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Entity Versioning A method by which rosters and disco items may be versioned so that servers will not need to send the entire list if it has not been modified, saving bandwidth and time during session initialization with minimal state being stored by the server and client. &LEGALNOTICE; xxxx ProtoXEP Standards Track Standards Council RFC 6120 RFC 6121 EV Sam Whited swhited@atlassian.com sam@samwhited.com Doug Keen dkeen@atlassian.com 0.0.1 2015-08-25 ssw

First draft

This problem of "downloading the world" (downloading the entire roster every time a session is initialized) was partially addressed by &xep0237; which was later merged into &rfc6121; ยง2.6. While this solved the problem for the roster, it didn't account for other entities (eg. disco items). Furthermore, roster versioning requires that the server maintain a great deal of state (roster items which should be pushed for each entity on reconnect, or monotonically increasing counters, etc.) which can be difficult to store or synchronize in a large, distributed system. This XEP defines a method by which the roster and entities other than the roster can be versioned and cached, and which is optimized for distributed systems with large enity lists (but works equally well on small, single server deployments).

Aggregate Token
A hash which represents the state of a list of entities, and changes if any of those entities changes.
Versioned Entity
Any abstract object which may be versioned (eg. rooms, users).
Version Token
A generally short, case sensitive string which represents an entity and changes if that entity changes.
  • A client on a mobile device where bandwidth and throughput are limited has a very large roster which cause connections to take an unacceptable amount of time. With entity versioning, connections after the first connection do not take as long, and use less bandwidth.
  • A client often wants to view the list of multi-user chat rooms available on a servers MUC service. However, the list is very long and takes a long time to download. After enabling entity versioning the client can fetch the list, and then poll for changes at a later date without re-requesting the entire list.
  • A client wishes to cache the features supported by servers of the contacts in their roster since their disco items is not likely to change often.
  • A server is running in an environment where storing multiple versions of each users roster may put too much pressure on the storage backend. After enabling entity versioning, they only have to store a small token per user and can calculate the diffs to send to the client afterwards.
  • A server maintains an out-of-band HTTP API for fetching information about MUC rooms to display on their web page. They wish to use a reverse proxy to cache API requests based on etags. Instead of attempting to check if the backend page has changed and generate etags, the room's entity version token is used as a weakly-validated ETag.

If a server supports entity versioning, it MUST inform the connecting client when returning stream features during the stream negotiation process. This is done by including a <ver/> element, qualified by the 'urn:xmpp:entityver:0' namespace. At the latest, this SHOULD be done when informing a client that resource binding is required. For example:

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The entity versioning stream feature is merely informative and therefore is never mandatory-to-negotiate.

Version tokens are short case-sensitive strings which are generated by the server. Their format is not defined in this spec, but a recommendation may be found in the Implementation Notes. Version tokens are akin to a weakly-validated etag for the entity in question.

Servers that implement this protocol must assign such a version token to each entity that is controlled by the server. The server MUST then update this version every time any mutable property of the entity changes (eg. when the subscription status of a user changes). The server MAY choose to update this token at any time (to force the clients to invalidate their cached representation fo the object). This version token MUST then be included with every object representation of that entity sent down in the stream. This is done by including a sub-node called "version" qualified by the entity versioning XML namespace defined in this document. Similarly, clients MAY also add version nodes for each version token they possess to the request for a list (not specifying a version token will force the server to send information on that entity to the client). If a server sends up a list of version tokens, the server MUST then check to see if those tokens correspond to any entity which it knows about, and not send down any entities with matching version tokens in the response.

For example, a roster request might look like:

25P2A7H8 VIZSVF0D 9ZFZXVP9 ]]>

Note that in this case there may be three roster items total (and the client only knows about two of them), or there may be two total roster items and the server is informing the client about a change to "bill@shakespeare.lit". Version tokens MUST also be present in roster pushes:

XWE4MUUP ]]>

A disco request for rooms (as defined in &xep0045;) might look like:

25P2A7H8 4OLGSVNY VIZSVF0D ]]>

In this example coven@chat.shakespeare.lit has been modified (eg. the room name might have been changed), but inverness@chat.shakespeare.lit has not changed, therefore no update is sent down.

Clients that implement this protocol SHOULD then cache the entity in question when a version token is received.

When a client syncs with the server and indicates that it has a version token in its cache that does not match any entity on the server (or when the server wants to remove an entity from the clients cache for any other reason), the server MUST reply with an empty <version/> node. When the client receives such an empty version node it SHOULD purge the entity from its cache. For example, the following exchange would trigger the removal of 'inverness@chat.shakespeare.lit' from the cached MUC list: 25P2A7H8 4OLGSVNY ]]>

If the client receives an indication that it should delete an item from a list by any other means (eg. via a roster push), it SHOULD remove the version token associated with that entity from its cache.

While the version token approach to caching does not require a great deal of state to be stored on the client or the server, it does require a lot more information to be sent by the client when requesting a list of entities. For a very large list which is not likely to have changed, it may be useful know in advance if the roster has changed or not (so that we can avoid sending the large request entirely). To do this, we can request an aggregate version token from the server. This aggregate token is calculated by constructing a string of comma separated "JID:version" pairs sorted in byte-wise order (because the JID:version pair is constructed before sorting, if two items in the list have the same JID they can still be sorted by the version token), and taking the MD5 hash of the constructed string. For example, if the server is calculating the aggregate version token for a roster, it might end up with the following string:

Which results in the aggregate token:

The actual request is an IQ sent to the server, or entity handling the versioned list which contains a query that specifies the namespace of the list we want to fetch. Eg. to fetch the aggregate token for the roster one would query the server with the type set to the `jabber:iq:roster` namespace:

0514fc90e6c7981b06bbb2173bb8ef03 ]]>

Similarly, to fetch the aggregate token for a list of MUC rooms, one would query the MUC component directly with the type set to the 'disco#items' namespace:

32151d1d01440d5536a7f106afd3f4d8 ]]>

Because aggregate tokens are OPTIONAL to implement, clients MUST fall back to a normal request if any error is returned in response to an aggregate token IQ.

If an aggregate token is requested for a list that may contain more than one type of entity (eg. MUC rooms and pubsub nodes that live on the same component), then the server MUST return the aggregate token constructed with the entire list (rooms and pubsub nodes).

Clients are also NOT REQUIRED to check aggregate tokens. However, clients MAY wish to check aggregate tokens before making a roster or MUC request when the cached roster or MUC list is very large. When to check aggregate tokens (if at all) is left up to the implementation.

Version tokens may not provide enough collision resistance across versioned entities (hereafter simply called "entities"), and may vary from server to server, and therefore they MUST NOT be used as an entity identifier.

Version tokens SHOULD always be considered opaque to the client (eg. even if the version token is a derivable and consistent hash on the server side, clients should not need to know how the server is calculating the token).

The author RECOMMENDS using 8 character (32-bit) random alphanumeric ASCII strings (eg. AABd7z9T) for version tokens.

If a server which supports this XEP provides an HTTP API which can be used to fetch information about entities (eg. for listing information about MUC rooms that a server provides on the providers web page), the entities version token MAY be used as a weakly validated ETag for any API requests for that entity.

Client-side caching of entity information across sessions (rather than holding them in memory only for the life of a session) could pose a privacy risk, especially on shared systems. Implementations SHOULD protect cached entity data with strong encryption or other appropriate means.

This document requires no interaction with &IANA;.

This specification defines the following XML namespace:

  • urn:xmpp:entityver:0

Upon advancement of this specification from a status of Experimental to a status of Draft, the ®ISTRAR; shall add the foregoing namespace to the registry located at &STREAMFEATURES;, as described in Section 4 of &xep0053;.

TODO

The original entity versioning proposal was engineered and written by HipChat's Doug Keen.