%ents; ]>
HTTP over XMPP transport This specification defines how XMPP can be used to transport HTTP communication over peer-to-peer networks. &LEGALNOTICE; 0332 Experimental 2014-10-21 Standards Track Standards Council XMPP Core XEP-0001 XEP-0030 XEP-0047 XEP-0131 XEP-0137 XEP-0166 NOT_YET_ASSIGNED &peterwaher; 0.4 2015-11-09 pw

Updated contact information.

Updated example JIDs to example.org

0.3 2014-08-12 pw

A sequence number have been added to chunks, to allow chunked service to work over servers that do not maintain message order.

0.2 2014-07-07 pw

Updated invalid links.

0.1 2013-07-11 psa

Initial published version approved by the XMPP Council.

0.0.7 2013-07-09 pw

Added remarks for the xml encoding to clarify the need to avoid creating invalid XMPP.

Clarification added regarding to base64 content size when using schema-aware EXI compression.

The name of the new proposed URI scheme has been changed from xmpp to httpx.

An URI Scheme Registration Template has been added, as per BCP 35.

0.0.6 2013-06-17 pw

Removed the streamBase64 transfer mechanism and replaced it with In-band bytestreams (IBB).

Created new examples, avoiding re-use of known public examples.

Extended the descriptions of the different transfer mechanisms.

Ability to state capabilities of the client in the request.

0.0.5 2013-05-22 pw

Changed IQ stanza type from 'get' to 'set' for all HTTP methods.

0.0.4 2013-05-14 pw

Updated format of encoding table, and made it into a definition list.

Language corrections.

0.0.3 2013-05-10 pw

Added more information about chunking.

Added implementation notes regarding bandwidth and stanza size limitations in XMPP Servers.

0.0.2 2013-05-08 pw

Added support for XEP-0131, Stanza Headers and Internet Metadata.

0.0.1 2013-05-05 pw

First draft.

Many documents have been written on how to transport XMPP datagrams using HTTP. The motivation behind such solutions has often been to be able to use XMPP in scripting languages such as Java Script running in web browsers.

But up to this point very little has been written about the reverse: How to transport HTTP methods and HTTP responses over an XMPP-based peer-to-peer network. Here, the motivation is as follows: There are multitudes of applications and APIs written that are based on HTTP over TCP as the basic communication transport protocol. As these are moving closer and closer to the users, problems arise when the users want to protect their data and services using firewalls. Even though there are methods today to open up firewalls manually or automatically permit communication with such devices and applications, you still open up the application for everybody. This rises the need for more advanced security measures which is sometimes difficult to implement using HTTP.

The XMPP protocol however does not have the same problems as HTTP in these regards. It's a peer-to-peer protocol naturally allowing communication with applications and devices behind firewalls. It also includes advanced user authentication and authorization which makes it easier to make sure unauthorized access to private content is prevented.

Furthermore, with the advent of semantic web technologies and its use in web 3.0 and Internet of Things applications, such applications move even more rapidly into the private spheres of the users, where security and privacy is of paramount importance, it is necessary to use more secure transport protocols than HTTP over TCP.

There are many different types of HTTP-based communication that one would like to be able to transport over XMPP. A non-exhaustive list can include:

Instead of trying to figure out all possible things transportable over HTTP and make them transportable over XMPP, this document ignores the type of content transported, and instead focuses on encoding and decoding the original HTTP requests and responses, building an HTTP tunnel over an existing XMPP connection. It would enable existing applications to work seamlessly over XMPP if browsers and web services supported this extension (like displaying your home control application on your phone when you are at work), without the need to update the myriad of existing applications. It would also permit federated SPARQL queries in personal networks with the added benefit of being able to control who can talk to who (or what can talk to what) through established friendship relationships.

Previous extensions handling different aspects of XMPP working together with HTTP:

This document presupposes the server already has a web server (HTTP Server) implementation, and that it hosts content through it, content which can be both dynamic (i.e. generated) or static (e.g. files) in nature. Content, which it wants to publish to XMPP clients as well as HTTP clients. It also presupposes that the client is aware of HTTP semantics and MIME encoding.

The following table lists common terms and corresponding descriptions.

HTTP
Hyper Text Transfer Protocol. Version 1.1 of HTTP is described in RFC 2616 RFC 2616: Hypertext Transfer Protocol -- HTTP/1.1 <http://tools.ietf.org/html/rfc2616> . The PATCH method is described in RFC 5789 RFC 5789: PATCH Method for HTTP <http://tools.ietf.org/html/rfc5789>
HTTP Client
An HTTP Client is the initiator of an HTTP Request.
HTTP Method
HTTP Methods are: OPTIONS, GET, HEAD, POST, PUT, DELETE, TRACE and PATCH. The HTTP Method CONNECT is not supported by this specification.
HTTP Request
An HTTP Request consists of a HTTP Method, version information, headers and optional body.
HTTP Resource
A resource on an HTTP Server identified by a path. Each path begins with a separator character (/).
HTTP Response
An HTTP Response consists of a status code, optional status message, headers and optional body.
HTTP Server
An HTTP Server responds to HTTP Client requests.
Web Server
Used synonymously with HTTP Server.

All HTTP communication is done using the Request/Response paradigm. Each HTTP Request is made sending an iq-stanza containing a req element to the server. Each iq-stanza sent is of type set.

When the server responds, it does so by sending an iq-stanza response (type result) back to the client containing a resp element. Since responses are asynchronous, and since multiple requests may be active at the same time, responses may be returned in a different order than the in which the original requests were made.

Requests or responses containing data must also consider how this data should be encoded within the XML telegram. Normally in HTTP, content and headers are separated by a blank line, and the transfer of the content is made in the same stream. Specific HTTP headers are used to define how the content is transferred and encoded within the stream (Content-Type, Content-Length, Content-Encoding, Content-Transfer-Encoding). This approach is not possible if the response is to be embedded in an XML telegram, since it can interfere with the encoding of the encompassing XML.

To solve this, this document specifies additional data transfer mechanisms that are compatible with the XMPP protocol. The normal HTTP-based content transfer headers will still be transported, but do not affect the content encoding used in the XMPP transport. The following content encoding methods are available:

text

Normal text content. The text is encoded as text within XML, using the same encoding used by the XML stream. XML escape characters (<, > and &) are escaped using the normal &lt;, &gt; and &amp; character escape sequences.

xml

Xml content embedded in the XML telegram. Note however, that any processing instructions or XML version statements must be avoided, since it may cause the XML stream to become invalid XML. If this is a problem, normal text encoding can be used as an alternative. The advantage of xml instead of text or base64 encodings is when used in conjunction with EXI compression &xep0322;. EXI compression has the ability to compress XML efficiently. Text will not be compressed, unless response exists in internal string tables. Base-64 encoded data will be compressed so that the 33% size gain induced by the encoding is recaptured.

base64

Base-64 encoded binary content. Can be used to easily embed binary content in the telegram.

chunkedBase64

Chunked Base-64 encoded binary content. The content is not embedded in the telegram. Instead it is sent in chunks, using separate chunk messages to the client. Chunked transport can be used by the server when it doesn't know the size of the final result. Streaming content, i.e. content of infinite length, must use ibb or jingle transport types to transfer content. If the content consists of a file, sipub should be used.

Chunked encoding is perfect for dynamic responses of moderate sizes, for instance for API method responses. The server does not know when the response is begun to be generated what the final size will be, but it will be most probably "manageable". Using the chunked transfer mechanism enables the server to start sending the content, minimizing the need for buffers, and at the same time minimizing the number of messages that needs to be sent, increasing throughput.

The client can limit the maximum chunk size to be used by the server, using the maxChunkSize attribute in the request. The chunk size can be set to a value between 256 and 65536. If not provided in the request, the server chooses an appropriate value. Note that chunks can be sent containing a smaller amount of bytes than the maximum chunk size provided in the request.

sipub

The sender might deem the content to be too large for sending embedded in the XMPP telegram. To circumnavigate this, the sender publishes the content as a file using &xep0137; (Publishing Stream Initiation Requests), instead of embedding the content directly. This might be the case for instance, when a client requests a video resource, without using a ranged request.

This transfer mechanism is of course the logical choice, if the content is already stored in a file on the server, and the size of the file is sufficiently large to merit the overhead of sipub. Smaller files can simply be returned using the text, xml or base64 mechanisms.

The client can disable the use of sipub by the server, by including a sipub='false' attribute in the request. sipub is enabled by default. On constrained devices with limited support for different XEP's, this can be a way to avoid the use of technologies not supported by the client.

ibb

This option may be used to encode indefinite streams, like live audio or video streams (HLS, SHOUTcast, Motion JPeg web cams, etc). It uses &xep0047; to send the content over an in-band bytestream to the client. This option is not available in requests, only in responses.

Streams must not use any of the above mechanisms. Only ibb and jingle mechanisms can be used. If the content represents multimedia jingle is preferrable, especially if different encodings are available.

The client can disable the use of ibb by the server, by including a ibb='false' attribute in the request. ibb is enabled by default. On constrained devices with limited support for different XEP's, this can be a way to avoid the use of technologies not supported by the client.

jingle

For demanding multi-media streams alternative methods to transport streaming rather than embedded into the XMPP stream may be required. Even though the ibb method may be sufficient to stream a low-resolution web cam in the home, or listen to a microphone or a radio station, it is probably badly suited for high-resolution video streams with multiple video angles and audio channels. If such content is accessed and streamed, the server can negotiate a different way to stream the content using &xep0166;.

The client can disable the use of ingle by the server, by including a jingle='false' attribute in the request. jingle is enabled by default. On constrained devices with limited support for different XEP's, this can be a way to avoid the use of technologies not supported by the client.

Note: Content encoded using chunkedBase64 encoding method can be terminated, either by the receptor going off-line, or by sending a close command to the sender. The transfer methods sipub, ibb and jingle have their own mechanisms for aborting content transfer.

The following use cases show how different HTTP methods may work when transported over XMPP. To facilitate the readability in these examples, simple text or xml results are shown.

This section shows an example of an OPTIONS method call. OPTIONS is described in §9.2 in RFC 2616.

example.org
Fri, 03 May 2013 13:52:10 GMT-4
OPTIONS, GET, HEAD, POST, PUT, DELETE, TRACE
0
]]>

This section shows an example of a GET method call. GET is described in §9.3 in RFC 2616.

example.org
Fri, 03 May 2013 16:39:54GMT-4
Clayster
text/turtle
...
Close
@prefix dc: <http://purl.org/dc/elements/1.1/>. @base <http://example.org/>. <xep> dc:title "HTTP over XMPP"; dc:creator <PeterWaher>; dc:publisher <XSF>.
]]>

Note: The XMPP/HTTP bridge at the server only transmits headers literally as they are reported, as if it was normal HTTP over TCP that was used. In the HTTP over XMPP case, connections are not handled in the same way, and so the "Connection: Close" header has no meaning in this case. For more information about connection handling in the HTTP over XMPP case, see the section on Connection Handling.

This section shows an example of a HEAD method call. HEAD is described in §9.4 in RFC 2616.

example.org
Fri, 03 May 2013 16:57:12GMT-4
Clayster
video/mp4
12345678
]]>

This section shows an example of a POST method call. POST is described in §9.5 in RFC 2616.

example.org
Clayster HTTP/XMPP Client
application/sparql-query
...
PREFIX dc: <http://purl.org/dc/elements/1.1/> BASE <http://example.org/> SELECT ?title ?creator ?publisher WHERE { ?x dc:title ?title . OPTIONAL { ?x dc:creator ?creator } . }
Fri, 03 May 2013 17:09:34-4
Clayster
application/sparql-results+xml
...
HTTP over XMPP http://example.org/PeterWaher
]]>

Note: If using xml encoding of data, care has to be taken to avoid including the version and encoding information (<?xml version="1.0"?>) at the top of the document, otherwise the resulting XML will be invalid. Care has also to be taken to make sure that the generated XML is not invalid XMPP, even though it might be valid XML. This could happen for instance, if the XML contains illegal elements from the jabber:client namespace. If in doubt, use another encoding mechanism.

This section shows an example of a PUT method call. PUT is described in §9.6 in RFC 2616.

example.org
text/html
...
<html><header/><body><p>Beautiful home page.</p></body></html>
Fri, 03 May 2013 17:40:41GMT-4
0
]]>

This section shows an example of a DELETE method call. DELETE is described in §9.7 in RFC 2616.

example.org
Fri, 03 May 2013 17:46:07GMT-4
text/plain
...
You're not allowed to change the home page!
]]>

This section shows an example of a TRACE method call. TRACE is described in §9.8 in RFC 2616.

example.org
Fri, 03 May 2013 17:55:10GMT-4
Clayster
message/http
...
GET /rdf/ex1.turtle HTTP/1.1 Host: example.org
]]>

Note: The Trace command returns the request it received from the client by the server. Here, however, it is assumed that the request is made over HTTP/TCP, not HTTP/XMPP. Therefore, in this example, the XMPP layer has transformed the HTTP/XMPP request into an HTTP/TCP-looking request, which is returned as the response to the TRACE Method call. RFC 2616 is silent to the actual format of the TRACE response (MIME TYPE message/http), and TRACE is only used (if not disabled for security reasons) for debugging connections and routing via proxies. Therefore, a response returning the original XMPP request should also be accepted by the caller.

This section shows an example of a PATCH method call. PATCH is described in RFC 5789.

www.example.com
application/example
e0023aa4e
100
[description of changes]
/file.txt
e0023aa4e
]]>

In the following sub-sections, the different data encoding formats are discussed, each with corresponding examples to illustrate how they work. The interesting part of these examples is the data element and its contents.

Text responses is a simple way to return text responses (i.e. any MIME Type starting with text/). Since the text is embedded into XML, the characters <, > and & need to be escaped to &lt;, &gt; and &amp; respectively.

The following example shows how a TURTLE response, which is text-based, is returned using the text encoding:

Fri, 03 May 2013 16:39:54GMT-4
Clayster
text/turtle
...
Close
@prefix dc: <http://purl.org/dc/elements/1.1/>. @base <http://example.org/>. <xep> dc:title "HTTP over XMPP"; dc:creator <PeterWaher>; dc:publisher <XSF>.
]]>

XML is a convenient way to return XML embedded in the XMPP response. This can be suitable for MIME Types of the form .*/(.*[+])?xml (using regular expression to match them), like text/xml, application/soap+xml or application/sparql-results+xml. Care has to be taken however, since not all XML constructs can be embedded as content to an XML element without invalidating it, like the xml version and encoding declaration (<?xml version="1.0"?> as an example). Care has also to be taken to make sure that the generated XML is not invalid XMPP, even though it might be valid XML. This could happen for instance, if the XML contains illegal elements from the jabber:client namespace.

If unsure how to handle XML responses using the xml encoding type, you can equally well use the text type, but encode the XML escape characters <, > and &, or use another encoding, like base64.

The advantage of xml instead of text or base64 encodings is when used in conjunction with EXI compression. EXI compression has the ability to compress XML efficiently. Text will not be compressed, unless response exists in internal string tables. Base-64 encoded data will be compressed so that the 33% size gain induced by the encoding is recaptured.

Fri, 03 May 2013 17:09:34-4
Clayster
application/sparql-results+xml
...
HTTP over XMPP http://example.org/PeterWaher
]]>

Base-64 encoding is a simple way to encode content that is easily embedded into XML. Apart from the advantage of being easy to encode, it has the disadvantage to increase the size of the content by 33%, since it requires 4 bytes to encode 3 bytes of data. Care has to be taken not to send too large items using this encoding.

Note: The actual size of the content being sent does not necessarily need to increase if this encoding method is used. If EXI compression is used at the same time, and it uses schema-aware compression, it will actually understand that the character set used to encode the data only uses 6 bits of information per character, and thus compresses the data back to its original size.

The following example shows an image is returned using the base64 encoding:

Fri, 03 May 2013 16:39:54GMT-4
Clayster
image/png
221203
iVBORw0KGgoAAAANSUhEUgAAASwAAAGQCAYAAAAUdV17AAAAAXNSR0 ... tVWJd+e+y1AAAAABJRU5ErkJggg==
]]>

In HTTP, Chunked Transfer Encoding is used when the sender does not know the size of the content being sent, and to avoid having its buffers overflow, sends the content in chunks with a definite size.

A similar method exists in the HTTP over XMPP transport: The chunkedBase64 allows the sender to transmit the content in chunks. Every chunk is base-64 encoded. The stream of chunks are identified by a streamId parameter, since chunks from different responses may be transmitted at the same time.

Another difference between normal chunked transport, and the chunkedBase64 encoding, is that the size of chunks does not have to be predetermined. Chunks are naturally delimited and embedded in the XML stanza. The last chunk in a response must have the last attribute set to true.

Fri, 04 May 2013 13:43:12GMT-4
Clayster
image/png
221203
iVBORw0KGgoAAAANSUhEUgAAASwAAAGQCAYAA ... ... ... 2uPzi9u+tVWJd+e+y1AAAAABJRU5ErkJggg== ]]>

Note: Chunked encoding assumes the content to be finite. If content is infinite (i.e. for instance live streaming), the ibb or jingle transfer encodings must be used instead. If the sender is unsure if the content is finite or infinite, ibb or jingle must be used.

Note 2: If the web server sends chunked data to the client it uses the HTTP header Transfer-Encoding: chunked, and then sends the data in chunks but with chunk sizes inserted so the receiving end can decode the incoming data. Note that this data will be included in the data sent in the XMPP chunks defined by this document. In this case, data will be chunked twice: First by the web server, and then by the HTTP over XMPP transport layer. When received by the client, it is first reassembled by the HTTP over XMPP layer on the client, and then by the HTTP client who will read the original chunk size elements inserted into the content. More information about HTTP chunking, can be found in RDF2616 §3.6.1.

Note 3: In order to work over XMPP servers that do not maintain message order, a nr attribute is available on the chunk element. The first chunk reports a nr of zero. Each succcessive chunk reports a nr that is incremented by one. In this way, the receiver can make sure to order incoming chunks in the correct order.

Often content being sent can be represented by a file, virtual or real, especially if the content actually represents a file and is not dynamically generated. In these instances, instead of embedding the contents in the response, since content can be potentially huge, a File Stream Initiation is returned instead, as defined in XEP 0137: Publishing Stream Initiation Requests. This is done using the sipub element.

Fri, 03 May 2013 16:39:54GMT-4
Clayster
image/png
221203
]]>

Some web servers provide streaming content, i.e. content where packets are sent according to a timely fashion. Examples are video and audio streams like HLS (HTTP Live Streams), SHOUTcast, ICEcast, Motion JPeg, etc. In all these examples, content is infinite, and cannot be sent "all as quickly as possible". Instead, content is sent according to some kind of bitrate or frame rate for example.

Such content must use the ibb transfer mechanism, if used (or the jingle transfer machanism). The ibb transfer mechanism uses In-Band Bytestreams to transfer data from the server to the client. It starts by sending an a ibb element containing a sid attribute identifying the stream. Then the server sends an ibb:open IQ-stanza to the client according to XEP-0047. The client can choose to reject, negotiate or acceopt the request whereby the transfer is begun. When the client is satisified and wants to close the stream, it does so, also according to XEP-0047. The sid value returned in the HTTP response is the same sid value that is later used by the IBB messages that follow. In this way, the client can relate the HTTP request and response, with the corresponding data transferred separately.

example.org
Fri, 04 May 2013 15:05:32GMT-4
Clayster
multipart/x-mixed-replace;boundary=__2347927492837489237492837
... ... ]]>

For demanding multi-media streams alternative methods to transport streaming rather than embedded into the XMPP stream may be required. Even though the ibb method may be sufficient to stream a low-resolution web cam in the home, or listen to a microphone or a radio station, it is probably badly suited for high-resolution video streams with multiple video angles and audio channels. If such content is accessed and streamed, the server can negotiate a different way to stream the content using XEP 0166: Jingle.

Fri, 03 May 2013 16:39:54GMT-4
Clayster
video/mp4
...
]]>

Note: Example taken from XEP 166: Jingle.

Note2: Using Jingle in this way makes it possible for an intelligent server to return multiple streams the client can choose from, something that is not done in normal HTTP over TCP. The first candidate should however correspond to the same stream that would have been returned if the request had been made using normal HTTP over TCP.

The following section lists use cases based on type of application. It is used to illustrate what types of applications would benefit from implementing this extension.

HTTP began as a protocol for presenting text in browsers. So, browsers is a natural place to start to list use cases for this extensions. In general, content is identified using URL's, and in the browser a user enters the URL into Address Field of the browser, and the corresponding content is displayed in the display area. The content itself will probably contain links to other content, each such item identified by an absolute or relative URL.

The syntax and format of Uniform Resource Locators (URLs) or Uniform Resource Identifiers (URIs) is defined in &rfc3986;. The basic format is defined as follows:

&rfc2616; furthermore defines the format of URLs using the http URI scheme, as follows:

&rfc2818; continues to define the https scheme for HTTP transport over SSL/TLS over TCP using the same format as for HTTP URLs, except the https scheme is used to inform the client that HTTP over SSL/TLS is to be used.

In a similar way, this document proposes a new URI scheme: httpx, based on the HTTP URL scheme, except httpx URLs imply the use of HTTP over XMPP instead of HTTP over TCP. URLs using the httpx URL scheme has the following format:

Here, the host and port parts of normal HTTP URLs have been replaced by the resource-less JID of the HTTP Server, i.e. only the user name, the @ character and the domain. The / separator between the resource-less JID and the following abs_path, is part of abs_path.

By creating a new scheme for HTTP over XMPP transport, and implementing support for it in web browsers, XML HTTP request objects and web servers, Web Applications previously requiring web hosting on the Internet will be able to be seamlessly hosted privately and securely behind firewalls instead, by simply switching from the http URL scheme to the httpx URL scheme in the calling application. All relative URL's within the application, including URL's sent to the XHR object (Ajax) will automatically be directed to use the HTTP over XMPP transport instead.

It's beyond the scope of this specification to define how browsers handles its own XMPP account(s) and roster. This section only makes a suggestion to show how this can be handled. It is assumed in this discussion that the browser has a working XMPP connection with a server, and has its own JID. For simplicity, we will assume the browser has only one connection. Extension to multiple connection is canonical.

When resolving an URL using the httpx scheme, the browser needs to extract the JID of the server hosting the resource. If that JID is already in the roster, the request can proceed as usual.

If not in the roster, the browser needs to send a friendship request. A non-exhaustive list of states could be made:

  • No response: This could be presented as a connection to the content server being made.
  • Request rejected: This could be handled in the same way as HTTP Error Forbidden.
  • Request accepted: Connection made, proceed with fetching content.
  • Timeout: If no friendship request response have been returned, the browser can choose to time out.

Since XMPP works both ways, the browser can receive friendship requests from the outside world. Any such requests should be displayed to the end user, if any, or rejected.

For more information, see Roster Handling in web clients and Roster Handling in web servers.

Today, most people who want to host their own web applications (HTML/HTTP based applications) need to host them on a server publicly available on the Internet. However, many applications of a private nature like a family blog, home automation system, etc., is not suited for public hosting, since it puts all private data at risk of being compromised, or access to home security functions (like home web cams) to get in the hands of people you don't want to have access to them.

To solve this, one can host the application on a server at home, perhaps a small cheap plug computer consuming as little as 1 or 2 Watts of electricity, using a web server supporting this extension. If the following design rules are followed, the application should be visible in any browser also supporting this extensions, as long as friendship exists between the browser and the web server:

  • Only relative URL's are used within references (images, audio, video, links, objects, etc.). If absolute URL's are used (including scheme), the browser might get the first page correctly, but will be unable to get the content with the absolute URL, unless the URL has the same scheme as the principal page.

  • URL's to web forms must also be relative, for the same reason.

  • Any URL's sent to the XML HTTP Request (XHR) Object directed to API's or resources hosted by the same application must also be relative, for the same reasons as above. The XHR Object supports relative URL's.

If the above rules are met, which they should under normal conditions, typing in the httpx URL in the browser (for instance when you're at the office) should display the application (hosted for example at home behind a firewall) in the same way as when you use http (or https) when you have access to the server (for instance when you're home), as long as friendship exists between the browser JID and the server JID.

Many applications use a Service Oriented Architecture (SOA) and use web services to communicate between clients and servers. These web services are mostly HTTP over TCP based, even though there are bindings which are not based on this. The most common APIs today (REST) are however all based on HTTP over TCP. Being HTTP over TCP requires the web server hosting the web services either to be public or directly accessible by the client. But as the services move closer to end users (for instance a Thermostat publishing a REST API for control in your home), problems arise when you try to access the web service outside of private network in which the API is available. As explained previously, the use of HTTP over XMPP solves this.

The following example shows a simple SOAP method call:

www.example.com
application/soap+xml; charset=utf-8
...
10 20
application/soap+xml; charset=utf-8
...
30
]]>

Note: Other components of SOAP, such as WSDL and disco-documents are just examples of content handled by simple GET requests.

This section shows an example of a REST method call. REST method calls are just simple GET, POST, PUT or DELETE HTTP calls with dynamically generated content.

example.org
Fri, 05 May 2013 15:01:53GMT-4
Clayster
text/xml
...
]]>

The Semantic Web was originally developed as a way to link data between servers on the Web, and understand it. However, with the advents of technologies such as SPARQL, the Semantic Web has become a way to unify API's into a universal form of distributed API to all types of data possible. It also allows for a standardized way to perform grid computing, in the sense that queries can be federated and executed in a distributed fashion ("in the grid").

For these reasons, and others, semantic web technologies have been moving closer to Internet of Things, and also into the private spheres of its end users. Since the semantic web technologies are based on HTTP, they also suffer from the shortcomings of HTTP over TCP, when it comes to firewalls and user authentication and authorization. Allowing HTTP transport over XMPP greatly improves the reach of semantic technologies beyond "The Internet" while at the same time improving security and controllability of the information.

As the semantic web moves closer to Internet of Things and the world of XMPP, it can benefit from work done with relation to the Internet of Things, such as &xep0324;, which would give automatic control of who (or what) can communicate with whom (or what).

Turtle Turtle: Terse RDF Triple Language <http://www.w3.org/TR/turtle/> , is a simple way to represent semantic data. The following example shows Turtle-encoded semantic data being returned to the client as a response to a request.

Fri, 03 May 2013 16:39:54GMT-4
Clayster
text/turtle
...
Close
@prefix dc: <http://purl.org/dc/elements/1.1/>. @base <http://example.org/>. <xep> dc:title "HTTP over XMPP"; dc:creator <PeterWaher>; dc:publisher <XSF>.
]]>

RDF RDF: Resource Description Framework <http://www.w3.org/RDF/> , is a another way to represent semantic data, better suited than Turtle for M2M communication. Related technologies, such as the micro format RDFa RDFa: RDF through attributes <http://www.w3.org/TR/rdfa-syntax/> allows for embedding RDF into HTML pages or XML documents. The following example shows RDF-encoded semantic data being returned to the client as a response to a request.

Fri, 05 May 2013 16:02:23GMT-4
Clayster
application/rdf+xml
...
HTTP over XMPP
]]>

This section shows an example of a SPARQL query executed as a POST call.

example.org
Clayster HTTP/XMPP Client
application/sparql-query
...
@prefix dc: <http://purl.org/dc/elements/1.1/>. @base <http://example.org/>. <xep> dc:title "HTTP over XMPP"; dc:creator <PeterWaher>; dc:publisher <XSF>.
Fri, 03 May 2013 17:09:34-4
Clayster
application/sparql-results+xml
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HTTP over XMPP http://example.org/PeterWaher
]]>

There are many types of streams and streaming protocols. Several of these are based on HTTP or variants simulating HTTP. Examples of such HTTP-based or pseudo-HTTP based streaming protocols can include HLS HLS: HTTP Live Streaming <http://en.wikipedia.org/wiki/HTTP_Live_Streaming> used for multi-media streaming, SHOUTcast SHOUTcast <http://en.wikipedia.org/wiki/SHOUTcast> used for internet radio and Motion JPeg Motion JPeg <http://en.wikipedia.org/wiki/Motion_JPEG> common format for web cameras.

Common for all streaming data, is that they are indefinite, but at the same time rate-limited depending on quality, etc. Because of this, the web server is required to use the ibb encoding or the jingle encoding to transport the content to the client.

If an entity supports the protocol specified herein, it MUST advertise that fact by returning a feature of "urn:xmpp:http" in response to &xep0030; information requests.

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In order for an application to determine whether an entity supports this protocol, where possible it SHOULD use the dynamic, presence-based profile of service discovery defined in &xep0115;. However, if an application has not received entity capabilities information from an entity, it SHOULD use explicit service discovery instead.

HTTP over TCP includes headers for connection handling. The basic sequence for an HTTP request might be:

  • Client connects to server
  • Clients sends request
  • Client received response
  • Client closes connection

However, in the HTTP over XMPP case, there are no connections between the client and the server. Both clients and servers have active connections to the XMPP Server, but these remain unchanged during the sequence of requests. Therefore, both clients and servers should ignore any HTTP over TCP connection settings, since they have no meaning in the HTTP over XMPP case. However, the corresponding headers should always be transported as is, to maintain the information.

HTTP Headers are serialized to and from XML using the XEP-0131 Stanza Headers and Internet Metadata. However, this does not mean that the SHIM feature needs to be published by the client, as defined in §3 in XEP-0131, since the headers will be embedded into the HTTP elements. Also, if there is any conflicts in how to store header values, when it comes to data types, etc., the original format as used by the original HTTP request must be used, and not the format defined in Header Definitions or A Note About date-Related Headers in XEP-0131.

The HTTP over XMPP tunnel is just a tunnel of HTTP over XMPP, it does not know the semantic meaning of headers used in the transport. It does not know if additional headers added by the myriad of custom applications using HTTP are actually HTTP-compliant. It just acts as a transport, returning the sime kind of response (being deterministric) as if the original request was made through other means, for example over TCP. It does not add, remove or change semantic meaning of keys and values, nor change the format of the corresponding values. Such changes will create uncountable problems very difficult to detect and solve in a general case.

This specification differs from XEP-0131 in that this specification the headers are consumed by web servers and web clients (The XMPP client here only being a "dumb" gateway), while in XEP-0131 the headers are consumed by the XMPP clients themselves, knowing XML and XML formats.

Some XMPP Servers may limit stanza sizes for various reasons. While this may work well for certain applications, like Instant Messaging and Chat, implementors of HTTP over XMPP need to know that some server have such stanza size restrictions. Therefore, an implementation should include configurable size limits, so chunking can be used instead of sending large stanzas. Another limit could be when streaming should be used instead of chunking. This later limit should be applied in particular on audio and video content.

The implementor should also consider to send large content in the form of files using file transfer, and large multi-media content using Jingle.

Note: According to &rfc6120; there is a smallest allowed maximum stanza size that all XMPP servers must support. According to §13.12.4 of that document, this limit is set to 10000 bytes including all characters from the opening < character to the closing > character.

Some XMPP Servers may also have bandwidth resitrctions enforced. This to limit the possibility of Denial of Service attacks or similar flooding of messages. Implementors of the HTTP over XMPP extensions must know however, that the bandwidth limitations for instant messaging and chat may be completely different from that of normal web applications. In chatting, a 1000 bytes/s limit is in most cases sufficient, while the same limit for even a modest web applications will make the application completely impossible to use.

It's beyond the scope of this document to define how HTTP clients or HTTP servers handle rosters internally. The following sections list suggestions on how these can be handled by different parties.

Since browsers are operated by end users, any friendship request received from the outside should be either shown to the user (if the browser also maintains an IM client), or automatically rejected.

On the other hand, when the browser wants to access an URL using the httpx scheme, an automatic friendship request to the corresponding JID should be done, if not already in the roster. It is assumed that by entering the URL, or using the URL of an application already displayed, this implies giving permission to add that JID as a friend to the roster of the browser.

A web server should have different security settings available. The following subsections list possible settings for different scenarios. Note that these settings only reflect roster handling and cannot be set per resource. However, the server can maintain a set of JIDs with different settings and restrict access to parts of the content hosted by the server per JID.

A public server should accept requests from anybody (reachable from the current JID). All friendship requests should be automatically accepted.

To avoid bloating the roster, friendship requests could be automatically unsubscribed once the HTTP session has ended.

All new friendship are shown (or queued) to an administrator for manual acceptance or rejection. Once accepted, the client can access the corresponding content. During the wait (which can be substantial), the client should display a message that the friendship request is sent and response is pending.

Automatic unsubscription of friendships should only be done on a much longer inactivity timeframe than the normal session timeout interval.

All new friendship requests are automatically rejected. Only already accepted friendships are allowed to make HTTP requests to the server.

All new friendship requests are delegated to a trusted third party, according to XEP 0324: Internet of Things - Provisioning. Friendship acceptance or rejection is then performed according to the response from the provisioning server(s).

Automatic friendship unsubscription can be made to avoid bloating the roster. However, the time interval for unsubscribing inactive users should be longer than the normal session timeout period, to avoid spamming any provisioning servers each time a client requests friendship.

The httpx URL scheme, as described above, must be registered as a provisional URI scheme according to BCP 35 BCP 35: New URI Schemes <http://tools.ietf.org/html/bcp35> . The registration procedure is specified in BCP 35, section 7.

Following is an URI Scheme Registration Template, as per BCP 35, section 7.4.

URI scheme name

httpx

Status

provisional

URI scheme syntax

The syntax used for the httpx scheme reuses the URI scheme syntax for the http scheme, as defined in RFC 2616:

Instead of using host and port to define the where the HTTP server resides, the httpx scheme uses a resource-less XMPP JID to define where the HTTP server resides, implying the use of HTTP over XMPP as defined in this document instead of HTTP over TCP:

Here, the host and port parts of normal HTTP URLs have been replaced by the resource-less JID of the HTTP Server, i.e. only the user name, the @ character and the domain. The / separator between the resource-less JID and the following abs_path, is part of abs_path.

URI scheme semantics

By creating a new scheme for HTTP over XMPP transport, and implementing support for it in web browsers, XML HTTP request objects and web servers, Web Applications previously requiring web hosting on the Internet will be able to be seamlessly hosted privately and securely behind firewalls instead, by simply switching from the http URL scheme to the httpx URL scheme in the calling application. All relative URL's within the application, including URL's sent to the XHR object (Ajax) will automatically be directed to use the HTTP over XMPP transport instead.

Encoding considerations

Encoding is fully described in the Encoding section of the HTTP over XMPP XEP document.

Applications/protocols that use this URI scheme name

This URI scheme is to be used in the same environments and by the same types of applications as the http URI scheme.

Interoperability considerations

Interoperability considerations is described in the Implementation Notes section of the HTTP over XMPP XEP document.

Security considerations

Security considerations is described in the Security considerations section of the HTTP over XMPP XEP document.

Contact

For further information, please contact Peter Waher:

Email: peter.waher@example.org
JabberID: peter.waher@jabber.org
URI: http://www.linkedin.com/in/peterwaher

Author/Change controller

For concerns regarding changes to the provisional registration, please contact Peter Waher:

Email: peter.waher@example.org
JabberID: peter.waher@jabber.org
URI: http://www.linkedin.com/in/peterwaher

References

Following is a short list of referenced documents:

  1. RFC 6120: Extensible Messaging and Presence Protocol (XMPP): Core
  2. RFC 2616: Hypertext Transfer Protocol -- HTTP/1.1
  3. HTTP over XMPP XEP: XMPP Extension Protocol: HTTP over XMPP

The protocol schema needs to be added to the list of XMPP protocol schemas.

Used for text responses that are not XML. Specifically used for XML-formatted responses. Short binary responses, base-64 encoded. Content is divided into chunks of binary base-64 encoded data. Used if content is generated dynamically and/or content size is not known. For streaming data the ibb:open or jingle:jingle transports must be used. For static data, such as files, sipub:sipub should be used. Content available through file transfer. Content returned through an in-band bytestream. Multi-media content returned through jingle. ]]>

Thanks to Peter Saint-Andre, Karin Forsell, Matthew A. Miller, Kevin Smith and Ralph Meijer for all valuable feedback.