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wallabag/inc/3rdparty/site_config/standard/eurogamer.net.txt

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body: //div[ @class='content' ] | //div[ @class='blog-entry' ]
strip: //h2/abbr | //div[ @class='lowleader' ] | //*[ @class='discussion' ] | //img[ @class='play-button' ] | //div[ @class='boxout' ] | //h2/a | //h2 | //h2/div | //p[ @class='timestamp' ] | //a[ @class='eurogamer-author' ] | //p[ @class='aPager' ] | //h1 | //div[ @id='lowleader' ] | //a[ @class='next' ] | //div[contains(concat(' ', normalize-space(@class), ' '), ' pullquote ')]
date://p[ @class='timestamp' ]
author://a[ @class='eurogamer-author' ]
2013-12-06 04:13:03 -05:00
test_url: http://www.eurogamer.net/articles/digitalfoundry-vs-unreal-engine-4