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<?xml version='1.0' encoding='UTF-8'?>
<!DOCTYPE xep SYSTEM 'xep.dtd' [
<!ENTITY % ents SYSTEM 'xep.ent'>
%ents;
]>
<?xml-stylesheet type='text/xsl' href='xep.xsl'?>
<xep>
<header>
<title>Character counting in message bodies</title>
<abstract>
This document describes how to correctly count characters in message bodies.
This is required when referencing a position in the body.
</abstract>
&LEGALNOTICE;
<number>0426</number>
<status>Experimental</status>
<type>Informational</type>
<sig>Standards</sig>
<dependencies/>
<supersedes/>
<supersededby/>
<shortname>charcount</shortname>
<author>
<firstname>Marvin</firstname>
<surname>Wissfeld</surname>
<email>xsf@larma.de</email>
<jid>jabber@larma.de</jid>
</author>
<revision>
<version>0.2.0</version>
<date>2020-01-02</date>
<initials>mw</initials>
<remark>Include feedback/clarifications from list.</remark>
</revision>
<revision>
<version>0.1.0</version>
<date>2019-12-26</date>
<initials>mb</initials>
<remark>Promote to Experimental as per Council decision.</remark>
</revision>
<revision>
<version>0.0.1</version>
<date>2019-12-15</date>
<initials>mw</initials>
<remark>Initial attempt to finalize the discussions.</remark>
</revision>
</header>
<section1 topic='Introduction' anchor='intro'>
<p>
Various use-cases require the possibility to reference a part of the message
body or a specific position in it. This was realized by providing offsets
from the beginning of the message (when referencing a region, those offsets
would define begin and end of a region). XEPs doing so include &xep0301;,
&xep0372; (and thereof derived &xep0385;) and &xep0394;.
</p>
<p>
For these use-cases, it is highly relevant to decide how to count "characters"
in a message body. While it at first sounds trivial, there are various ways
of doing so in modern font systems. The purpose of this XEP is to define how
characters shall be counted for the purpose of the aforementioned XEPs and
any future XEP relying on a similar feature.
</p>
</section1>
<section1 topic='Character counting' anchor='counting'>
<p>
When counting characters in a body, they shall be counted by their
<strong>number of Unicode code points</strong>. Message bodies must be used
as strings of the XML characters (as defined in §2.2 of &w3xml;). This means
that, i.e. no Unicode normalization may be performed before determining
offsets when receiving or after determining offsets when sending.
Any kind of further body processing shall be performed after counting (e.g.
<tt>/me·</tt><note>The middle dot is used to represent a space character
and is not meant to be taken verbatim.</note> as described in &xep0245; is
always counted as 4 characters without considering the sending user's name).
All references (as defined in §4.1 of &w3xml;) must be counted by their
referenced character(s) and not the reference characters (e.g. the encoded
<tt>&amp;amp;</tt> is counted as one decoded character <tt>&amp;</tt>).
</p>
<table caption='Example strings and their counted length'>
<tr>
<th>String</th>
<th>Grapheme cluster</th>
<th>UTF-8 bytes</th>
<th>UTF-16 units (2 bytes)</th>
<th>Code points</th>
</tr>
<tr>
<td>Hello, world!</td>
<td>13</td>
<td>13</td>
<td>13</td>
<td>13</td>
</tr>
<tr>
<td>You &amp; Me</td>
<td>8</td>
<td>8</td>
<td>8</td>
<td>8</td>
</tr>
<tr>
<td>こんにちは世界</td>
<td>7</td>
<td>21</td>
<td>7</td>
<td>7</td>
</tr>
<tr>
<td>🧛🏾 👨‍👨‍👦‍👦 🇺🇳</td>
<td>
5
<note>
There are spaces between the emojis. You may also perceive this as
more than 5 glyphs if your font or display engine does not support
the required Unicode version.
</note>
</td>
<td>43</td>
<td>21</td>
<td>13</td>
</tr>
</table>
<section2 topic='Illegal offsets' anchor='illegal-offsets'>
<p>
As grapheme clusters may consist of multiple code points, a code point
offset might be illegal if it points inside a grapheme cluster.
</p>
<p>
However, receiving entities SHOULD NOT consider illegal offsets invalid,
as different Unicode versions may have different understanding of what a
grapheme cluster is. Instead, receiving entities may choose one of the
following behaviors:
</p>
<ul>
<li>
Split the grapheme cluster into multiple graphemes. In most cases, this
is closest to the intended behavior. Many font display engines will do
this automatically as needed.
</li>
<li>
When the offset defines the end of a region, include the full grapheme
cluster in the region. Otherwise, take the offset as if it pointed to
the beginning of the grapheme cluster.
</li>
</ul>
</section2>
<section2 topic='Developer notes' anchor='developer-notes'>
<p>
Some programming languages include a string type that operates directly on
Unicode code points. If these types are used, offset numbers can be used
as-is in string operations. Popular examples of such programming languages
are Python and Haskell.
</p>
<p>
Other programming languages include a string type that operates on UTF-16
units. As can be seen in the table above, those match the number of code
points in many cases and thus are sometimes confused to be the same.
Popular examples of such programming languages are C#, Java and
JavaScript.
</p>
<p>
C/C++ includes a wide character and string type. Those behave differently
across platforms and as such should be used with care.
</p>
</section2>
</section1>
<section1 topic='Rationale' anchor='rationale'>
<p>
The most obvious way of counting characters is to count them how humans
would. This sounds easy when only having western scripts in mind but becomes
more complicated in other scripts and most importantly is not well-defined
across Unicode versions. New unicode versions regularly added new
possibilities to build grapheme clusters, including from existing code
points. To be forward compatible, counting grapheme clusters, graphemes,
glyphs or similar is thus not an option.
This leaves basically the two options of using the number of code units of
the encoded string or the number of code points.
</p>
<p>
The main advantage of using the code units would be that those are native to
many programming languages, easing the task for developers.
However programming languages do not share a common encoding for their
string type (C/C++ use UTF-8, C#/Java use UTF-16, Python 3 hides the
internal encoding from the developer and only presents it in code points),
so there is no best pick here.
If one was to choose an encoding, the best choice would be UTF-8, the native
encoding of XMPP. However this makes counting bytes a more complex task for
programming languages that use a different encoding like UTF-16, as strings
would need to be transcoded first.
</p>
<p>
Counting code points has the advantage that offset counts cannot point
inside a code point. This could happen when using code units of any encoding
that may use more than one unit to represent a code point (such as UTF-8 and
UTF-16).
If an offset count points inside a code point, that would be an invalid
offset, raising more uncertainty of the correct behavior in such cases. Most
notably the opportunity of splitting (as it exists for grapheme cluster) is
not an option in that case, because splitting a code point would not create
any usable output.
Counting code points is widely supported in programming languages and can
easily be implemented for encoded strings when not.
The &w3xml; standard also defines a character as a unicode code point, thus
counting code points is equivalent to counting XML characters.
</p>
</section1>
<section1 topic='Glossary' anchor='glossary'>
<p>
Unicode terminology used across this document, can be looked up in the
Unicode glossary at <link url='https://www.unicode.org/glossary/'>https://www.unicode.org/glossary/</link>.
</p>
</section1>
<section1 topic='IANA Considerations' anchor='iana'>
<p>This document requires no interaction with &IANA;. </p>
</section1>
<section1 topic='XMPP Registrar Considerations' anchor='registrar'>
<p>This document requires no interaction with &REGISTRAR;.</p>
</section1>
<section1 topic='Acknowledgements' anchor='acknowledgements'>
<p>
The author would like to thank Guus der Kinderen, Ralph Meijer, Jonas
Schäfer, Lance Stout and others that provided feedback.
</p>
</section1>
</xep>