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mirror of https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter synced 2025-01-30 14:50:16 -05:00
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coliss86 2023-11-12 22:52:00 +01:00
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@ -238,65 +238,29 @@ Of course Arduino can be used many other ways. Add a PIR motion detector module
## Links
#### Arduino
http://playground.arduino.cc/Main/InterfacingWithHardware
#### NES
http://www.mit.edu/~tarvizo/nes-controller.html
#### SNES
http://wiki.superfamicom.org/snes/show/Schematics,+Ports,+and+Pinouts
https://github.com/burks10/Arduino-SNES-Controller
#### Sega Megadrive / Genesis
https://www.cs.cmu.edu/~chuck/infopg/segasix.txt
https://jonthysell.com/2014/07/26/reading-sega-genesis-controllers-with-arduino/
#### Playstation
http://www.gamesx.com/controldata/psxcont/psxcont.htm
http://playground.arduino.cc/Main/PSXLibrary
http://problemkaputt.de/psx-spx.htm#controllersandmemorycards
#### Playstation Dualshock:
https://gist.github.com/scanlime/5042071
#### Nintendo 64 / Gamecube:
https://github.com/NicoHood/Nintendo
https://github.com/brownan/Gamecube-N64-Controller
#### Wii Classic Controller:
https://github.com/robotgeek/WiiClassy
http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
#### Gamecube / N64
http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm
https://github.com/NicoHood/Nintendo/wiki/Gamecube
#### PC Engine/Turbografx
(I don't have this controller, so it is not implemented, but it should be implemented very easily)
https://emu-docs.org/PC%20Engine/tg16cont.html
#### MSX
https://www.msx.org/wiki/Joystick_control
#### How to reset Arduino (in case of emergency)
https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/troubleshooting-and-faq#ts-revive
#### C64 Mini
https://www.tsb.space/projects/c64-mini-arcade2usb-converter
* Arduino: http://playground.arduino.cc/Main/InterfacingWithHardware
* NES: http://www.mit.edu/~tarvizo/nes-controller.html
* SNES:
* http://wiki.superfamicom.org/snes/show/Schematics,+Ports,+and+Pinouts
* https://github.com/burks10/Arduino-SNES-Controller
* Sega Megadrive / Genesis:
* https://www.cs.cmu.edu/~chuck/infopg/segasix.txt
* https://jonthysell.com/2014/07/26/reading-sega-genesis-controllers-with-arduino/
* Playstation:
* http://www.gamesx.com/controldata/psxcont/psxcont.htm
* http://playground.arduino.cc/Main/PSXLibrary
* http://problemkaputt.de/psx-spx.htm#controllersandmemorycards
* Playstation Dualshock: https://gist.github.com/scanlime/5042071
* Nintendo 64 / Gamecube:
* https://github.com/NicoHood/Nintendo
* https://github.com/brownan/Gamecube-N64-Controller
* Wii Classic Controller:
* https://github.com/robotgeek/WiiClassy
* http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
* Gamecube / N64:
* http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm
* https://github.com/NicoHood/Nintendo/wiki/Gamecube
* PC Engine/Turbografx (I don't have this controller, so it is not implemented, but it should be implemented very easily): https://emu-docs.org/PC%20Engine/tg16cont.html
* MSX: https://www.msx.org/wiki/Joystick_control
* How to reset Arduino (in case of emergency): https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/troubleshooting-and-faq#ts-revive
* C64 Mini: https://www.tsb.space/projects/c64-mini-arcade2usb-converter