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README.md
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README.md
@ -238,65 +238,29 @@ Of course Arduino can be used many other ways. Add a PIR motion detector module
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## Links
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## Links
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#### Arduino
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* Arduino: http://playground.arduino.cc/Main/InterfacingWithHardware
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http://playground.arduino.cc/Main/InterfacingWithHardware
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* NES: http://www.mit.edu/~tarvizo/nes-controller.html
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* SNES:
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#### NES
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* http://wiki.superfamicom.org/snes/show/Schematics,+Ports,+and+Pinouts
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http://www.mit.edu/~tarvizo/nes-controller.html
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* https://github.com/burks10/Arduino-SNES-Controller
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* Sega Megadrive / Genesis:
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#### SNES
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* https://www.cs.cmu.edu/~chuck/infopg/segasix.txt
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http://wiki.superfamicom.org/snes/show/Schematics,+Ports,+and+Pinouts
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* https://jonthysell.com/2014/07/26/reading-sega-genesis-controllers-with-arduino/
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* Playstation:
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https://github.com/burks10/Arduino-SNES-Controller
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* http://www.gamesx.com/controldata/psxcont/psxcont.htm
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* http://playground.arduino.cc/Main/PSXLibrary
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#### Sega Megadrive / Genesis
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* http://problemkaputt.de/psx-spx.htm#controllersandmemorycards
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https://www.cs.cmu.edu/~chuck/infopg/segasix.txt
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* Playstation Dualshock: https://gist.github.com/scanlime/5042071
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* Nintendo 64 / Gamecube:
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https://jonthysell.com/2014/07/26/reading-sega-genesis-controllers-with-arduino/
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* https://github.com/NicoHood/Nintendo
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* https://github.com/brownan/Gamecube-N64-Controller
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#### Playstation
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* Wii Classic Controller:
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* https://github.com/robotgeek/WiiClassy
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http://www.gamesx.com/controldata/psxcont/psxcont.htm
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* http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
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* Gamecube / N64:
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http://playground.arduino.cc/Main/PSXLibrary
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* http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm
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* https://github.com/NicoHood/Nintendo/wiki/Gamecube
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http://problemkaputt.de/psx-spx.htm#controllersandmemorycards
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* PC Engine/Turbografx (I don't have this controller, so it is not implemented, but it should be implemented very easily): https://emu-docs.org/PC%20Engine/tg16cont.html
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* MSX: https://www.msx.org/wiki/Joystick_control
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#### Playstation Dualshock:
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* How to reset Arduino (in case of emergency): https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/troubleshooting-and-faq#ts-revive
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* C64 Mini: https://www.tsb.space/projects/c64-mini-arcade2usb-converter
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https://gist.github.com/scanlime/5042071
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#### Nintendo 64 / Gamecube:
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https://github.com/NicoHood/Nintendo
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https://github.com/brownan/Gamecube-N64-Controller
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#### Wii Classic Controller:
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https://github.com/robotgeek/WiiClassy
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http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
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#### Gamecube / N64
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http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm
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https://github.com/NicoHood/Nintendo/wiki/Gamecube
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#### PC Engine/Turbografx
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(I don't have this controller, so it is not implemented, but it should be implemented very easily)
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https://emu-docs.org/PC%20Engine/tg16cont.html
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#### MSX
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https://www.msx.org/wiki/Joystick_control
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#### How to reset Arduino (in case of emergency)
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https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/troubleshooting-and-faq#ts-revive
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#### C64 Mini
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https://www.tsb.space/projects/c64-mini-arcade2usb-converter
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