<remark><p>Spelling, grammar, and clarification edits, including section clarifications recommended from public discussion. Interop with XEP-0308 message correction.</p></remark>
<p><strong>Real-time text is text transmitted instantly while it is being typed or created.</strong> The recipient can immediately read the sender's text as it is written, without waiting. Text can be used conversationally, similar to a telephone conversation, where one listens while the other is speaking. It eliminates waiting times found in messaging, and is favored by deaf and hard of hearing individuals who prefer text conversation. For a visual animation of real-time text, see <spanclass="ref"><strong><linkurl="http://www.realjabber.org">RealJabber.org</link></strong></span>
<note>RealJabber.org, the author's website covering this specification, including animation examples of what real time text looks like. <<linkurl="http://www.realjabber.org">http://www.realjabber.org</link>>.</note>.</p>
<li>For SIP, real-time text is sent using <spanclass="ref"><strong><linkurl="http://tools.ietf.org/html/rfc4103">IETF RFC 4103</link></strong></span><note>IETF RFC 4103: RTP Payload for Text Conversation. <<linkurl="http://tools.ietf.org/html/rfc4103">http://tools.ietf.org/html/rfc4103</link>>.</note> with <spanclass="ref"><strong><linkurl="http://www.itu.int/rec/T-REC-T.140">ITU-T T.140</link></strong></span><note>ITU-T T.140: Protocol for multimedia application text conversation. <<linkurl="http://www.itu.int/rec/T-REC-T.140">http://www.itu.int/rec/T-REC-T.140</link>>.</note> presentation coding.</li>
<li>Deployment of <spanclass="ref"><strong><linkurl="http://www.reach112.eu">Reach112</link></strong></span><note>Reach112: European emergency service with real-time text. <<linkurl="http://www.reach112.eu">http://www.reach112.eu</link>>.</note> in Europe, an accessible emergency service with real-time text.</li>
<p>Real-time text is suitable for smooth and rapid mainstream communication in text, as an all-inclusive technology to complement instant messaging. It can also allow immediate conversation in situations where speech cannot be used (e.g. quiet environments, privacy, deaf and hard of hearing). Real-time text is also beneficial in emergency situations, due to its immediacy. This document defines a specification for real-time text transmitted in-band over an XMPP network.</p>
<li>Support transmission of the original intervals between key presses, to preserve look-and-feel of typing independently of transmission intervals.</li>
<li>Allow XMPP to follow the <spanclass="ref"><strong><linkurl="http://www.itu.int/rec/T-REC-F.703">ITU-T Rec. F.703</link></strong></span><note>ITU-T Rec. F.703: Multimedia conversational services. <<linkurl="http://www.itu.int/rec/T-REC-F.703">http://www.itu.int/rec/T-REC-F.703</link>>.</note> Total Conversation accessibility standard for simultaneous voice, video, and real-time text.</li>
<li>Be a candidate technology for use with Next Generation 9-1-1 / 1-1-2 emergency services.</li>
<li>Be suitable for transcription services and (when coupled with voice at user's choice) for TTY/text telephone alternatives, relay services, and captioned telephone systems.</li>
<li>Be an accessible enhancement for mobile phone text messaging and mainstream instant messaging.</li>
<p><strong>real-time</strong>– A conversational latency of less than 1 second, as defined by <spanclass="ref"><strong><linkurl="http://www.itu.int/rec/T-REC-F.700">ITU-T Rec. F.700</link></strong></span><note>ITU-T Rec. F.700: Framework Recommendation for multimedia services <<linkurl="http://www.itu.int/rec/T-REC-F.700">http://www.itu.int/rec/T-REC-F.700</link>>.</note>, section 2.1.2.1.</p>
<p><strong>real-time text</strong>– Text transmitted in real-time while it is being typed or created.</p>
<p><strong>real-time message</strong>– Recipient's real-time view of the sender's message still being typed or created.</p>
<p>Real-time text is transmitted via an <rtt/> child element of a <message/> stanza. The <rtt/> element is transmitted at regular intervals by the sender client while a message is being composed, to allow the recipient to see the sender type the message, without waiting for the full message sent in a <body/> element.</p>
<p>This is a basic example of a <em><strong>real-time message</strong></em> "Hello, my Juliet!” transmitted live while it is being typed, before a final message delivery in a <body/> element (to remain <linkurl="#backwards_compatible">Backwards Compatible</link>):</p>
<p>The <rtt/> element contains a series of one or more child elements called <em><strong>action elements</strong></em> that represent <linkurl="#realtime_text_actions">Real-Time Text Actions</link> such as text being appended, inserted, or deleted. Example 1 illustrates only the <t/> action element, which appends text to the end of a message.</p>
<p>Transmission of the <rtt/> element occurs at a regular <linkurl="#transmission_interval">Transmission Interval</link> whenever the sender is actively composing a message. If there are no changes to the message since the last transmission, no transmission occurs.</p>
<p>There MUST NOT be more than one <rtt/> element per <message/> stanza.</p>
<p>The namespace of the <rtt/> element is “urn:xmpp:rtt:0”.</p>
<p>This REQUIRED attribute is a counter to maintain the integrity of real-time text. (The bounds of <strong>seq</strong> is 31-bits, the range of positive values of a signed integer.)</p>
<p>Senders MUST increment the <strong>seq</strong> attribute by 1 in each subsequent <rtt/> transmitted without an <linkurl="#event">event</link> attribute. When an <rtt/> element has an <linkurl="#event">event</link> attribute, senders MAY instead use any value as the new starting value for <strong>seq</strong>. A random starting <strong>seq</strong> value is RECOMMENDED for best integrity during <linkurl="#usage_with_multiuser_chat_and_simultaneous_logins">Usage with Multi-User Chat and Simultaneous Logins</link>. Senders MAY limit the size of the new starting <strong>seq</strong> value, to keep <rtt/> compact while allowing plenty of incrementing room without overflow.</p>
<p>Recipients MUST monitor the <strong>seq</strong> value to verify the integrity of real-time text. See <linkurl="#keeping_realtime_text_synchronized">Keeping Real-Time Text Synchronized</link>.</p>
<p>This attribute signals events for real-time text, such as the start of a new real-time message. The <strong>event</strong> attribute MAY be omitted from the <rtt/> element during regular real-time text transmission. Recipients MUST ignore <rtt/> containing unsupported <strong>event</strong> values.</p>
<table>
<tr>
<th>event</th>
<th>Description</th>
<th>Sender Support</th>
<th>Recipient Support</th>
</tr>
<tr>
<td>new</td>
<td>Begin a new real-time message.</td>
<td><strong>REQUIRED</strong></td>
<td><strong>REQUIRED</strong></td>
</tr>
<tr>
<td>reset</td>
<td>Reset the current real-time message.</td>
<td><strong>RECOMMENDED</strong></td>
<td><strong>REQUIRED</strong></td>
</tr>
<tr>
<td>init</td>
<td>Initiate a real-time text session.</td>
<td>OPTIONAL</td>
<td>OPTIONAL</td>
</tr>
<tr>
<td>cancel</td>
<td>End a real-time text session.</td>
<td>OPTIONAL</td>
<td>OPTIONAL</td>
</tr>
</table>
<p><strong>event='new'</strong><br/>
Senders MUST use this value when transmitting the first <rtt/> element containing <linkurl="#action_elements">Action Elements</link> (i.e. the first character(s) of a new message). Recipient clients MUST initialize a new real-time message for display, and then process action elements within the <rtt/> element. If a real-time message already exists in the same chat session, its content MUST be replaced (i.e. cleared prior to processing action elements). Senders MAY send subsequent <rtt/> elements that do not contain an <strong>event</strong> attribute.</p>
<p><strong>event='reset'</strong><br/>
Recipients MUST treat <strong>'reset'</strong> the same as <strong>'new'</strong>. Senders MUST use <strong>'new'</strong> only when the sender has started composing a new message, and use '<strong>reset'</strong> when re-transmitting a real-time message. See <linkurl="#message_reset">Message Reset</link>, used for <linkurl="#keeping_realtime_text_synchronized">Keeping Real-Time Text Synchronized</link> and <linkurl="#basic_realtime_text">Basic Real-Time Text</link>.</p>
<p><strong>event='init'</strong><br/>
Clients MAY use this value to signal the other end that real-time text is being activated. If used, this <rtt/> element MUST be empty with no action elements. See <linkurl="#activating_and_deactivating_realtime_text">Activating and Deactivating Real-Time Text</link>.</p>
<p><strong>event='cancel'</strong><br/>
Clients MAY use this value to signal the other end to stop transmitting real-time text. If used, this <rtt/> element MUST be empty with no action elements. Recipients SHOULD discontinue sending back <rtt/> elements for the remainder of the same chat session (or unless <strong>'init'</strong> is used again). See <linkurl="#activating_and_deactivating_realtime_text">Activating and Deactivating Real-Time Text</link>.</p>
<p>This OPTIONAL attribute is used only if &xep0308; (XEP-0308) is implemented. Sender clients MAY use this attribute to allow recipient clients to have improved presentation of real-time text during message correction (e.g. shown as in-place editing of previous message).</p>
<p>This <strong>id</strong> attribute refers to the <message/> stanza containing the <body/> that is being edited (See 'Business Rules' in XEP-0308). If used at all, then <strong>id</strong> MUST be included in all <rtt/> elements transmitted during message correction of the previous message. When switching messages being edited (i.e. editing the current message versus editing the previous message), the first <rtt/> element MUST contain an <linkurl="#event">event</link> attribute value, such as 'reset' (See <linkurl="#message_reset">Message Reset</link>).</p>
<p>The real-time message is considered complete upon receipt of a <body/> element in a message stanza. The delivered message in the <body/> element is displayed instead of the real-time message. In the ideal case, the message from <body/> is redundant since this delivered message is identical to the final contents of the real-time message.</p>
<p>Senders MUST include an <linkurl="#event">event</link> attribute in the next <rtt/> element that is transmitted after a message stanza containing a <body/> element.</p>
<p>The real-time text standard simply provides early delivery of text before the <body/> element. The <body/> element continues to follow the &xmppcore; specification. In particular, XMPP implementations need to ignore XML elements they do not understand. Clients, that do not support real-time text, will continue to behave normally, displaying complete lines of messages as they are delivered.</p>
<p>For the best balance between interoperability and usability, the default transmission interval of <rtt/> elements for a continuously-changing message SHOULD be approximately <strong>0.7 second</strong>. This interval meets ITU-T Rec. F.700 for real-time conversation. If a different transmission interval needs to be used, the interval SHOULD be <strong>between 0.3 second and 1 second</strong>.</p>
<p>A longer interval will lead to a less optimal user experience. Conversely, a much shorter interval may more frequently trigger throttling or flooding protection algorithms in public XMPP servers, leading to dropped <message/> elements and/or <linkurl="#congestion_considerations">Congestion Considerations</link>.</p>
<p>To provide fluid real-time text, one or more of the following methods can be used:</p>
<li><linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link> for natural typing display, independently of the transmission interval.</li>
<li>Use of <linkurl="#time_critical_and_low_latency_methods">Time Critical and Low Latency Methods</link>, for real-time captioning/transcription.</li>
<li>For other options or reduced-precision options, see <linkurl="#lowbandwidth_and_lowprecision_text_smoothing">Low-Bandwidth and Low-Precision Text Smoothing</link>.</li>
<p>The <rtt/> element MAY contain one or more <em><strong>action elements</strong></em> representing real-time text operations, including text being appended, inserted, or deleted.</p>
<p>Many chat clients allow a sender to edit their message before sending (via a Send button, or pressing Enter). The inclusion of real-time text functionality, in existing client software, needs to preserve the sender's existing expectation of being able to edit their messages. In a chat session with real-time text, the recipient can watch the sender compose and edit their message before it is delivered.</p>
<p>This is a short summary of action elements that operate on a real-time message. For detailed information, see <linkurl="#list_of_action_elements">List of Action Elements</link>.</p>
<li><p>The <em><strong>n</strong></em> attribute is a length value.<br/>
If <em><strong>n</strong></em> is omitted, the default value of <em><strong>n</strong></em> MUST be 1.</p></li>
<li><p>The <em><strong>p</strong></em> attribute is an absolute position value, as a 0-based index (0 represents beginning of message).<br/>
If <em><strong>p</strong></em> is omitted, the default value of <em><strong>p</strong></em> MUST be the current message length (<em><strong>p</strong></em> defaults to end of message).</p></li>
<li><p>For text modifications, length and position (<em><strong>n</strong></em> and <em><strong>p</strong></em>) is based on <linkurl="#unicode_character_counting">Unicode Character Counting</link>.<br/>
Also see <linkurl="#accurate_processing_of_action_elements">Accurate Processing of Action Elements</link>.</p></li>
<li><p>Senders MUST NOT use negative values for any attribute, nor use <em><strong>p</strong></em> values beyond the current message length. However, recipients receiving such values MUST clip negative values to 0, and clip excessively high <em><strong>p</strong></em> values to the current length of the real-time message. Modifications only occur within the boundaries of the current real-time message, and not in other delivered messages.</p></li>
<p>Recipients MUST be able to process all <t/>, <e/> and <d/> action elements for incoming <rtt/> transmissions, even if senders do not use all of these for outgoing <rtt/> transmissions (e.g. <linkurl="#basic_realtime_text">Basic Real-Time Text</link>). Support for <w/> is RECOMMENDED for both senders and recipients, in order to accommodate <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>. Recipients MUST ignore unexpected or unsupported elements within <rtt/>, while continuing to process subsequent action elements (Compatibility is ensured via <linkurl="#namespace_versioning">Namespace Versioning</link>). Action elements are immediate child elements of the <rtt/> element, and are never nested. See examples in <linkurl="#use_cases">Use Cases</link>.</p>
<em>Note: Text can be any</em><em>subset of text allowed in the <body/> element of a <message/>. If <t/> is empty, no text modification takes place.</em></p>
<p>Allow the transmission of intervals, between real-time text actions, to support the pauses between key presses. See <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>.</p>
<p>Wait <em><strong>n</strong></em> thousandths of a second before processing the next action element. This pause MAY be approximate, and not necessarily be of millisecond precision. The <em><strong>n</strong></em> value SHOULD NOT exceed the <linkurl="#transmission_interval">Transmission Interval</link>. Also, if a <linkurl="#body_element">Body Element</link> arrives, pauses SHOULD be interrupted to prevent a delay in message delivery.</p>
<section3topic="Accurate Processing of Action Elements"anchor="accurate_processing_of_action_elements">
<p>Real-time text is generated based on text normally allowed to be transmitted within the <body/> element.</p>
<p>Incorrectly generated action elements may lead to inconsistencies between the sender and recipient during real-time editing. The Unicode characters of the real-time text needs to make it transparently from the sender to the recipient, without further Unicode character modifications. This is the chain between the sender's creation of real-time text, to the recipient's processing of real-time text. Transparent transmission of Unicode characters is possible with sender pre-processing, as long as the transmission from the sender to the recipient remains standards-compliant, including compliant XML processors and compliant XMPP servers.</p>
<p>Any inconsistencies that occur during real-time message editing (i.e. non-compliant XMPP server that modifies messages) will recover during the next <linkurl="#message_reset">Message Reset</link>, and also via <linkurl="#basic_realtime_text">Basic Real-Time Text</link>.</p>
<section4topic="Guidelines for Senders"anchor="guidelines_for_senders">
<p>Senders MUST generate real-time text based on the plain text version of the sender's message with all processing already completed. Processing include Unicode normalization, conversion of emoticons graphics to text, removal of illegal characters, line-break conversion, and all other Unicode character modifications. This is done concurrently to the displayed version of the same message (which may continue to have formatting, emoticon graphics, &xep0071;, etc.).</p>
<p>For the purpose of calculating <em><strong>n</strong></em> and <em><strong>p</strong></em> values, line breaks MUST be treated as a single character, if line breaks are used within real-time text. Conversion of line breaks into a single LINE FEED U+000A is REQUIRED for XML processors, according to section 2.11 of <spanclass="ref"><strong><linkurl="http://www.w3.org/TR/xml/">XML</link></strong></span><note>XML: Extensible Markup Language 1.0 (Fifth Edition). <<linkurl="http://www.w3.org/TR/xml/">http://www.w3.org/TR/xml/</link>>.</note>.</p>
<section4topic="Guidelines for Recipients"anchor="guidelines_for_recipients">
<p>For recipients, <em><strong>p</strong></em> and <em><strong>n</strong></em> are calculated relative to real-time text obtained from a compliant XML processor, before any further Unicode character modifications. Recipients MUST NOT do Unicode normalization (or any other code point modifications) on their copy of the real-time message. This is to allow accurate processing of subsequent action elements (For display purposes, the recipient client can separately process/normalize a copy of the same real-time message text).</p>
<p>Note that <linkurl="#element_t_insert_text">Element <t/>– Insert Text</link> is allowed to contain any subset sequence of Unicode characters from the real-time message. This may result in certain situations where the text transmitted in <t/> elements is allowed to be temporarily an incorrectly-formed Unicode string (e.g. incompletely formed glyphs, non-spacing characters, orphaned diacritic character, standalone control character including direction-change character for bidirectional Unicode) but becomes correct when inserted into the middle of the recipient's real-time message, and consequently passes recipient validation/normalization with no character modifications. Note that a compliant XML processor does not modify or fix Unicode errors caused by taking only a subset of characters from correctly-formed Unicode text. One alternative way for implementers to visualize this, is to visualize the Unicode text as an array of individual code points, and treat the <em><strong>p</strong></em> and <em><strong>n</strong></em> values accordingly.</p>
<section4topic="Unicode Character Counting"anchor="unicode_character_counting">
<p>For platform-independent interoperability, calculations of length and position values (<em><strong>p</strong></em> and <em><strong>n</strong></em>) MUST be based on Unicode code points. A single UTF-8 encoded character equals one code point. However, many platforms use different internal encodings (i.e. string formats) that is different from the transmission encoding (UTF-8). Consider these factors:</p>
<li><p>Multiple Unicode code points (e.g. combining marks) may combine into one displayable character.<br/>
<em>Action elements operate on individual Unicode code points, not on displayable characters.</em></p></li>
<li><p>Unicode code points for characters U+10000 through U+10FFFF are represented as a surrogate pair in some Unicode encodings (e.g. UTF-16).<br/>
<em>Action elements operate on individual Unicode code points, not on the separate components of a surrogate pair.</em></p></li>
<li><p>Some Unicode encodings use a variable number of bytes per Unicode code point (e.g. UTF-8).<br/><em>Action elements operate on individual Unicode code points, not on individual bytes.</em></p></li>
<p>Incorrectly calculated length and position values (<em><strong>p</strong></em> and <em><strong>n</strong></em>) can result in inconsistencies in the real-time message, such as scrambled text. If this happens, this situation can recover during the <linkurl="#message_reset">Message Reset</link>.</p>
<p>Length and position values (<em><strong>p</strong></em> and <em><strong>n</strong></em>) are relative to the internal Unicode text of the real-time message, independently of the directionality of actual displayed text. As a result, any valid Unicode text direction can be used with real-time text (right-to-left, left-to-right, and bidirectional).</p>
<section2topic="Keeping Real-Time Text Synchronized"anchor="keeping_realtime_text_synchronized">
<p>In a chat session, it is important that real-time text stays identical on both the sender and recipient ends. The loss of a single <rtt/> transmission could represent missing text or missing edits. Also, recipients can connect after the sender has already started composing a message. Recovery of in-progress real-time message via <linkurl="#message_reset">Message Reset</link> is useful in several situations:</p>
<p>Recipients MUST keep track of separate real-time messages per sender, including maintaining independent <linkurl="#seq">seq</link> values. Recipients MAY also use additional methods to distinguish <linkurl="#simultaneous_logins">Simultaneous Logins</link>, including using the full JID and/or <thread/>. </p>
<p>Loss of sync occurs if the <linkurl="#seq">seq</link> attribute does not increment as expected when <linkurl="#staying_in_sync">Staying In Sync</link>. In this case:</p>
<ul>
<li>Recipients MUST freeze the current real-time message; and</li>
<li>Recipients MUST ignore action elements within the current and subsequent <rtt/> elements; and</li>
<li>An indication can be used to show the loss of sync (e.g. color coding, modified chat state message).</li>
</ul>
<p>Recovery occurs when the recipient receives the following:</p>
<ul>
<li>A <body/> element. The <linkurl="#body_element">Body Element</link> supersedes the real-time message.</li>
<li>An <rtt/> element containing an <linkurl="#event">event</link> attribute (e.g. new message, or <linkurl="#message_reset">Message Reset</link>).</li>
<p>A message reset is a retransmission of the sender's partially composed text. The recipient can redisplay the real-time message as a result. It allows real-time text conversation to resume quickly, without waiting for senders to start a new message.</p>
<p>Retransmission SHOULD be done at an average interval of 10 seconds during active typing or composing. This interval is frequent enough to minimize user waiting time, while being infrequent enough to reduce bandwidth overhead. This interval MAY vary in order to reduce average bandwidth requirements for minor message changes and/or for long messages. For quicker recovery, senders MAY adjust the timing of the message retransmissions to occur right after any of the following additional events: </p>
<li>When the recipient starts sending messages from a different full JID (e.g. switched systems);</li>
<li>When the recipient sends a presence update (e.g. from offline to online);</li>
<li><p>When the sender resumes composing after an extended pause (e.g. recovery from <linkurl="#stale_messages">Stale Messages</link> handling);</p></li>
<li><p>When the conversation is unlocked (e.g. section 5.1 of &xmppim;);</p></li>
<p>A message reset is done using the <rtt/> attribute <linkurl="#event">event</link> value of <strong>'reset'</strong> (see <linkurl="#rtt_attributes">RTT Attributes</link>).</p>
<p>Note: That there are no restrictions on using multiple <linkurl="#action_elements">Action Elements</link> during a message reset. (e.g. typing or backspacing occurring at the end of a retransmitted message.)</p>
<p>If a client supports this real-time text protocol, it MUST advertise that fact in its responses to &xep0030; information requests ("disco#info") by returning a feature of <strong>urn:xmpp:rtt:0</strong></p>
<p>In order for an application to determine whether an entity supports this protocol, where possible it SHOULD use the dynamic, presence-based profile of service discovery defined in &xep0115;. However, if an application has not received entity capabilities information from an entity, it SHOULD use explicit service discovery instead.</p>
<p>See <linkurl="#activating_and_deactivating_realtime_text">Activating and Deactivating Real-Time Text</link> for more information, including implicit discovery.</p>
<p>If a long <linkurl="#transmission_interval">Transmission Interval</link> is used without <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>, then incoming text will appear in intermittent bursts if the display of text is not smoothed. This hurts user experience of real-time text.</p>
<p>For high quality presentation of real-time text, the original look-and-feel of typing can be preserved independently of the transmission interval. This is achieved using <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link> between other <linkurl="#action_elements">Action Elements</link>. Sender clients can transmit the length of pauses between key presses, and send multiple key presses in a single <message/> stanza. Recipient clients that process <w/> elements are able to display the sender's typing smoothly, without sudden bursts of text. See <linkurl="#examples_of_key_press_intervals">Examples of Key Press Intervals</link>.</p>
<p>When key press intervals are preserved at high precision, all subtleties of typing are preserved, including the 'mood' (calm typing versus panicked or emphatic typing, etc.). Much as VoIP allows accurate packet transmission of sound, this spec allows accurate packet transmission of original typing look-and-feel. This enables the real-time feel of typing over virtually any network connection, without requiring frequent transmission intervals. Look and feel of typing is also preserved over variable latency connections including &xep0206;, mobile phone, satellite and long international connections with heavy packet-bursting tendencies.</p>
<section3topic="Time Critical and Low Latency Methods"anchor="time_critical_and_low_latency_methods">
<p>There are specialized situations such as live transcriptions and captioning (e.g. transcription service, closed captioning provider, captioned telephone, Communication Access Realtime Translation (CART), relay services) that demands low latency transmission. Such systems typically use voice recognition and/or stenotype machines, which output text in word bursts rather than a character at a time. It is acceptable for senders with bursty output to immediately transmit word bursts of text without buffering. This eliminates any lag caused by the <linkurl="#transmission_interval">Transmission Interval</link>. It is not necessary to transmit <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link> for real-time transcription.</p>
<section3topic="Low-Bandwidth and Low-Precision Text Smoothing"anchor="lowbandwidth_and_lowprecision_text_smoothing">
<p>Some software platforms (e.g. JavaScript, BOSH, mobile devices) may have low-precision timers that impact <linkurl="#transmission_interval">Transmission Interval</link> and/or <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>. Clients can optimize for bandwidth, performance and/or screen repaints by eliminating, merging, or ignoring <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link> selectively, especially those containing shorter intervals. In addition, it is acceptable for the transmission interval of <rtt/> to vary, either intentionally for optimizations, or due to precision limitation. &xep0138; can also be used.</p>
<p>Clients can choose to implement alternate text-smoothing methods, such as adaptive-rate character-at-a-time output, and/or word buffering for incoming real-time text. Word buffering prevents most typing mistakes from being displayed, which can be a useful mode of operation for certain recipients who may dislike watching the sender's typing mistakes.</p>
<p>Implementers can choose a preferred activation method for real-time text. For example, clients in the assistive market can choose to do immediate activation of real-time text. Popular mainstream clients might do user-initiated activation/confirmation of real-time text. The confirmation process could be similar to common activation methods used for audio/video. It is also beneficial for senders and recipients to easily synchronize the enabling/disabling of real-time text.</p>
<p>If <linkurl="#determining_support">Determining Support</link> allows, then it is not necessary for senders or recipients to transmit <rtt event='init'/> first, as any incoming <linkurl="#rtt_element">RTT Element</link> (other than <rtt event='cancel'/>) signals the start of incoming real time text. However, it allows signaling of activation before the sender begins typing.</p>
<p>In the absence of <linkurl="#determining_support">Determining Support</link>, sender clients can send a single <rtt event='init'/> element to attempt to activate real-time text. It is inappropriate for sender clients to send any further <rtt/> elements unless support is confirmed by discovery, or when the recipient client responds with incoming <rtt/> elements during the same chat session.</p>
<p>It can be acceptable for software to display incoming real-time text without activating outgoing real-time text. Displaying incoming real-time text while waiting for user confirmation, can be educational to users unfamiliar with real-time text. Care needs to be taken to prevent this situation from becoming confusing to the user. Implementers can add other additional behaviors that are appropriate, such as an introductory note upon first activation, for <linkurl="#privacy">Privacy</link> considerations.</p>
<p>Sending an <rtt event='cancel'/> is useful in situations where the user closes a chat window, and ends the chat session. It is useful when the user wants to deactivate real-time text, while still continuing the chat session. After deactivation, either party may reactivate real-time text again in accordance to <linkurl="#activation_methods">Activation Methods</link>.</p>
<p>Recipient clients might choose to display a cursor (or caret) within incoming real-time messages. This enhances usability of real-time text further, since it becomes easier for a recipient to observe the sender's real-time message edits.</p>
<p>If a remote cursor is not used, then clients can simply ignore calculating a cursor position and skip this section. All action elements only have absolute positioning, and positioning does not depend on previous action elements, so clients do not need to remember the previous cursor position.</p>
<p>When <t/>, <e/>, or <d/> action elements are processed in incoming real-time text, the beginning value for the cursor position calculation is the absolute position value of the <em><strong>p</strong></em> attribute, according to <linkurl="#summary_of_attribute_values">Summary of Attribute Values</link>. The recipient can calculate the cursor position as follows:</p>
<li><p>After <linkurl="#element_t_insert_text">Element <t/>– Insert Text</link>, the cursor position is the <em><strong>p</strong></em> attribute plus the length of the text being inserted. The cursor position is put at the end of inserted text.<br/>
<em>This is the normal forward cursor movement during text insertion.</em></p></li>
<li><p>After <linkurl="#element_e_backspace">Element <e/>– Backspace</link>, the cursor position is the <em><strong>p</strong></em> attribute minus the <em><strong>n</strong></em> attribute.<br/>
<em>This is the normal backwards cursor movement to a Backspace key.</em></p></li>
<li><p>After <linkurl="#element_d_forward_delete">Element <d/>– Forward Delete</link>, the cursor position is the <em><strong>p</strong></em> attribute, unaffected by the <em><strong>n</strong></em> attribute.<br/>
<li><p>After an empty <linkurl="#element_t_insert_text">Element <t/>– Insert Text</link> (in the format of <strong><t p='#'/></strong> with no text to insert), the cursor position is the <strong>p</strong> attribute, and no text modification is done.<br/>
<em>This allows cursor response to arrow keys and/or mouse repositioning the cursor.</em></p></li>
<p>The remote cursor needs to be clearly distinguishable from the sender's real local cursor. One example is to use a non-blinking cursor, easily emulated with a Unicode character or the vertical bar character '|'.</p>
<p>It is acceptable for the sender to transmit <linkurl="#element_t_insert_text">Element <t/>– Insert Text</link> as empty elements (with the cursor position in the <em><strong>p</strong></em> attribute) whenever the cursor position is changing without any text modifications (i.e. via arrow keys or mouse). This allows recipients supporting a remote cursor, to show the cursor movements. These extra elements are ignored by recipients that do not support a remote cursor.</p>
<p>This section lists several possible methods of generating real-time text for transmission. For most situations, the preferred methodology is <linkurl="#monitoring_message_changes_instead_of_key_presses">Monitoring Message Changes Instead Of Key Presses</link>.</p>
<section3topic="Monitoring Message Changes Instead Of Key Presses"anchor="monitoring_message_changes_instead_of_key_presses">
<p>Experience has found that the most reliable method for generating real-time text, is to monitor for <strong>text changes</strong> to the sender’s message entry field, instead of key press events. Text change events have the following advantages:</p>
<ul>
<li>It captures all typing, including edits and deletes.</li>
<li>It captures copy & paste operations, as well as edits made via a pointing device.</li>
<li>It captures all automatic text changes (e.g. spell checker, auto-correct, macros, transcription, assistive devices).</li>
<li>It makes no assumptions about different keyboards or input method editors (e.g. Chinese).</li>
<li>Text change events are more portable across platforms, including on mobile phones.</li>
</ul>
<p>During a text change event, the sender’s current message text can be compared to the old message text (from before the text change event). In order to calculate what text changes took place, the first changed character and the last changed character is determined. From this, it is possible to generate <linkurl="#action_elements">Action Elements</link> for any text insertion and deletions. In addition, if <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link> is supported, then <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link> records the time elapsed between text change events.</p>
<p>Sender software can do the following:</p>
<ol>
<li><p>Monitor for text changes in the sender’s message. Whenever a text change event occurs, compute action elements and append these action elements to a buffer. This is equivalent to recording a small sequence of typing.</p></li>
<li><p>During every <linkurl="#transmission_interval">Transmission Interval</link>, all buffered action elements are transmitted in <rtt/> element in a <message/> stanza. This is equivalent to transmitting a small sequence of typing at a time.</p></li>
<li><p>If there are no message changes occurring, no unnecessary transmission takes place.</p></li>
<p>Real-time text can be generated via monitoring key presses. However, this does not have the advantages of <linkurl="#monitoring_message_changes_instead_of_key_presses">Monitoring Message Changes Instead Of Key Presses</link>. Care needs be taken with automatic changes to the message, generated by means other than key presses. This includes spell check auto-correct, copy and pastes, transcription, input method editors, and multiple key presses required to compose a character (i.e. accents). Key press events do not capture these text changes, and this can cause real-time text to go out of sync between the sender and the recipient.</p>
<p>Sender clients may choose to implement <linkurl="#message_reset">Message Reset</link> as the only method of transmitting changes to real-time message. The entire message is simply retransmitted every <linkurl="#transmission_interval">Transmission Interval</link> whenever there are any text changes. The below is a transmission of the real-time message “<strong>Hello there!</strong>” at regular intervals while the sender is typing.</p>
<p>The advantage is very simple implementation. However, disadvantages include the lack of <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>, and extra bandwidth consumption that can occur with longer messages, unless stream compression is used.</p>
<p>The use of <linkurl="#element_t_insert_text">Element <t/>– Insert Text</link> without any attributes, simply appends text to the end of a message, while the use of <linkurl="#element_e_backspace">Element <e/>– Backspace</link> without any attributes, simply erases text from the end of the message. These simple action elements are useful if mid-message editing capabilities are not used (e.g. simple transcription, news tickers, relay services, captioned telephone).</p>
<p>If editing is needed in the middle of a message, without adding sender support for other <linkurl="#action_elements">Action Elements</link>, the use of <linkurl="#message_reset">Message Reset</link> supports situations where mid-message editing takes place. In this situation, the disadvantages include the lack of <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>, and extra bandwidth consumption that can occur with longer messages, unless stream compression is used.</p>
<p>In order to allow <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link> in incoming real-time text, recipient clients can do the following:</p>
<ol>
<li><p>Upon receiving <linkurl="#action_elements">Action Elements</link> in incoming <rtt/> elements, they are added to a queue in the order they are received. This provides immunity to variable network conditions, since the queueing action smooth out the latency fluctuations of incoming transmission.</p></li>
<li><p>The recipient client processes action elements in the queue in sequential order, including pauses from <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link>. This is equivalent to playing back the sender's original typing.</p></li>
<li><p>Upon receiving a <linkurl="#body_element">Body Element</link> indicating a completed message, the full message text from <body/> can be displayed immediately in place of the real-time message, and unprocessed action elements can be cleared from the queue. This ensures final message delivery is not delayed by late processing of action elements.</p></li>
</ol>
<p>In processing <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link>, excess lag in incoming real-time text might occur if multiple delayed <rtt/> elements suddenly get delivered (e.g. congestion, intermittent wireless reception). Recipients can avoid excess lag by monitoring the queue for excess <w/> action elements (e.g. unprocessed <w/> elements from two <rtt/> elements ago) and then ignoring or shortening the intervals in <w/> elements. This allows lagged real-time text to "catch up" more quickly. In addition, it is best to process <w/> elements using non-blocking programming techniques.</p>
<p><linkname="_Hlk168620696"></link>There are other special basic considerations for real-time message transmissions that need to be considered by implementers.</p>
<p>A large sequence of action elements can result in an <rtt/> larger than the size of a message <body/>. This can occur normally during fast typing when <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link> during small messages. However, if the <rtt/> element becomes unusually huge (e.g. macros, multiple copy and pastes, leading to an <rtt/> exceeding one kilobyte) a <linkurl="#message_reset">Message Reset</link> can instead be used, in order to save bandwidth. (Stream compression is another approach.)</p>
<p>Clients can limit the length of the text input for the sender's message, in order to keep the size of <message/> stanzas reasonable, including during <linkurl="#message_reset">Message Reset</link>. Also, large <rtt/> elements may occur in situations such as large copy and pastes. To keep message stanza sizes reasonable, <rtt/> can be transmitted in a separate <message/> than the one containing <body/>.</p>
<p>For specialized clients that send continuous real-time text (e.g. news ticker, captioning, transcription, TTY gateway), a <linkurl="#body_element">Body Element</link> can be automatically sent when messages reach a certain length. This allows continuous real-time text without real-time messages becoming excessively large.</p>
<p>Real-time text can be used in conjunction with XEP-0085 &xep0085;. These are simple guidelines for <message/> stanzas that include an <rtt/> element:</p>
<p>The in-band nature of this real-time text standard allows one-to-many situations. Thus, real-time text is appropriate for use with &xep0045; (MUC), as well as concurrent simultaneous logins.</p>
<p>For simplicity, clients can implement real-time text only for one-on-one chat, and not for MUC. However, it can be appropriate to support <rtt/> elements in MUC, even if not all participants support real-time text. Participants that enable real-time text during group chat need to keep track of multiple concurrent real-time messages on a per-participant basis. Participants, with real-time text, will see real-time text coming from each participant that has real-time text enabled. Participants that turn off real-time text for themselves, can simply ignore incoming <rtt/> and not transmit outgoing <rtt/>. Participant clients without real-time text (whether unsupported or turned off) will simply see group chat function normally on a line-by-line basis, since it is <linkurl="#backwards_compatible">Backwards Compatible</link>. For the same participant logged in multiple times in the same room, see <linkurl="#simultaneous_logins">Simultaneous Logins</link>. Participant clients in MUC receiving an <rtt <linkurl="#event">event</link>=’cancel’/> should not automatically turn off outgoing real-time text (otherwise, one participant could deny real-time text between other willing participants). To minimize on-screen clutter of multiple idle real-time messages, clients can hide idle messages, clear old <linkurl="#stale_messages">Stale Messages</link>, and/or prioritize the display of the most useful real-time messages. Prominent visibility of real-time text can be assigned to recent typists and/or moderators (e.g. classroom teacher, convention speaker). In situations of simultaneous typing by a large number of participants, see <linkurl="#congestion_considerations">Congestion Considerations</link>.</p>
<p>In simultaneous login situations, transmitting of <rtt/> works in one-to-many situations without any special software support. For many-to-one situations where there is incoming <rtt/> from more than one simultaneous login, <linkurl="#keeping_realtime_text_synchronized">Keeping Real-Time Text Synchronized</link> will pause the real-time message upon conflicting <rtt/>, and resume during the next <linkurl="#message_reset">Message Reset</link>, presumably from the active login. This provides a seamless system-switching experience. A good implementation of <linkurl="#message_reset">Message Reset</link> will improve user experience, regardless of whether or not the client follows Best Practices For Resource Locking (XEP-0296). Clients can choose to distinguish the <rtt/> streams (via full JID and/or via <thread/>) and keep multiple concurrent real-time messages similar in manner to <linkurl="#multiuser_chat">Multi-User Chat</link>, with the <linkurl="#stale_messages">Stale Messages</link> being timed-out.</p>
<p>There are situations where senders pause typing indefinitely. This can result in recipients displaying a real-time message for an extended time period. It may also be a screen clutter concern during <linkurl="#multiuser_chat">Multi-User Chat</link>. In addition, it may be a resource-consumption concern, as part of <linkurl="#congestion_considerations">Congestion Considerations</link>.</p>
<p>It is acceptable for recipients to clear (and/or save) incoming real-time messages that have been idle for an extended time period. There is no specific time-out period defined by this specification. For <linkurl="#multiuser_chat">Multi-User Chat</link>, the time-out period might be shorter because of the need to reduce screen clutter. For normal chat sessions, the time-out period might need to be longer to allow reasonable interruptions (i.e. sender pausing during a long phone call).</p>
<p>Senders that resume composing a message (i.e. continues a partially-composed message hours later) can transmit a <linkurl="#message_reset">Message Reset</link>, which allows recipients to redisplay the real-time message.</p>
<p>With real-time text, frequent screen updates can occur. Screen updates are a potential performance bottleneck, since fast typists type many key presses per second. Optimizing screen updates becomes especially important for slower platforms. Real-time messages need to be displayed efficiently in a flicker-free manner. The real-time message might be implemented as a separate window or separate display element.</p>
<p>Battery life considerations are closely related to performance, as the addition of real-time text may impact battery life. If <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link> are supported, then the implementation of <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link> needs to be implemented in a battery-efficient manner. The <linkurl="#transmission_interval">Transmission Interval</link> may vary dynamically to optimize for battery life and wireless reception. For devices where screen updates are an unavoidable inefficient bottleneck, see <linkurl="#lowbandwidth_and_lowprecision_text_smoothing">Low-Bandwidth and Low-Precision Text Smoothing</link> to reduce the number of screen updates per second.</p>
<p>According to ITU-T Rec. F.703, the “Total Conversation” accessibility standard defines the simultaneous use of audio, video, and real-time text. For convenience, messaging applications may be designed to have automatic negotiation of as many as possible of the three media preferred by the users.</p>
<p>In the XMPP session environment, the Jingle protocol (&xep0166;) is available for negotiation and transport of the more time-critical, real-time audio and video media. Any combination of audio, video, and real-time text can be used together simultaneously.</p>
<p>Most of these examples are deliberately kept simple. In complete software implementations supporting key press intervals, transmissions will most resemble the last example, <linkurl="#full_message_including_key_press_intervals">Full Message Including Key Press Intervals</link>.</p>
<section2topic="Example of Simple Real Time Text"anchor="example_of_simple_real_time_text">
<p>All three examples shown below result in the same real-time message "<strong>HELLO</strong>" created by writing "<strong>HLL</strong>", backspacing two times, and then "<strong>ELLO</strong>". The action elements are <linkurl="#element_t_insert_text">Element <t/>– Insert Text</link> and <linkurl="#element_e_backspace">Element <e/>– Backspace</link>.</p>
<p>The example above sends the misspelled "<strong>HLL</strong>", then <strong><e/><e/></strong> backspaces 2 times, then sends "<strong>HELLO</strong>".</p>
<p>The example above splits the same real-time text over multiple <message/> stanzas, which would occur if the typing was occurring more slowly, over several <linkurl="#transmission_interval">Transmission Interval</link> cycles.</p>
<p>The example above represents moderate typing speed during a normal <linkurl="#transmission_interval">Transmission Interval</link>, such as 0.7 seconds between <message/> stanzas for continuous typing. It illustrates the following:</p>
<p>These examples illustrate real-time message editing via <linkurl="#action_elements">Action Elements</link>.<br/>
Note: In most situations, during normal human typing speeds at a normal <linkurl="#transmission_interval">Transmission Interval</link>, smaller fragments of text will be spread over multiple <rtt/>, than these demonstration <rtt/> examples below. See <linkurl="#sending_realtime_text">Sending Real-Time Text</link>.</p>
This example outputs "<strong>Hello Bob, this is Alice!</strong>" then <strong><d n='4' p='5'/></strong> deletes 4 characters from position 5. The <linkurl="#element_d_forward_delete">Element <d/>– Forward Delete</link> removes the text " <strong>Bob</strong>" including the preceding space character.</p>
This is because this example outputs "<strong>Hello, this is Alice!</strong>" then the <strong><t p='5'></strong> inserts the specified text " <strong>Bob</strong>" at position 5, using <linkurl="#element_t_insert_text">Element <t/>– Insert Text</link>.</p>
This example outputs "<strong>Hello Bob, tihsd is Alice!</strong>", then <strong><d p='11' n='5'/></strong> deletes 5 characters at position 11 in the string of text (which erases the mistyped word "<strong>tihsd</strong>"). Finally, <strong><t p='11'>this</t></strong> inserts the text "<strong>this</strong>" place of the original misspelled word.</p>
<p>*The Cursor Position column is only relevant if the <linkurl="#optional_remote_cursor">Optional Remote Cursor</link> is implemented.</p>
<p>This example does not illustrate <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>. Also, it is noted that most situations, during normal typing speeds at a normal <linkurl="#transmission_interval">Transmission Interval</link>, the series of <linkurl="#action_elements">Action Elements</link> will typically be spread over multiple separate <rtt/> elements.</p>
</section3>
</section2>
<section2topic="Examples of Key Press Intervals"anchor="examples_of_key_press_intervals">
<section3topic="Comparison With and Without Intervals"anchor="comparison_with_and_without_intervals">
<p>All examples shown below, result in the same real-time message “<strong>HELLO</strong>”. Only the last example follows <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>.</p>
<p>The above example outputs “<strong>HELLO</strong>” in a single action element (<linkurl="#element_t_insert_text">Element <t/>– Insert Text</link>).</p>
<p>The above example outputs “<strong>HELLO</strong>” in separate action elements for each key press, while also <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>. The <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link> specifies the number of milliseconds between key presses, to allow smooth presentation in recipient clients that support <w/> action elements.</p>
<p>This example is a transmission of “Hello there!” while <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>. It illustrates a four-second typing sequence:</p>
<p>The use <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link>, between key presses, allows the receiving client execute a small pause between action elements. This allows recipient clients to play back the sender's typing fluidly.</p>
<li>Intervals between key presses are done via <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link>.</li>
<li>Each <message/> is delivered at a regular <linkurl="#transmission_interval">Transmission Interval</link>, typically 0.7 seconds.</li>
<li>Cursor movements via empty <t/> elements. Sender transmission is not essential, but can be desirable for recipient clients supporting an <linkurl="#optional_remote_cursor">Optional Remote Cursor</link>.</li>
<li>Recipient clients that do not support <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link> and/or <linkurl="#optional_remote_cursor">Optional Remote Cursor</link>, will still display this message normally.</li>
<li>The total sum of all values in <linkurl="#element_w_wait_interval">Element <w/>– Wait Interval</link> in one <message/> equal the <linkurl="#transmission_interval">Transmission Interval</link> during periods of continuous typing. This also results in some <w/> interval elements being split between consecutive messages. Although not critical, it can further improve the fluidity of <linkurl="#receiving_realtime_text">Receiving Real-Time Text</link>.</li>
<p>There are other real-time text formats with interoperability considerations relating to the session setup level, the media transport level, and presentation level. Interoperability specifications between multiple real-time text formats can be found in the Interoperability section of <spanclass="ref"><strong><linkurl="http://www.realtimetext.org">Real-Time Text Taskforce</link></strong></span>
<note>Real-Time Text Taskforce, a foundation for real-time text standardization - <<linkurl="http://www.realtimetext.org">http://www.realtimetext.org</link>>.</note>.</p>
<p>It is appropriate for implementers to choose the most appropriate real-time text standard for the session control standard in use during a particular session. Clients that use XMPP (e.g. Google Talk) would utilize this XEP-0301 specification. Clients that use SIP can utilize IETF RFC 4103, <spanclass="ref"><strong><linkurl="http://tools.ietf.org/html/rfc5194">IETF RFC 5194</link></strong></span><note>IETF RFC 5194: Framework for Real-Time Text over IP Using the Session Initiation Protocol (SIP). <<linkurl="http://tools.ietf.org/html/rfc5194">http://tools.ietf.org/html/rfc5194</link>>.</note> and ITU-T T.140. Clients that run on multiple networks, may need to utilize multiple real-time text standards. To interoperate between incompatible real-time text standards, gateway servers can transcode between different real-time text standards, along with other media such as audio and video. See <linkurl="#total_conversation_combination_with_audio_and_video">Total Conversation – Combination with Audio and Video</link>.</p>
<section2topic="RFC 4103 and T.140"anchor="rfc_4103_and_t140">
<p>In the SIP environment, real-time text is specified in IETF RFC 4103 and ITU-T T.140. SIP is a popular real-time session control protocol, and there are many implementations of real-time text controlled by SIP. This includes some emergency service organizations (e.g. Reach 112).</p>
<p>Interoperability considerations include addressing translation, media negotiation and translation, and media transcoding. Transcoding is straightforward between this specification and T.140/RFC4103, except for editing in the middle of messages. Text insertions or deletions, occurring far back in the message, can cause a large number of erase operations in T.140 that consume time and bandwidth. T.140 specifies the use of ISO 6429 control codes for presentation characteristics, such as text color, that are not supported by this specification. During transcoding, these control codes needs to be filtered off in order to not disturb the presentation of text.</p>
<p>The primary internationalization consideration involve real-time message editing via <linkurl="#action_elements">Action Elements</link>, where text is inserted and deleted using index and position values. In particular, correct <linkurl="#unicode_character_counting">Unicode Character Counting</link> needs to be followed, due to the existence of variable-length encodings and right-to-left text. Also, <linkurl="#accurate_processing_of_action_elements">Accurate Processing of Action Elements</link> will ensure that all possible valid Unicode text can be used via this protocol. This can include text containing multiple scripts/languages, ideographic symbols (e.g. Chinese), right-to-left text (e.g. Arabic), and bidirectional text.</p>
<p>For accessibility considerations, there is an <spanclass="ref"><strong><linkurl="http://www.fasttext.org">International Symbol of Real-Time Text</link></strong></span>
<note>The International Symbol of Real-Time Text <<linkurl="http://www.fasttext.org">http://www.fasttext.org</link>>.</note> to alert users to the existence of this feature.</p>
<p>It is important for implementers of real-time text to educate users about real-time text. Users of real-time text needs to be aware that their typing is now visible in real-time to everyone in the current chat conversation. This may have security implications if users copy & paste private information into their chat entry buffer (e.g. a shopping invoice) before editing out the private parts of the pasted text (e.g. a credit card number) before they send the message. With real-time message editing, recipients can watch all text changes that occur in the sender's text, before the sender sends the final message. Implementation behaviors and improved education can be added to reduce privacy issues. Examples include introduction upon first activation of feature, special handling for copy and pastes (i.e. preventing them, or prompting for confirmation), recipient confirmation of real-time text via <linkurl="#activating_and_deactivating_realtime_text">Activating and Deactivating Real-Time Text</link>, etc.</p>
<p>Real-time text (<rtt/> elements) transmit the content contained within messages. Therefore, a client that encrypts <body/>, also needs to also encrypt <rtt/> as well:</p>
<ul>
<li><p>Encryption at the stream level (e.g. TLS) can be used normally with this specification. Stream-level encryption is the most common form of encryption.</p></li>
<li><p>Encryption at the <message/> stanza level (e.g. deferred XEP-0200) can be used for all stanzas containing either <rtt/> or <body/>. It is worth noting that stanza-level encryption produces significantly more overhead, due to the increased number of stanzas that real-time text causes, leading to <linkurl="#congestion_considerations">Congestion Considerations</link>.</p></li>
<li><p>Encryption at the <body/> level (e.g. deprecated XEP-0027) do not encrypt <rtt/>. In this case, <rtt/> needs to be encrypted separately. It is preferable to use a broader level of encryption, where possible.</p></li>
<p>The nature of real-time text result in more frequent transmission of <message/> stanzas than may otherwise happen in a non-real-time text conversation. This may lead to increased network and server loading of XMPP networks.</p>
<p>Transmission of real-time text can be throttled temporarily during poor network conditions. It is appropriate to use latency monitoring mechanisms (e.g. &xep0184; or &xep0198;) in order to temporarily adjust the <linkurl="#transmission_interval">Transmission Interval</link> of real-time text beyond the recommended range. This results in lagged text (less real-time) but is better than failure during poor network conditions. The use of <linkurl="#message_reset">Message Reset</link> can also retransmit real-time text lost by poor network conditions, including stanzas dropped by an overloaded server. This is also useful for mission-critical applications such as Next Generation 9-1-1 emergency services.</p>
<p>Excess numbers of real-time messages (e.g. during DoS scenario in <linkurl="#multiuser_chat">Multi-User Chat</link>) might cause local resource-consumption issues, which can be mitigated by accelerated time-out of <linkurl="#stale_messages">Stale Messages</link>.</p>
<p>Use of this specification in the recommended way will cause a load that is only marginally higher than a user communicating without this specification. Bandwidth overhead of real-time text is very low compared to many other activities possible on XMPP networks including in-band file transfers and audio. Bandwidth can also be further mitigated using stream compression, to benefit bandwidth-constrained networks (e.g. GPRS, 3G, satellite).</p>
<p>The XMPP Registrar should include "urn:xmpp:rtt:0" in its registry of protocol namespaces (see <<linkurl="http://xmpp.org/registrar/namespaces.html">http://xmpp.org/registrar/namespaces.html</link>>).</p>
<p>If the protocol defined in this specification undergoes a revision that is not fully backwards-compatible with an older version, the XMPP Registrar shall increment the protocol version number found at the end of the XML namespaces defined herein, as described in Section 4 of XEP-0053.</p>
<p>The author would like to thank Real-Time Text Taskforce (R3TF) at <linkclass="western"href="http://www.realtimetext.org/">www.realtimetext.org</link> for their contribution to the technology documented in this specification. Mark Rejhon leads the Jabber/XMPP Taskgroup at R3TF. Members of R3TF who have contributed to this document include Gunnar Helstrom (Omnitor), Paul E. Jones (Cisco), Gregg Vanderheiden (Trace R&D Center, University of Wisconsin), Barry Dingle (Interopability Leader, R3TF), and Arnoud van Wijk (Founder, R3TF). Others contributors include Bernard Aboba (Microsoft), Darren Sturman (Teligent Telecom), Christian Vogler (Gallaudet University), Norm Williams (Gallaudet University), and several members from the XMPP Standards Mailing List, including Kevin Smith (XSF), Peter Saint Andre (XSF), and many others.</p>
<p>“Natural Typing”, the technique of <linkurl="#preserving_key_press_intervals">Preserving Key Press Intervals</link>, is acknowledged as an invention by Mark Rejhon, who is deaf. This technology is provided to XMPP.org as part of this specification in compliance of the XSF's Intellectual Property Rights Policy at <linkclass="western"href="http://xmpp.org/extensions/ipr-policy.shtml">http://xmpp.org/extensions/ipr-policy.shtml</link>.</p>