=Ground Right
//5=+5V
//6=A B
//7=Control("Select")
//8=Ground
//9=Start C
#define EVENTS_TOTAL 4+6+1 //4 directions, 6 fire-buttons and Start
#define INPUT_PINS_TOTAL 6
//DB9 (port1): 1 2 3 4 6 9
const uint8_t inputPinsPort1[] = {10, 16, 14, 15, 3, A1};
#define VCC_PORT1 A0 //DB9 (port1) pin 5 //comment out if not connected to IO-pin
#define MODE_SELECT_PORT1 A3 //DB9 (port1) pin 7
//DB9 (port 2) pin 8 = GND
//DB9 (port2): 1 2 3 4 6 9
const uint8_t inputPinsPort2[] = { 5, 6, 7, 8, 4, A2};
#define VCC_PORT2 9 //DB9 (port 2) pin 5 //comment out if not connected to IO-pin
#define MODE_SELECT_PORT2 2 //DB9 (port2) pin 7
//DB9 (port 2) pin 8 = GND
uint8_t lastStatusPort1[EVENTS_TOTAL];
uint8_t newStatusPort1[EVENTS_TOTAL];
uint8_t lastStatusPort2[EVENTS_TOTAL];
uint8_t newStatusPort2[EVENTS_TOTAL];
void modeSelect(uint8_t m) {
digitalWrite(MODE_SELECT_PORT1, m);
digitalWrite(MODE_SELECT_PORT2, m);
delayMicroseconds(20);
}
void setup() {
//clear statusarrays (1=OFF, 0=ON)
for (uint8_t i = 0; i < EVENTS_TOTAL; i++) {
lastStatusPort1[i] = 1;
newStatusPort1[i] = 1;
lastStatusPort2[i] = 1;
newStatusPort2[i] = 1;
}
#if defined(VCC_PORT1) && defined(VCC_PORT2)
pinMode(VCC_PORT1, OUTPUT);
pinMode(VCC_PORT2, OUTPUT);
digitalWrite(VCC_PORT1, HIGH);
digitalWrite(VCC_PORT2, HIGH);
#endif
for (int i=0; i < INPUT_PINS_TOTAL; i++) {
pinMode(inputPinsPort1[i], INPUT_PULLUP);
pinMode(inputPinsPort2[i], INPUT_PULLUP);
}
pinMode(MODE_SELECT_PORT1, OUTPUT);
pinMode(MODE_SELECT_PORT2, OUTPUT);
modeSelect(HIGH);
Joystick[0].begin(false);
Joystick[1].begin(false);
}
void read3buttons() {
modeSelect(LOW);
newStatusPort1[4] = digitalRead(inputPinsPort1[4]); //A1
newStatusPort1[7] = digitalRead(inputPinsPort1[5]); //Start1
newStatusPort2[4] = digitalRead(inputPinsPort2[4]); //A2
newStatusPort2[7] = digitalRead(inputPinsPort2[5]); //Start2
modeSelect(HIGH);
for (uint8_t i=0; i < 4; i++) {
newStatusPort1[i] = digitalRead(inputPinsPort1[i]); //AXES1
newStatusPort2[i] = digitalRead(inputPinsPort2[i]); //AXES2
}
newStatusPort1[5] = digitalRead(inputPinsPort1[4]); //B1
newStatusPort1[6] = digitalRead(inputPinsPort1[5]); //C1
newStatusPort2[5] = digitalRead(inputPinsPort2[4]); //B2
newStatusPort2[6] = digitalRead(inputPinsPort2[5]); //C2
}
uint8_t flag1 = 0;
uint8_t flag2 = 0;
void loop() {
read3buttons();
//read X,Y,Z
modeSelect(LOW);
modeSelect(HIGH);
modeSelect(LOW);
modeSelect(HIGH);
newStatusPort1[8] = digitalRead(inputPinsPort1[2]); //X1
newStatusPort1[9] = digitalRead(inputPinsPort1[1]); //Y1
newStatusPort1[10] = digitalRead(inputPinsPort1[0]); //Z1
newStatusPort2[8] = digitalRead(inputPinsPort2[2]); //X2
newStatusPort2[9] = digitalRead(inputPinsPort2[1]); //Y2
newStatusPort2[10] = digitalRead(inputPinsPort2[0]); //Z2
delayMicroseconds(1000);
//check for changes - do not raise a flag if nothing changes
for (uint8_t i=0; i < EVENTS_TOTAL; i++) {
if (newStatusPort1[i] != lastStatusPort1[i]) {
lastStatusPort1[i] = newStatusPort1[i];
flag1 = 1;
}
if (newStatusPort2[i] != lastStatusPort2[i]) {
lastStatusPort2[i] = newStatusPort2[i];
flag2 = 1;
}
}
if (flag1) {
Joystick[0].setYAxis(0);
Joystick[0].setXAxis(0);
if (!newStatusPort1[0]) Joystick[0].setYAxis(-127); //UP
if (!newStatusPort1[1]) Joystick[0].setYAxis(127); //DOWN
if (!newStatusPort1[2]) Joystick[0].setXAxis(-127); //LEFT
if (!newStatusPort1[3]) Joystick[0].setXAxis(127); //RIGHT
Joystick[0].setButton(0, !newStatusPort1[4]); //BUTTON1
Joystick[0].setButton(1, !newStatusPort1[5]); //BUTTON2
Joystick[0].setButton(2, !newStatusPort1[6]); //BUTTON3
Joystick[0].setButton(3, !newStatusPort1[7]); //BUTTON4
Joystick[0].setButton(4, !newStatusPort1[8]); //BUTTON5
Joystick[0].setButton(5, !newStatusPort1[9]); //BUTTON6
Joystick[0].setButton(6, !newStatusPort1[10]); //BUTTON7
Joystick[0].sendState();
flag1 = 0;
}
if (flag2) {
Joystick[1].setYAxis(0);
Joystick[1].setXAxis(0);
if (!newStatusPort2[0]) Joystick[1].setYAxis(-127); //UP
if (!newStatusPort2[1]) Joystick[1].setYAxis(127); //DOWN
if (!newStatusPort2[2]) Joystick[1].setXAxis(-127); //LEFT
if (!newStatusPort2[3]) Joystick[1].setXAxis(127); //RIGHT
Joystick[1].setButton(0, !newStatusPort2[4]); //BUTTON1
Joystick[1].setButton(1, !newStatusPort2[5]); //BUTTON2
Joystick[1].setButton(2, !newStatusPort2[6]); //BUTTON3
Joystick[1].setButton(3, !newStatusPort2[7]); //BUTTON4
Joystick[1].setButton(4, !newStatusPort2[8]); //BUTTON5
Joystick[1].setButton(5, !newStatusPort2[9]); //BUTTON6
Joystick[1].setButton(6, !newStatusPort2[10]); //BUTTON7
Joystick[1].sendState();
flag2 = 0;
}
}

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//Sega Megadrive/Genesis 6-button controller adapter by Kurg 2.9.2016
//Tested with Arduino Pro Micro (ATmega32U4, 5V) from Ebay ($4)
//Selected board from Arduino IDE: Arduino Leonardo
//Joystick2 library from https://github.com/MHeironimus/ArduinoJoystickLibrary
//https://www.cs.cmu.edu/~chuck/infopg/segasix.txt
#include "Joystick2.h"
//DB9 pin (9-pin D-connector)
//Select low Select high 3rd pulse
//1=Up Up Z
//2=Down Down Y
//3=Ground Left X
//4=Ground Right
//5=+5V
//6=A B
//7=Control("Select")
//8=Ground
//9=Start C
#define EVENTS_TOTAL 4+6+1 //4 directions, 6 fire-buttons and Start
#define INPUT_PINS_TOTAL 6
//DB9 (port1): 1 2 3 4 6 9
const uint8_t inputPinsPort1[] = {10, 16, 14, 15, 3, A1};
#define VCC_PORT1 A0 //DB9 (port1) pin 5 //comment out if not connected to IO-pin
#define MODE_SELECT_PORT1 A3 //DB9 (port1) pin 7
//DB9 (port 2) pin 8 = GND
//DB9 (port2): 1 2 3 4 6 9
const uint8_t inputPinsPort2[] = { 5, 6, 7, 8, 4, A2};
#define VCC_PORT2 9 //DB9 (port 2) pin 5 //comment out if not connected to IO-pin
#define MODE_SELECT_PORT2 2 //DB9 (port2) pin 7
//DB9 (port 2) pin 8 = GND
uint8_t lastStatusPort1[EVENTS_TOTAL];
uint8_t newStatusPort1[EVENTS_TOTAL];
uint8_t lastStatusPort2[EVENTS_TOTAL];
uint8_t newStatusPort2[EVENTS_TOTAL];
void modeSelect(uint8_t m) {
digitalWrite(MODE_SELECT_PORT1, m);
digitalWrite(MODE_SELECT_PORT2, m);
delayMicroseconds(20);
}
void releaseAll(uint8_t j) {
delay(20);
Joystick[j].setButton(0, 0); //BUTTON1
Joystick[j].setButton(1, 0); //BUTTON2
Joystick[j].setButton(2, 0); //BUTTON3
Joystick[j].setButton(3, 0); //BUTTON4
Joystick[j].setButton(4, 0); //BUTTON5
Joystick[j].setButton(5, 0); //BUTTON6
Joystick[j].setButton(6, 0); //BUTTON7
Joystick[j].setYAxis(0);
Joystick[j].setXAxis(0);
Joystick[j].sendState();
delay(20);
}
void KonamiCode(uint8_t j, uint8_t swap_ab = 0) {
//https://en.wikipedia.org/wiki/Konami_Code
//https://en.wikipedia.org/wiki/List_of_Konami_code_games
//UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A
releaseAll(j);
delay(200);
Joystick[j].setYAxis(-127); Joystick[j].sendState(); //UP
releaseAll(j);
Joystick[j].setYAxis(-127); Joystick[j].sendState(); //UP
releaseAll(j);
Joystick[j].setYAxis(127); Joystick[j].sendState(); //DOWN
releaseAll(j);
Joystick[j].setYAxis(127); Joystick[j].sendState(); //DOWN
releaseAll(j);
Joystick[j].setXAxis(-127); Joystick[j].sendState(); //LEFT
releaseAll(j);
Joystick[j].setXAxis(127); Joystick[j].sendState(); //RIGHT
releaseAll(j);
Joystick[j].setXAxis(-127); Joystick[j].sendState(); //LEFT
releaseAll(j);
Joystick[j].setXAxis(127); Joystick[j].sendState(); //RIGHT
releaseAll(j);
if (swap_ab) {
Joystick[j].setButton(0, 1); Joystick[j].sendState(); //BUTTON1 (A)
releaseAll(j);
Joystick[j].setButton(1, 1); Joystick[j].sendState(); //BUTTON2 (B)
releaseAll(j);
} else {
Joystick[j].setButton(1, 1); Joystick[j].sendState(); //BUTTON2 (B)
releaseAll(j);
Joystick[j].setButton(0, 1); Joystick[j].sendState(); //BUTTON1 (A)
releaseAll(j);
}
delay(100);
}
void setup() {
//clear statusarrays (1=OFF, 0=ON)
for (uint8_t i = 0; i < EVENTS_TOTAL; i++) {
lastStatusPort1[i] = 1;
newStatusPort1[i] = 1;
lastStatusPort2[i] = 1;
newStatusPort2[i] = 1;
}
#if defined(VCC_PORT1) && defined(VCC_PORT2)
pinMode(VCC_PORT1, OUTPUT);
pinMode(VCC_PORT2, OUTPUT);
digitalWrite(VCC_PORT1, HIGH);
digitalWrite(VCC_PORT2, HIGH);
#endif
for (int i=0; i < INPUT_PINS_TOTAL; i++) {
pinMode(inputPinsPort1[i], INPUT_PULLUP);
pinMode(inputPinsPort2[i], INPUT_PULLUP);
}
pinMode(MODE_SELECT_PORT1, OUTPUT);
pinMode(MODE_SELECT_PORT2, OUTPUT);
modeSelect(HIGH);
Joystick[0].begin(false);
Joystick[1].begin(false);
}
void read3buttons() {
modeSelect(LOW);
newStatusPort1[4] = digitalRead(inputPinsPort1[4]); //A1
newStatusPort1[7] = digitalRead(inputPinsPort1[5]); //Start1
newStatusPort2[4] = digitalRead(inputPinsPort2[4]); //A2
newStatusPort2[7] = digitalRead(inputPinsPort2[5]); //Start2
modeSelect(HIGH);
for (uint8_t i=0; i < 4; i++) {
newStatusPort1[i] = digitalRead(inputPinsPort1[i]); //AXES1
newStatusPort2[i] = digitalRead(inputPinsPort2[i]); //AXES2
}
newStatusPort1[5] = digitalRead(inputPinsPort1[4]); //B1
newStatusPort1[6] = digitalRead(inputPinsPort1[5]); //C1
newStatusPort2[5] = digitalRead(inputPinsPort2[4]); //B2
newStatusPort2[6] = digitalRead(inputPinsPort2[5]); //C2
}
uint8_t flag1 = 0;
uint8_t flag2 = 0;
void loop() {
read3buttons();
//read X,Y,Z
modeSelect(LOW);
modeSelect(HIGH);
modeSelect(LOW);
modeSelect(HIGH);
newStatusPort1[8] = digitalRead(inputPinsPort1[2]); //X1
newStatusPort1[9] = digitalRead(inputPinsPort1[1]); //Y1
newStatusPort1[10] = digitalRead(inputPinsPort1[0]); //Z1
newStatusPort2[8] = digitalRead(inputPinsPort2[2]); //X2
newStatusPort2[9] = digitalRead(inputPinsPort2[1]); //Y2
newStatusPort2[10] = digitalRead(inputPinsPort2[0]); //Z2
delayMicroseconds(1000);
//check for changes - do not raise a flag if nothing changes
for (uint8_t i=0; i < EVENTS_TOTAL; i++) {
if (newStatusPort1[i] != lastStatusPort1[i]) {
lastStatusPort1[i] = newStatusPort1[i];
flag1 = 1;
}
if (newStatusPort2[i] != lastStatusPort2[i]) {
lastStatusPort2[i] = newStatusPort2[i];
flag2 = 1;
}
}
if (flag1) {
Joystick[0].setYAxis(0);
Joystick[0].setXAxis(0);
if (!newStatusPort1[0]) Joystick[0].setYAxis(-127); //UP
if (!newStatusPort1[1]) Joystick[0].setYAxis(127); //DOWN
if (!newStatusPort1[2]) Joystick[0].setXAxis(-127); //LEFT
if (!newStatusPort1[3]) Joystick[0].setXAxis(127); //RIGHT
Joystick[0].setButton(0, !newStatusPort1[4]); //BUTTON1
Joystick[0].setButton(1, !newStatusPort1[5]); //BUTTON2
Joystick[0].setButton(2, !newStatusPort1[6]); //BUTTON3
Joystick[0].setButton(3, !newStatusPort1[7]); //BUTTON4
Joystick[0].setButton(4, !newStatusPort1[8]); //BUTTON5
Joystick[0].setButton(5, !newStatusPort1[9]); //BUTTON6
Joystick[0].setButton(6, !newStatusPort1[10]); //BUTTON7
Joystick[0].sendState();
flag1 = 0;
if (!newStatusPort1[4] && !newStatusPort1[5] && !newStatusPort1[6] && !newStatusPort1[0]) KonamiCode(0,0);
if (!newStatusPort1[4] && !newStatusPort1[5] && !newStatusPort1[6] && !newStatusPort1[1]) KonamiCode(0,1);
}
if (flag2) {
Joystick[1].setYAxis(0);
Joystick[1].setXAxis(0);
if (!newStatusPort2[0]) Joystick[1].setYAxis(-127); //UP
if (!newStatusPort2[1]) Joystick[1].setYAxis(127); //DOWN
if (!newStatusPort2[2]) Joystick[1].setXAxis(-127); //LEFT
if (!newStatusPort2[3]) Joystick[1].setXAxis(127); //RIGHT
Joystick[1].setButton(0, !newStatusPort2[4]); //BUTTON1
Joystick[1].setButton(1, !newStatusPort2[5]); //BUTTON2
Joystick[1].setButton(2, !newStatusPort2[6]); //BUTTON3
Joystick[1].setButton(3, !newStatusPort2[7]); //BUTTON4
Joystick[1].setButton(4, !newStatusPort2[8]); //BUTTON5
Joystick[1].setButton(5, !newStatusPort2[9]); //BUTTON6
Joystick[1].setButton(6, !newStatusPort2[10]); //BUTTON7
Joystick[1].sendState();
flag2 = 0;
if (!newStatusPort2[4] && !newStatusPort2[5] && !newStatusPort2[6] && !newStatusPort2[0]) KonamiCode(0,0);
if (!newStatusPort2[4] && !newStatusPort2[5] && !newStatusPort2[6] && !newStatusPort2[1]) KonamiCode(0,1);
}
}