mirror of
https://github.com/moparisthebest/xeps
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232 lines
7.9 KiB
XML
232 lines
7.9 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
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<!DOCTYPE xep SYSTEM 'xep.dtd' [
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<!ENTITY % ents SYSTEM 'xep.ent'>
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%ents;
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<!ENTITY FEATURE "<feature/>">
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<!ENTITY NAME "<name/>">
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<!ENTITY MOVE "<move/>">
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<!ENTITY TURN "<turn/>">
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<!ENTITY GAME "<game/>">
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<!ENTITY xep-game "<span class='ref'><link url='http://pidgin-games.sourceforge.net/xep/instant-gaming.html'>Instant Gaming</link></span> <note>XEP-xxxx: Instant Gaming <<link url='http://pidgin-games.sourceforge.net/xep/instant-gaming.html'>http://pidgin-games.sourceforge.net/xep/instant-gaming.html</link>>.</note>" >
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]>
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<?xml-stylesheet type='text/xsl' href='xep.xsl'?>
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<xep>
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<header>
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<title>Tic-tac-toe</title>
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<abstract>This document defines how to play a Tic-tac-toe game over XMPP</abstract>
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&LEGALNOTICE;
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<number>xxxx</number>
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<status>ProtoXEP</status>
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<type>Standards Track</type>
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<sig>Standards</sig>
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<approver>Council</approver>
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<dependencies>
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<spec>XMPP Core</spec>
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<spec>XEP-xxxx</spec>
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</dependencies>
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<supersedes/>
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<supersededby/>
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<shortname>Not yet assigned</shortname>
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<author>
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<firstname>Torsten</firstname>
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<surname>Grote</surname>
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<email>Torsten.Grote(ät)fsfe.de</email>
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<jid>Torsten.Grote(ät)jabber.fsfe.org</jid>
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</author>
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<revision>
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<version>0.0.1</version>
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<date>2009-03-14</date>
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<initials>tg</initials>
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<remark>
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<p>First Draft.</p>
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</remark>
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</revision>
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</header>
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<section1 topic='Introduction' anchor='intro'>
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<p>
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It is quite common to play games over IM networks.
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Since Tic-tac-toe is a well known game, XMPP needs a protocol to support it.
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</p>
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</section1>
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<section1 topic='Requirements' anchor='reqs'>
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<p>
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This protocol should provide all means to play a regular game of Tic-tac-toe over XMPP.
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</p>
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<p>
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Tic-tac-toe is also one of the simplest games and played "just for fun".
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Therefore no validation support is needed.
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The typical duration is below one minute and the matches are not of great interest for non-players.
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Therefore spectators do not have to be supported as well.
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That is why this document only describes the protocol to play a Tic-tac-toe as a One-to-One match
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without support for game saving and resuming.
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</p>
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</section1>
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<section1 topic='Discovering Support' anchor='support'>
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<p>
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An entity implementing this protocol MUST also support &xep-game; and answer to disco requests accordingly
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including both the Instant Gaming and the game &FEATURE; elements in the response.
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</p>
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<example caption='Juliet Informs Romeo That She is Capable of Playing Tic-tac-toe'><![CDATA[
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<iq type='result'
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from='juliet@capulet.com/garden'
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to='romeo@montague.net/balcony'>
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<query xmlns='http://jabber.org/protocol/disco#info'>
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...
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<feature var='http://jabber.org/protocol/games'/>
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<feature var='http://jabber.org/protocol/games/tictactoe'/>
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...
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</query>
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</iq>]]></example>
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</section1>
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<section1 topic='Invitation' anchor='invite'>
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<p>
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When inviting to a game of Tic-tac-toe, an entity SHOULD use &xep0004; to specify game options in the REQUIRED &GAME; element.
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Possible options are "role" (of the inviting player), "rows" (height), "cols" (width) and "strike" (number of marks in a row needed to win).
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If these options are missing, all but role default to '3' and role defaults to 'x'.
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An implementation MUST be able to handle the default values.
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Everything beyond that is OPTIONAL.
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</p>
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<example caption='Romeo Invites Juliet'><![CDATA[
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<message
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from='romeo@montague.net/garden'
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to='juliet@capulet.com/balcony'>
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<thread>juliet@capulet.com-romeo@montague.net-tictactoe-1591-02-23T11:36:25Z-4321</thread>
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<invite xmlns='http://jabber.org/protocol/games'
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transport='one-to-one'
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type='new'>
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<reason>
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Hello Juliet,
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would you like to play a little game?
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</reason>
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<game var='http://jabber.org/protocol/games/tictactoe'>
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<x xmlns='jabber:x:data' type='submit'>
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<field type='list-single' var='role'>
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<value>x</value>
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</field>
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<field type='text-single' var='rows'>
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<value>3</value>
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</field>
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<field type='text-single' var='cols'>
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<value>3</value>
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</field>
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<field type='text-single' var='strike'>
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<value>3</value>
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</field>
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</x>
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</game>
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</invite>
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</message>]]></example>
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<p>
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When sending an invitation of type "renew",
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the role option MUST be changed to the opposite of the role the inviting player had in the previous match with that match ID.
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So both players essentially switch their roles.
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All other options MUST stay the same.
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</p>
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</section1>
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<section1 topic='Game Flow' anchor='flow'>
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<p>
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During the game, players change in turn, each of them sending one move at a time.
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The player with the role 'x' makes the first move.
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A game move is represented as a &MESSAGE; stanza addressed to the full JID of the other player.
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It MUST have a &THREAD; child element which specifies the match ID.
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Furthermore, the &MESSAGE; stanza contains a &TURN; element which in turn contains exactly one &MOVE; element
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qualified by 'http://jabber.org/protocol/games/tictactoe'.
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It MUST possess these attributes:
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</p>
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<table caption='&MOVE; attributes'>
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<tr>
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<td><strong>Name</strong></td>
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<td><strong>Type</strong></td>
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<td><strong>Description</strong></td>
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</tr>
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<tr>
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<td>'id'</td>
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<td>REQUIRED</td>
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<td>The number of the move. First move is 1.</td>
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</tr>
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<tr>
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<td>'row'</td>
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<td>REQUIRED</td>
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<td>The horizontal position of the mark.</td>
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</tr>
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<tr>
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<td>'col'</td>
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<td>REQUIRED</td>
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<td>The vertical position of the mark.</td>
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</tr>
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</table>
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<example caption='Part of the Match Between Romeo and Juliet'><![CDATA[
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<message
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from='romeo@montague.net/room'
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to='juliet@capulet.com/room'
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type='chat'>
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<thread>juliet@capulet.com-romeo@montague.net-tictactoe-1591-02-23T11:36:25Z-4321</thread>
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<turn xmlns='http://jabber.org/protocol/games'>
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<move xmlns='http://jabber.org/protocol/games/tictactoe'
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row='2'
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col='2'
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id='1'/>
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</turn>
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</message>
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<message
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from='juliet@capulet.com/room'
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to='romeo@montague.net/room'
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type='chat'>
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<thread>juliet@capulet.com-romeo@montague.net-tictactoe-1591-02-23T11:36:25Z-4321</thread>
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<turn xmlns='http://jabber.org/protocol/games'>
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<move xmlns='http://jabber.org/protocol/games/tictactoe'
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row='2'
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col='3'
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id='2'/>
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</turn>
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</message>]]></example>
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</section1>
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<section1 topic='Game Termination' anchor='term'>
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<p>
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Notifying the players whether they have won or lost is in responsibility of the game client.
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The game is considered terminated when the board is full, i.e. nine moves have been made.
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For further termination conditions see the appropriate section of &xep-game;.
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</p>
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</section1>
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<section1 topic='Security Considerations' anchor='security'>
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<p>
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The author is not aware of any security issues introduced by this protocol extension.
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</p>
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</section1>
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<section1 topic='IANA Considerations' anchor='iana'>
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<p>This document requires no interaction with &IANA;.</p>
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</section1>
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<section1 topic='XMPP Registrar Considerations' anchor='registrar'>
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<p>The ®ISTRAR; shall include 'http://jabber.org/protocol/games/tictactoe' in its registry of protocols.</p>
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</section1>
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<section1 topic='XML Schema' anchor='schema'>
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<code><![CDATA[
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<?xml version='1.0' encoding='UTF-8'?>
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<xs:schema
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xmlns:xs='http://www.w3.org/2001/XMLSchema'
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targetNamespace='http://jabber.org/protocol/games/tictactoe'
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xmlns='http://jabber.org/protocol/games/tictactoe'
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elementFormDefault='qualified'>
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<xs:element name='move'>
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<xs:complexType>
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<xs:attribute name='col' type='positiveInteger'/>
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<xs:attribute name='row' type='positiveInteger'/>
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<xs:attribute name='id' type='positiveInteger'/>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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]]></code>
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</section1>
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</xep>
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