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/*
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LOOKING AT THE PLUG FROM CONTROLLER
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/---------\
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PIN 1-> / o o o \
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/-------------\
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PIN # USAGE
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GND
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DATA
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VCC +3.3V ONLY
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*/
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#include "Arduino.h"
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#include "pins.h"
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#define DATA_PIN OR_PIN_2
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//#define PRINT_Y_AXIS_VALUES 1
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//#define PRINT_X_AXIS_VALUES 1
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//#define PLOT_CONSOLE_POLLING 1
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//#define DEBUG
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//#define PRINT_DATA
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#ifndef GAMEPAD_COUNT
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#define GAMEPAD_COUNT 1
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#endif
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#define AXIS_CENTER_IN 0
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#define AXIS_MAX_IN 70
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#define AXIS_MIN_IN -70
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#include "gamepad/Gamepad.h"
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#include "util.cpp"
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#define LINE_WRITE_HIGH pinMode(DATA_PIN, INPUT_PULLUP)
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#define LINE_WRITE_LOW pinMode(DATA_PIN, OUTPUT)
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#define DATA_SIZE 2048 // number of sample points to poll
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#define CALIBRATE_PASSES 5
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#define NUM_BITS 32
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// buffer to hold data being read from controller
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bool buffer[DATA_SIZE];
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// bit resolution
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int bitResolution = 0;
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int lastIndex = 0;
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bool returnedBits[NUM_BITS];
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bool oldReport[NUM_BITS];
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GAMEPAD_CLASS gamepad;
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struct ControllerData {
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bool buttonA;
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bool buttonB;
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bool buttonZ;
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bool buttonL;
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bool buttonR;
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bool buttonStart;
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bool DPadUp;
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bool DPadDown;
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bool DPadLeft;
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bool DPadRight;
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bool CUp;
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bool CDown;
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bool CLeft;
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bool CRight;
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short xAxis;
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short yAxis;
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bool xAxisRaw[8];
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bool yAxisRaw[8];
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};
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void updateOffsetsAndResolution() {
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// the current bit counter
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int bitCounter = 0;
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// to hold the number of 1's in this bit
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int thisResolution = 0;
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// current index
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int i = 0;
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bitResolution /= 2;
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for (; i < DATA_SIZE; i++) {
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if (buffer[i] == false) {
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// we skip all leading 1's
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break;
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}
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}
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// iterate over buffer
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for (; i < DATA_SIZE - 1 && bitCounter < NUM_BITS; i++) {
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if (buffer[i] == true) {
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++thisResolution;
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// if a falling edge is detected
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if (buffer[1 + i] == false) {
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// store bit's earliest possible beginning offsets
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if (lastIndex < (i + 1)) {
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lastIndex = i + 1;
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}
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// store max resolution in bitResolution
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if (thisResolution > bitResolution) {
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bitResolution = thisResolution;
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}
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// reset thisResolution
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thisResolution = 0;
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// increment bitCounter
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++bitCounter;
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}
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}
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}
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bitResolution *= 2;
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}
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void checkBitsToRead() {
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if (lastIndex < NUM_BITS * 2) {
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// not enough, error out...
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while (true) {
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printf("not enough bitsToRead, increase DATA_SIZE ???\n");
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delay(5000);
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}
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}
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}
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/** Function to send a Command to the attached N64-Controller.
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* Must be run from RAM to defy timing differences introduced from
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* reading Code from ESP32's SPI Flash Chip.
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*/
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void IRAM_ATTR sendCommand(byte command) {
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// the current bit to write
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bool bit;
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noInterrupts();
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// for each bit
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for (int i = 0; i < 8; i++) {
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// get value
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bit = (1 << (7 - i)) & command;
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// write data
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LINE_WRITE_LOW;
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delayMicroseconds((3 - 2 * bit));
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LINE_WRITE_HIGH;
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delayMicroseconds((1 + 2 * bit));
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}
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// console stop bit
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LINE_WRITE_LOW;
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delayMicroseconds(1);
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LINE_WRITE_HIGH;
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delayMicroseconds(1); // by spec should be 2
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// read returned data as fast as possible
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for (int i = 0; i < DATA_SIZE; i++) {
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// this is faster:
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#if defined(ARDUINO_ARCH_ESP32)
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#if DATA_PIN < 32
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buffer[i] = (GPIO.in >> DATA_PIN) & 0x1;
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#elif DATA_PIN < 40
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buffer[i] = (GPIO.in1.val >> (DATA_PIN - 32)) & 0x1;
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#else
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#error unsupported DATA_PIN must be <40
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#endif
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#else
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// this is portable:
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buffer[i] = digitalRead(DATA_PIN);
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#endif // not defined(ARDUINO_ARCH_ESP32)
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}
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interrupts();
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// plot polling process from controller if unstructed to
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#ifdef PLOT_CONSOLE_POLLING
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for (int i = 0; i < DATA_SIZE; i++) {
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Serial.println(buffer[i] * 2500);
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}
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#endif
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#ifdef PRINT_DATA
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for (int i = 0; i < DATA_SIZE; i++) {
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printf(buffer[i] ? "1" : "0");
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}
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printf("\n----------------\n");
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#endif
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}
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bool calcReturnedBits() {
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// the current bit counter
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int bitCounter = 0;
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// to hold the number of 1's in this bit
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int thisResolution = 0;
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// current index
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int i = 0;
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for (; i < DATA_SIZE; i++) {
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if (buffer[i] == false) {
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// we skip all leading 1's
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break;
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}
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}
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// iterate over buffer
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for (; i < DATA_SIZE - 1 && bitCounter < NUM_BITS; i++) {
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if (buffer[i] == true) {
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++thisResolution;
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// if a falling edge is detected
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if (buffer[1 + i] == false) {
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returnedBits[bitCounter] = thisResolution >= bitResolution;
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// reset thisResolution
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thisResolution = 0;
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// increment bitCounter
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++bitCounter;
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}
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}
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}
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#ifdef DEBUG
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if (bitCounter != 32) {
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printf("%i != 32, not enough bitsToRead, increase DATA_SIZE ???\n", bitCounter);
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// not enough, error out...
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/*
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for (int i = 0; i < bitsToRead; i++) {
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printf(buffer[i] ? "1" : "0");
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}
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printf("\n----------------\n");
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*/
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}
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#endif
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return bitCounter == 32;
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}
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/** Function to populate the controller struct if command 0x01 was sent.
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* Buttons are set according to data in buffer, raw axis data is written,
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* Axis Data is correctly decoded from raw axis data by taking two's complement
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* and checking if value if below 'MAX_INCLINE_AXIS_X' or 'MAX_INCLINE_AXIS_Y'.
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* If values surpass the maximum incline they are set to match those values.
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*/
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void populateControllerStruct(ControllerData *data) {
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// first byte
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data->buttonA = returnedBits[0];
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data->buttonB = returnedBits[1];
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data->buttonZ = returnedBits[2];
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data->buttonStart = returnedBits[3];
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data->DPadUp = returnedBits[4];
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data->DPadDown = returnedBits[5];
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data->DPadLeft = returnedBits[6];
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data->DPadRight = returnedBits[7];
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// second byte, first two bits are unused
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data->buttonL = returnedBits[10];
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data->buttonR = returnedBits[11];
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data->CUp = returnedBits[12];
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data->CDown = returnedBits[13];
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data->CLeft = returnedBits[14];
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data->CRight = returnedBits[15];
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for (int i = 0; i < 8; ++i) {
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// third byte
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data->xAxisRaw[i] = returnedBits[i + 16];
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// fourth byte
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data->yAxisRaw[i] = returnedBits[i + 24];
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}
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// sum up bits to get axis bytes
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data->xAxis = 0;
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data->yAxis = 0;
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for (int i = 0; i < 8; i++) {
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data->xAxis += (data->xAxisRaw[i] * (0x80 >> (i)));
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data->yAxis += (data->yAxisRaw[i] * (0x80 >> (i)));
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}
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// print axis values
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#ifdef DEBUG
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Serial.printf("yRaw: %i %i %i %i %i %i %i %i xRaw: %i %i %i %i %i %i %i %i yAxis: %03i xAxis: %03i",
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data->yAxisRaw[0],
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data->yAxisRaw[1],
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data->yAxisRaw[2],
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data->yAxisRaw[3],
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data->yAxisRaw[4],
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data->yAxisRaw[5],
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data->yAxisRaw[6],
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data->yAxisRaw[7],
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data->xAxisRaw[0],
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data->xAxisRaw[1],
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data->xAxisRaw[2],
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data->xAxisRaw[3],
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data->xAxisRaw[4],
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data->xAxisRaw[5],
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data->xAxisRaw[6],
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data->xAxisRaw[7],
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data->yAxis,
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data->xAxis);
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#endif
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// decode xAxis two's complement
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if (data->xAxis & 0x80) {
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data->xAxis = -1 * (0xff - data->xAxis);
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}
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// decode yAxis two's complement
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if (data->yAxis & 0x80) {
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data->yAxis = -1 * (0xff - data->yAxis);
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}
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// keep x axis below maxIncline
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if (data->xAxis > AXIS_MAX_IN)
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data->xAxis = AXIS_MAX_IN;
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if (data->xAxis < AXIS_MIN_IN)
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data->xAxis = AXIS_MIN_IN;
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// keep y axis below maxIncline
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if (data->yAxis > AXIS_MAX_IN)
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data->yAxis = AXIS_MAX_IN;
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if (data->yAxis < AXIS_MIN_IN)
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data->yAxis = AXIS_MIN_IN;
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//Serial.printf("xaxis: %-3i yaxis: %-3i \n",data->xAxis,data->yAxis);
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}
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ControllerData controller;
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void setup() {
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#ifdef DEBUG
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Serial.begin(115200);
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delay(5000);
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#endif
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gamepad.begin();
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// setup io pins
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//setupIO();
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// the controller data line
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LINE_WRITE_HIGH;
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#ifdef PLOT_CONSOLE_POLLING
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sendCommand(0x01);
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while (true)
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;
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#endif
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for (int i = 0; i < CALIBRATE_PASSES; ++i) {
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sendCommand(0x01);
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updateOffsetsAndResolution();
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if (i != CALIBRATE_PASSES) {
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delay(14);
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}
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}
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checkBitsToRead();
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#ifdef DEBUG
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printf("bitResolution: %i, lastIndex: %i\n", bitResolution, lastIndex);
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delay(5000);
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#endif
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}
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void loop() {
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// polling must not occur faster than every 20 ms
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delay(14);
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// send command 0x01 to n64 controller
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sendCommand(0x01);
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if (calcReturnedBits() && memcmp(oldReport, returnedBits, sizeof(returnedBits))) {
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memcpy(oldReport, returnedBits, sizeof(returnedBits));
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} else {
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// nothing changed
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return;
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}
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// store received data in controller struct
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populateControllerStruct(&controller);
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uint8_t c = 0; // for now just do 1 pad
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gamepad.buttons(c, 0);
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if (controller.buttonStart) {
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if (controller.DPadDown) {
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// then only send menu, nothing else
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gamepad.press(c, BUTTON_MENU);
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gamepad.setHatSync(c, DPAD_CENTER);
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return;
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}
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gamepad.press(c, BUTTON_START);
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}
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if (controller.buttonA) {
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gamepad.press(c, BUTTON_A);
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}
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if (controller.buttonB) {
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gamepad.press(c, BUTTON_B);
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}
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|
|
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if (controller.buttonZ) {
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|
|
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gamepad.press(c, BUTTON_TR);
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|
|
|
}
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|
|
|
if (controller.buttonL) {
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|
|
|
gamepad.press(c, BUTTON_L);
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|
|
|
}
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|
|
|
if (controller.buttonR) {
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|
|
|
gamepad.press(c, BUTTON_R);
|
|
|
|
}
|
|
|
|
auto hat = calculateDpadDirection(controller.DPadUp, controller.DPadDown, controller.DPadLeft, controller.DPadRight);
|
|
|
|
auto cHat = dpadToAxis(calculateDpadDirection(controller.CUp, controller.CDown, controller.CLeft, controller.CRight));
|
|
|
|
gamepad.setAxis(c, translateAxis(controller.xAxis), -translateAxis(controller.yAxis), cHat.x, cHat.y, 0, 0, hat);
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
/*
|
|
|
|
for (int i = 0; i < bitsToRead; i++) {
|
|
|
|
Serial.print(buffer[i] ? "1" : "0");
|
|
|
|
}
|
|
|
|
Serial.println("\n----------------");
|
|
|
|
*/
|
|
|
|
|
|
|
|
Serial.print(" buttons: ");
|
|
|
|
Serial.print(controller.buttonA ? "A" : "-");
|
|
|
|
Serial.print(controller.buttonB ? "B" : "-");
|
|
|
|
Serial.print(controller.buttonZ ? "Z" : "-");
|
|
|
|
Serial.print(controller.buttonL ? "L" : "-");
|
|
|
|
Serial.print(controller.buttonR ? "R" : "-");
|
|
|
|
Serial.print(controller.buttonStart ? "S" : "-");
|
|
|
|
Serial.print(" DPAD: ");
|
|
|
|
Serial.print(controller.DPadUp ? "U" : "-");
|
|
|
|
Serial.print(controller.DPadDown ? "D" : "-");
|
|
|
|
Serial.print(controller.DPadLeft ? "L" : "-");
|
|
|
|
Serial.print(controller.DPadRight ? "R" : "-");
|
|
|
|
Serial.print(" C: ");
|
|
|
|
Serial.print(controller.CUp ? "U" : "-");
|
|
|
|
Serial.print(controller.CDown ? "D" : "-");
|
|
|
|
Serial.print(controller.CLeft ? "L" : "-");
|
|
|
|
Serial.print(controller.CRight ? "R" : "-");
|
|
|
|
Serial.print(" Y: ");
|
|
|
|
Serial.print(controller.yAxis);
|
|
|
|
Serial.print(" YT: ");
|
|
|
|
Serial.print(-translateAxis(controller.yAxis));
|
|
|
|
Serial.print(" X: ");
|
|
|
|
Serial.print(controller.xAxis);
|
|
|
|
Serial.print(" XT: ");
|
|
|
|
Serial.print(translateAxis(controller.xAxis));
|
|
|
|
Serial.println();
|
|
|
|
#endif
|
|
|
|
}
|