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https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter
synced 2024-12-22 07:28:53 -05:00
Create RetroJoystickAdapter_WiiClassicController.ino
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RetroJoystickAdapter_WiiClassicController.ino
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289
RetroJoystickAdapter_WiiClassicController.ino
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//================================================================================
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//================================================================================
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// Joystick (Gamepad)
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#include "HID.h"
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#if ARDUINO < 10606
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#error The Joystick2 library requires Arduino IDE 1.6.6 or greater. Please update your IDE.
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#endif
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#if !defined(USBCON)
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#error The Joystick2 library can only be used with a USB MCU (e.g. Arduino Leonardo, Arduino Micro, etc.).
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#endif
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#if !defined(_USING_HID)
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#error "Using legacy HID core (non pluggable)"
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#endif
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#define JOYSTICK_REPORT_ID 0x04
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/*#define JOYSTICK2_REPORT_ID 0x04
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#define JOYSTICK3_REPORT_ID 0x05
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#define JOYSTICK4_REPORT_ID 0x06*/
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#define JOYSTICK_STATE_SIZE 6
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//#define DEBUG
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#define HIDDESC_MACRO(REPORT_ID) \
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/* Joystick # */ \
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0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
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0x09, 0x04, /* USAGE (Joystick) */ \
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0xa1, 0x01, /* COLLECTION (Application) */ \
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0x85, REPORT_ID, /* REPORT_ID */ \
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/* 16 Buttons */ \
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0x05, 0x09, /* USAGE_PAGE (Button) */ \
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0x19, 0x01, /* USAGE_MINIMUM (Button 1) */ \
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0x29, 0x10, /* USAGE_MAXIMUM (Button 16) */ \
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0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
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0x25, 0x01, /* LOGICAL_MAXIMUM (1) */ \
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0x75, 0x01, /* REPORT_SIZE (1) */ \
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0x95, 0x10, /* REPORT_COUNT (16) */ \
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0x55, 0x00, /* UNIT_EXPONENT (0) */ \
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0x65, 0x00, /* UNIT (None) */ \
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0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
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/* X and Y Axis */ \
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0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
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0x09, 0x01, /* USAGE (Pointer) */ \
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0xA1, 0x00, /* COLLECTION (Physical) */ \
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0x09, 0x32, /* USAGE (Z) */ \
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0x09, 0x35, /* USAGE (Rz) */ \
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0x09, 0x30, /* USAGE (x) */ \
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0x09, 0x31, /* USAGE (y) */ \
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0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
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0x26, 0xff, 0x00, /* LOGICAL_MAXIMUM (255) */ \
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0x75, 0x08, /* REPORT_SIZE (8) */ \
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0x95, 0x04, /* REPORT_COUNT (4) */ \
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0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
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0xc0, /* END_COLLECTION */ \
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0xc0 /* END_COLLECTION */
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static const uint8_t hidReportDescriptor[] PROGMEM = {
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HIDDESC_MACRO(JOYSTICK_REPORT_ID)/*,
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HIDDESC_MACRO(JOYSTICK2_REPORT_ID),
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HIDDESC_MACRO(JOYSTICK3_REPORT_ID),
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HIDDESC_MACRO(JOYSTICK4_REPORT_ID)*/
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};
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class Joystick_ {
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private:
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uint8_t joystickId;
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uint8_t reportId;
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uint8_t olddata[JOYSTICK_STATE_SIZE];
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uint8_t state[JOYSTICK_STATE_SIZE];
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uint8_t flag;
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public:
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uint8_t data[JOYSTICK_STATE_SIZE];
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Joystick_(uint8_t initJoystickId, uint8_t initReportId) {
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// Setup HID report structure
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static bool usbSetup = false;
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if (!usbSetup) {
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static HIDSubDescriptor node(hidReportDescriptor, sizeof(hidReportDescriptor));
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HID().AppendDescriptor(&node);
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usbSetup = true;
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}
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// Initalize State
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joystickId = initJoystickId;
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reportId = initReportId;
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memcpy(olddata, data, JOYSTICK_STATE_SIZE);
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state[0] = 0;
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state[1] = 0;
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state[2] = 127;
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state[3] = 127;
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state[4] = 127;
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state[5] = 127;
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sendState(1);
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}
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void updateState() {
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if (memcmp(olddata, data, JOYSTICK_STATE_SIZE)) {
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memcpy(olddata, data, JOYSTICK_STATE_SIZE);
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flag = 1;
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}
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//uint8_t rightShoulderPressure = (Joystick[0].data[3] & (unsigned char)0x1f); //rightmost 5 bits
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//uint8_t leftShoulderPressure = ((Joystick[0].data[2] & (unsigned char)0x60) >> 2) + ((data[3] & (unsigned char)0xe0) >> 5); //'leftish' bits
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uint8_t leftStickX = (data[0] & (unsigned char)0x3f); //rightmost 6 bits
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uint8_t leftStickY = (data[1] & (unsigned char)0x3f); //rightmost 6 bits
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uint8_t rightStickX = ((data[0] & (unsigned char)0xc0) >> 3) + ((data[1] & (unsigned char)0xc0) >> 5) + ((data[2] & (unsigned char)0x80) >> 7); //bits. They're there.
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uint8_t rightStickY = (data[2] & (unsigned char)0x1f); //rightmost 5 bits
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state[0] = ~data[4];
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state[1] = ~data[5];
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state[2] = rightStickX << 3;
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state[3] = rightStickY << 3; //is this right or should it be mirror?
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state[4] = leftStickX << 2;
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state[5] = 255 - (leftStickY << 2);
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/*state[2] = rightStickX;
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state[3] = rightStickY; //is this right or should it be mirror?
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state[4] = leftStickX;
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state[5] = 63 - leftStickY;*/
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//sendState();
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}
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void sendState(uint8_t force = 0) {
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if (flag || force) {
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// HID().SendReport(Report number, array of values in same order as HID descriptor, length)
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HID().SendReport(reportId, state, JOYSTICK_STATE_SIZE);
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flag = 0;
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}
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}
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};
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Joystick_ Joystick[1] =
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{
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Joystick_(0, JOYSTICK_REPORT_ID)/*,
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Joystick_(1, JOYSTICK2_REPORT_ID),
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Joystick_(2, JOYSTICK3_REPORT_ID),
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Joystick_(3, JOYSTICK4_REPORT_ID)*/
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};
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//================================================================================
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//================================================================================
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/*
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Andrew Mascolo 7/13/2014
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Updated WiiController library
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!!!DOES NOT WORK WITH NUNCHUCK!!!
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If you are using the adapter in this link,http://www.ebay.com/itm/Wii-WiiChuck-Nunchuck-Adapter-Module-Board-for-Arduino-/351052353286?pt=LH_DefaultDomain_0&hash=item51bc59cf06
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then you most likely have it plug into the arduino across pins A2 - A5. Please know that the controller needs 3.3V to work properly and NOT 5V. You may cause possible
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to the controller if it is powered by 5 volts. What I have done here is allowed the user to use pin A2 as ground, by setting the pin to LOW, and making pin A3 an input
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so the user can have a jumper to the 3.3V pin without harming the Arduino.
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**.begin(Vcc, Gnd)**
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Vcc: Set to ON if you are using the adapter AND the Arduino board you are using outputs 3.3V. (Like a Pro Micro or DUE)
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Vcc: Set to NEUTRAL if you are using your own wires and are not using pin A3 for power. (pin will be set to INPUT)
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Gnd: Set to OFF if you have the adapter in the pin A2, this will automatically set pin A2 to LOW. Otherwise leave empty, default is OFF
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*/
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//#include<WiiClassicControl.h>
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#include<Wire.h>
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//WiiClassicControl Wii;
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#define ADDRESS 0x52
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void sendByte(int data, int location) {
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Wire.beginTransmission(ADDRESS);
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Wire.write(location);
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Wire.write(data);
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Wire.endTransmission();
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delay(10);
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}
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void setup() {
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//Wii.begin(NEUTRAL, OFF); // SEE ABOVE
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#ifdef DEBUG
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Serial.begin(115200);
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//pinMode(9, INPUT);
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#endif
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Wire.begin();
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// transmit to device (byte)0x52
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sendByte(0x55, 0xF0);
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sendByte(0x00, 0xFB);
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Wire.endTransmission ();
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}
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void loop() {
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Wire.requestFrom(ADDRESS, 6); //request data from wii classic
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/*Serial.print(Wire.read(), HEX);Serial.print(" ");
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Serial.print(Wire.read(), HEX);Serial.print(" ");
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Serial.print(Wire.read(), HEX);Serial.print(" ");
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Serial.print(Wire.read(), HEX);Serial.print(" ");
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Serial.print(Wire.read(), HEX);Serial.print(" ");
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Serial.print(Wire.read(), HEX);Serial.print(" ");
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sendByte(0x00, 0x00);
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Serial.println();*/
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uint8_t i = 0;
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while(Wire.available()) {
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Joystick[0].data[i] = Wire.read();
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i++;
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if (i > 5) break;
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}
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//detect if init is needed
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if (i < 5) {
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delay(100);
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sendByte(0x55, 0xF0);
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sendByte(0x00, 0xFB);
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#ifdef DEBUG
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Serial.println("Init!");
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#endif
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delay(100);
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} else sendByte(0x00, 0x00);
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/*for (uint8_t i = 0; i < 6; i++) {
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Joystick[0].data[i] = Wire.read();
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}
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sendByte(0x00, 0x00); */
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/*while (Wire.available ()) {
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// read byte as an integer
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if (cnt < 4) {
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status[cnt] = Wire.read();
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} else {
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lastButtons[cnt-4] = buttons[cnt-4];
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buttons[cnt-4] = Wire.read();
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}
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cnt++;
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}
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if (cnt > 5) {
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WiiClassy::_sendByte(0x00, 0x00);
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cnt = 0;
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}*/
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//Reference for this found here: http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
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// the lowest value is 0, and the highest value is 248.
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/*Serial.print("LSX: "); Serial.print(Wii.leftStickX());
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Serial.print("| LSY: "); Serial.print(Wii.leftStickY());
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Serial.print("| RSX: "); Serial.print(Wii.rightStickX());
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Serial.print("| RSY: "); Serial.println(Wii.rightStickY());
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Joystick[0].data[4] = Wii.leftStickX();
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Joystick[0].data[5] = Wii.leftStickY();
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Joystick[0].data[2] = Wii.rightStickX();
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Joystick[0].data[3] = Wii.rightStickY();
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Joystick[0].sendState();*/
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uint8_t rightShoulderPressure = (Joystick[0].data[3] & (unsigned char)0x1f); //rightmost 5 bits
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uint8_t leftShoulderPressure = ((Joystick[0].data[2] & (unsigned char)0x60) >> 2) + ((Joystick[0].data[3] & (unsigned char)0xe0) >> 5); //'leftish' bits
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uint8_t leftStickX = (Joystick[0].data[0] & (unsigned char)0x3f); //rightmost 6 bits
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uint8_t leftStickY = (Joystick[0].data[1] & (unsigned char)0x3f); //rightmost 6 bits
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uint8_t rightStickX = ((Joystick[0].data[0] & (unsigned char)0xc0) >> 3) + ((Joystick[0].data[1] & (unsigned char)0xc0) >> 5) + ((Joystick[0].data[2] & (unsigned char)0x80) >> 7); //bits. They're there.
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uint8_t rightStickY = (Joystick[0].data[2] & (unsigned char)0x1f); //rightmost 5 bits
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#ifdef DEBUG
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for (uint8_t i = 0; i < 6; i++) {
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Serial.print(Joystick[0].data[i], HEX);
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Serial.print(" ");
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}
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Serial.print(" - ");
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Serial.print(rightShoulderPressure, HEX); Serial.print(" ");
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Serial.print(leftShoulderPressure, HEX); Serial.print(" ");
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Serial.print(leftStickX, HEX); Serial.print(" ");
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Serial.print(leftStickY, HEX); Serial.print(" ");
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Serial.print(rightStickX, HEX); Serial.print(" ");
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Serial.print(rightStickY , HEX); Serial.print(" ");
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Serial.println();
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//Serial.print(digitalRead(9)); Serial.println();
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#endif
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Joystick[0].updateState();
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Joystick[0].sendState();
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//delay(100); // used to see changes in the serial monitor easier.
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delayMicroseconds(1000);
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}
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