[svn] Use WaitForSingleObject to wait for thread termination.

By Gisle Vanem.
This commit is contained in:
hniksic 2003-10-04 14:54:12 -07:00
parent 98b7ac79f3
commit 711692375e
2 changed files with 52 additions and 65 deletions

View File

@ -1,3 +1,8 @@
2003-10-04 Gisle Vanem <giva@bgnett.no>
* mswindows.c (run_with_timeout): Use WaitForSingleObject to wait
for thread termination.
2003-10-04 Hrvoje Niksic <hniksic@xemacs.org>
* log.c: Use `...' in function definitions; ansi2knr will convert

View File

@ -33,7 +33,6 @@ so, delete this exception statement from your version. */
#include <stdio.h>
#include <stdlib.h>
#include <winsock.h>
#include <string.h>
#include <assert.h>
#include <errno.h>
@ -203,7 +202,7 @@ ws_percenttitle (double percent)
{
if (num_urls == 1 && title_buf && curr_url && fabs(percent) <= 100.0)
{
sprintf (title_buf, "Wget [%.1f%%] %s", percent, curr_url);
sprintf (title_buf, "Wget [%.0f%%] %s", percent, curr_url);
SetConsoleTitle (title_buf);
}
}
@ -244,7 +243,7 @@ ws_help (const char *name)
if (stat (buf, &sbuf) == 0)
{
printf (_("Starting WinHelp %s\n"), buf);
WinHelp (NULL, buf, HELP_INDEX, NULL);
WinHelp (NULL, buf, HELP_INDEX, 0);
}
else
{
@ -343,11 +342,10 @@ DWORD set_sleep_mode (DWORD mode)
/* run_with_timeout Windows implementation. */
/* Wait for thread completion in 0.1s intervals (a tradeoff between
* CPU loading and resolution).
/* Stack size 0 uses default thread stack-size (reserve+commit).
* Determined by what's in the PE header.
*/
#define THREAD_WAIT_INTV 100
#define THREAD_STACK_SIZE 4096
#define THREAD_STACK_SIZE 0
struct thread_data {
void (*fun) (void *);
@ -355,35 +353,37 @@ struct thread_data {
DWORD ws_error;
};
/* The callback that runs FUN(ARG) in a separate thread. This
function exists for two reasons: a) to not require FUN to be
declared WINAPI/__stdcall[1], and b) to retrieve Winsock errors,
which are per-thread. The latter is useful when FUN calls Winsock
functions, which is how run_with_timeout is used in Wget.
[1] MSVC can use __fastcall globally (cl /Gr) and on Watcom this is
the default (wcc386 -3r). */
static DWORD WINAPI
thread_helper (void *arg)
{
struct thread_data *td = (struct thread_data *) arg;
WSASetLastError (0);
td->ws_error = 0;
(*td->fun) (td->arg);
/* Since run_with_timeout() is only used for Winsock functions and
* Winsock errors are per-thread, we must return this to caller.
*/
td->ws_error = WSAGetLastError();
return (0);
}
#ifdef GV_DEBUG /* I'll remove this eventually */
# define DEBUGN(lvl,x) do { if (opt.verbose >= (lvl)) DEBUGP (x); } while (0)
#else
# define DEBUGN(lvl,x) ((void)0)
#endif
/* Initialize Winsock error to what it was in the parent. That way
the subsequent call to WSAGetLastError will return the same value
if td->fun doesn't change Winsock error state. */
WSASetLastError (td->ws_error);
td->fun (td->arg);
/* Return Winsock error to the caller, in case FUN ran Winsock
code. */
td->ws_error = WSAGetLastError();
return 0;
}
/*
* Run FUN with timeout. This is done by creating a thread for 'fun'
* to run in. Since call-convention of 'fun' is undefined [1], we
* must call it via thread_helper() which must be __stdcall/WINAPI.
*
* [1] MSVC can use __fastcall globally (cl /Gr) and on Watcom this is the
* default (wcc386 -3r).
* to run in and terminating the thread if it doesn't finish in
* SECONDS time.
*/
int
@ -391,10 +391,10 @@ run_with_timeout (double seconds, void (*fun) (void *), void *arg)
{
static HANDLE thread_hnd = NULL;
struct thread_data thread_arg;
struct wget_timer *timer;
DWORD thread_id, exitCode;
DWORD thread_id;
int rc = 0;
DEBUGN (2, ("seconds %.2f, ", seconds));
DEBUGP (("seconds %.2f, ", seconds));
if (seconds == 0)
{
@ -405,51 +405,33 @@ run_with_timeout (double seconds, void (*fun) (void *), void *arg)
/* Should never happen, but test for recursivety anyway */
assert (thread_hnd == NULL);
thread_arg.arg = arg;
thread_arg.fun = fun;
thread_hnd = CreateThread (NULL, THREAD_STACK_SIZE,
thread_helper, (void*)&thread_arg,
0, &thread_id);
thread_arg.arg = arg;
thread_arg.ws_error = WSAGetLastError ();
thread_hnd = CreateThread (NULL, THREAD_STACK_SIZE, thread_helper,
&thread_arg, 0, &thread_id);
if (!thread_hnd)
{
DEBUGP (("CreateThread() failed; %s\n", strerror(GetLastError())));
goto blocking_fallback;
}
timer = wtimer_new();
exitCode = 0;
/* Keep checking for thread's state until the timeout expires. */
while (wtimer_elapsed (timer) < 1000 * seconds)
if (WaitForSingleObject(thread_hnd, (DWORD)(1000*seconds)) == WAIT_OBJECT_0)
{
GetExitCodeThread (thread_hnd, &exitCode);
DEBUGN (2, ("thread exit-code %lu\n", exitCode));
if (exitCode != STILL_ACTIVE)
break;
Sleep (THREAD_WAIT_INTV);
}
DEBUGN (2, ("elapsed %.2f, wtimer_elapsed %.2f, ", elapsed,
wtimer_elapsed (timer)));
wtimer_delete (timer);
/* If we timed out kill the thread. Normal thread exitCode would be 0.
*/
if (exitCode == STILL_ACTIVE)
{
DEBUGN (2, ("thread timed out\n"));
TerminateThread (thread_hnd, 0);
}
else
{
DEBUGN (2, ("thread exit-code %lu, WS error %lu\n", exitCode, thread_arg.ws_error));
/* Propagate error state (which is per-thread) to this thread,
so the caller can inspect it. */
WSASetLastError (thread_arg.ws_error);
DEBUGP (("Winsock error: %d\n", WSAGetLastError()));
rc = 0;
}
else
{
TerminateThread (thread_hnd, 1);
rc = 1;
}
CloseHandle (thread_hnd); /* clear-up after TerminateThread() */
thread_hnd = NULL;
return exitCode == STILL_ACTIVE;
return rc;
}