Possible fix for players falling into the void

This commit is contained in:
CypherX 2011-04-24 00:00:23 -04:00
parent f3784c771e
commit 5b5e11e372
1 changed files with 3 additions and 4 deletions

View File

@ -1,6 +1,6 @@
package com.cypherx.xauth;
import org.bukkit.Location;
//import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.player.*;
@ -117,21 +117,20 @@ public class xAuthPlayerListener extends PlayerListener
if (event.isCancelled())
return;
Location from = event.getFrom();
/*Location from = event.getFrom();
Location to = event.getTo();
if (from.getX() == to.getX() && from.getZ() == to.getZ())
{
if (from.getY() > to.getY())
return;
}
}*/
Player player = event.getPlayer();
plugin.handleEvent(player, event);
if (event.isCancelled())
player.teleport(event.getFrom());
//player.teleportTo(event.getFrom());
}
//Prevents player from picking up items