64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
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uint8_t calculateDpadDirection(const bool up, const bool down, const bool left, const bool right) {
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if (down) {
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if (right) {
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return DPAD_DOWN_RIGHT;
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} else if (left) {
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return DPAD_DOWN_LEFT;
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} else {
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return DPAD_DOWN;
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}
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} else if (up) {
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if (right) {
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return DPAD_UP_RIGHT;
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} else if (left) {
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return DPAD_UP_LEFT;
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} else {
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return DPAD_UP;
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}
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} else if (right) {
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return DPAD_RIGHT;
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} else if (left) {
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return DPAD_LEFT;
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} else {
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return DPAD_CENTERED;
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}
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}
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struct Axis {
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int16_t x;
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int16_t y;
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};
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struct Axis axis(int16_t x, int16_t y) {
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Axis axis;
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axis.x = x;
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axis.y = y;
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return axis;
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}
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struct Axis dpadToAxis(uint8_t dpad) {
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switch (dpad) {
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case DPAD_CENTER:
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return axis(AXIS_CENTER, AXIS_CENTER);
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case DPAD_UP:
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return axis(AXIS_CENTER, AXIS_MIN);
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case DPAD_UP_RIGHT:
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return axis(AXIS_MAX, AXIS_MAX);
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case DPAD_RIGHT:
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return axis(AXIS_MAX, AXIS_CENTER);
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case DPAD_DOWN_RIGHT:
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return axis(AXIS_MAX, AXIS_MAX);
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case DPAD_DOWN:
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return axis(AXIS_CENTER, AXIS_MAX);
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case DPAD_DOWN_LEFT:
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return axis(AXIS_MIN, AXIS_MAX);
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case DPAD_LEFT:
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return axis(AXIS_MIN, AXIS_CENTER);
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case DPAD_UP_LEFT:
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return axis(AXIS_MIN, AXIS_MIN);
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}
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// todo: panic here?
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return axis(AXIS_CENTER, AXIS_CENTER);
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}
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