Possible fix for players falling into the void
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parent
f3784c771e
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@ -1,6 +1,6 @@
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package com.cypherx.xauth;
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import org.bukkit.Location;
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//import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.*;
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@ -117,21 +117,20 @@ public class xAuthPlayerListener extends PlayerListener
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if (event.isCancelled())
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return;
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Location from = event.getFrom();
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/*Location from = event.getFrom();
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Location to = event.getTo();
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if (from.getX() == to.getX() && from.getZ() == to.getZ())
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{
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if (from.getY() > to.getY())
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return;
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}
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}*/
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Player player = event.getPlayer();
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plugin.handleEvent(player, event);
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if (event.isCancelled())
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player.teleport(event.getFrom());
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//player.teleportTo(event.getFrom());
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}
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//Prevents player from picking up items
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