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https://github.com/n64decomp/sm64.git
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249 lines
16 KiB
Makefile
249 lines
16 KiB
Makefile
# --------------------------------------
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# General Rules
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# --------------------------------------
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# obtain a list of segments from the *.c files in bin directory
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SEGMENTS := $(notdir $(basename $(wildcard bin/*.c))) $(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) $(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))
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ACTORS := $(filter %/,$(wildcard actors/*/))
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TEXTURE_DIRS := $(addprefix textures/,$(SEGMENTS)) $(ACTORS) textures/intro_raw
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# NOTE: textures assume naming convention "texture.<encoding>.png" generates "texture.<encoding>"
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ACTOR_GROUPS := \
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group0 \
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group1 \
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group2 \
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group3 \
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group4 \
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group5 \
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group6 \
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group7 \
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group8 \
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group9 \
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group10 \
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group11 \
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group12 \
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group13 \
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group14 \
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group15 \
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group16 \
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group17 \
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common0 \
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common1
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LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
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MIO0_FILES := $(addprefix $(MIO0_DIR)/,$(addsuffix .mio0,$(SEGMENTS))) $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .mio0,$(ACTOR_GROUPS))) $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .mio0,$(LEVEL_FILES)))
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MIO0_OBJ_FILES := $(MIO0_FILES:.mio0=.mio0.o)
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SEGMENT_ELF_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .elf,$(SEGMENTS)))
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ACTOR_ELF_FILES := $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .elf,$(ACTOR_GROUPS)))
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LEVEL_ELF_FILES := $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .elf,$(LEVEL_FILES)))
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# --------------------------------------
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# Actor Rules
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# --------------------------------------
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# Actor Directories
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KOOPA_DIRS := koopa_flag poundable_pole koopa piranha_plant whomp chain_ball chain_chomp
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CAPSWITCH_DIRS := capswitch springboard
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CHILLYCHIEF_DIRS := chillychief moneybag
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BULLY_DIRS := bully blargg
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SPINDRIFT_DIRS := spindrift penguin snowman
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KING_BOBOMB_DIRS := king_bobomb water_bubble
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BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage
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MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug
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HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho
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COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
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BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny
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SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest
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KLEPTO_DIRS := klepto eyerok pokey tornado
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SEA_DIRS := clam_shell manta sushi unagi whirlpool
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AMP_DIRS := blue_coin_switch amp cannon_lid cannon_base cannon_barrel chuckya purple_switch checkerboard_platform heart flyguy breakable_box exclamation_box goomba bobomb metal_box exclamation_box_outline test_platform koopa_shell
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MOLE_DIRS := monty_mole_hole monty_mole smoke ukiki fwoosh
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LAKITU_DIRS := lakitu_cameraman toad mips boo_castle
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PEACH_DIRS := bird peach yoshi
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BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_smoke
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MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_wave sparkle water_splash white_particle_small sparkle_animation
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# Actor Files
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AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOO_BOOKEND_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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CAPSWITCH_SPRINGBOARD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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COINS_PIPE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOWSER_FLAMES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BUBBA_WIGGLER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BULLY_BLARGG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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CHILLYCHIEF_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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HOOT_THWOMP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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KOOPA_LOG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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KLEPTO_EYEROK_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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LAKITU_TOAD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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MARIO_WATER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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MOLE_UKIKI_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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MR_I_SWOOP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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PEACH_TOADSTOOL_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SEA_CREATURES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SKEETER_FISH_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SPINDRIFT_PENGUIN_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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# Actor dependencies
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$(BUILD_DIR)/actors/group0.o: $(addprefix $(BUILD_DIR)/,$(MARIO_WATER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group1.o: $(addprefix $(BUILD_DIR)/,$(HOOT_THWOMP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group2.o: $(addprefix $(BUILD_DIR)/,$(BULLY_BLARGG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group3.o: $(addprefix $(BUILD_DIR)/,$(BOBOMBS_BUBBLE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group4.o: $(addprefix $(BUILD_DIR)/,$(SEA_CREATURES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group5.o: $(addprefix $(BUILD_DIR)/,$(KLEPTO_EYEROK_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group6.o: $(addprefix $(BUILD_DIR)/,$(MOLE_UKIKI_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group7.o: $(addprefix $(BUILD_DIR)/,$(SPINDRIFT_PENGUIN_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group8.o: $(addprefix $(BUILD_DIR)/,$(CAPSWITCH_SPRINGBOARD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group9.o: $(addprefix $(BUILD_DIR)/,$(BOO_BOOKEND_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group10.o: $(addprefix $(BUILD_DIR)/,$(PEACH_TOADSTOOL_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group11.o: $(addprefix $(BUILD_DIR)/,$(BUBBA_WIGGLER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group12.o: $(addprefix $(BUILD_DIR)/,$(BOWSER_FLAMES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group13.o: $(addprefix $(BUILD_DIR)/,$(SKEETER_FISH_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group14.o: $(addprefix $(BUILD_DIR)/,$(KOOPA_LOG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group15.o: $(addprefix $(BUILD_DIR)/,$(LAKITU_TOAD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group16.o: $(addprefix $(BUILD_DIR)/,$(CHILLYCHIEF_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c))
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# Actor Elf Files
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$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
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$(BUILD_DIR)/actors/group1.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group2.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group3.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group4.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group5.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group6.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group7.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group8.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group9.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group10.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group11.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group12.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group13.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group14.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group15.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group16.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group17.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/common0.elf: SEGMENT_ADDRESS := 0x08000000
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$(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
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# --------------------------------------
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# Level Rules
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# --------------------------------------
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$(BUILD_DIR)/levels/%/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
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# TODO: Generate these rules from the level configs?
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define level_rules =
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$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(wildcard levels/$(1)/*.png))
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$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/,$$($(1)_SEG7_FILES))
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$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(2)
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endef
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(MAKECMDGOALS),distclean)
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$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
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$(CPP) $(VERSION_CFLAGS) -I . -o $@ $<
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include $(BUILD_DIR)/level_rules.mk
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endif
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endif
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# --------------------------------------
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# Extra Level Rules
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# --------------------------------------
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$(eval $(call level_rules,intro,generic)) # Intro (Super Mario 64 Logo)
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$(eval $(call level_rules,menu,generic)) # Menu (File Select)
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# --------------------------------------
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# Cake Texture Rules
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# --------------------------------------
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# Ending cake textures are generated in a special way
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$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
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$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
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$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
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$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
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# --------------------------------------
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# Texture Bin Rules
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# --------------------------------------
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# Others
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SEGMENT2_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/segment2/*.png))
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TITLE_SCREEN_BG_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png))
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SPOOKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/spooky/*.png))
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GENERIC_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/generic/*.png))
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OUTSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/outside/*.png))
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SNOW_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/snow/*.png))
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EFFECT_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/effect/*.png))
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CAVE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/cave/*.png))
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INSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/inside/*.png))
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WATER_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/water/*.png))
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FIRE_TEXTURES_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/fire/*.png))
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SKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/sky/*.png))
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MACHINE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/machine/*.png))
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MOUNTAIN_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/mountain/*.png))
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GRASS_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/grass/*.png))
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# Texture Files
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$(BUILD_DIR)/bin/segment2.o: $(addprefix $(BUILD_DIR)/,$(SEGMENT2_FILES))
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$(BUILD_DIR)/bin/title_screen_bg.o: $(addprefix $(BUILD_DIR)/,$(TITLE_SCREEN_BG_FILES))
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$(BUILD_DIR)/bin/spooky.o: $(addprefix $(BUILD_DIR)/,$(SPOOKY_FILES))
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$(BUILD_DIR)/bin/generic.o: $(addprefix $(BUILD_DIR)/,$(GENERIC_FILES))
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$(BUILD_DIR)/bin/outside.o: $(addprefix $(BUILD_DIR)/,$(OUTSIDE_FILES))
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$(BUILD_DIR)/bin/snow.o: $(addprefix $(BUILD_DIR)/,$(SNOW_FILES))
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$(BUILD_DIR)/bin/effect.o: $(addprefix $(BUILD_DIR)/,$(EFFECT_FILES))
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$(BUILD_DIR)/bin/cave.o: $(addprefix $(BUILD_DIR)/,$(CAVE_FILES))
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$(BUILD_DIR)/bin/inside.o: $(addprefix $(BUILD_DIR)/,$(INSIDE_FILES))
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$(BUILD_DIR)/bin/water.o: $(addprefix $(BUILD_DIR)/,$(WATER_FILES))
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$(BUILD_DIR)/bin/fire.o: $(addprefix $(BUILD_DIR)/,$(FIRE_TEXTURES_FILES))
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$(BUILD_DIR)/bin/sky.o: $(addprefix $(BUILD_DIR)/,$(SKY_FILES))
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$(BUILD_DIR)/bin/machine.o: $(addprefix $(BUILD_DIR)/,$(MACHINE_FILES))
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$(BUILD_DIR)/bin/mountain.o: $(addprefix $(BUILD_DIR)/,$(MOUNTAIN_FILES))
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$(BUILD_DIR)/bin/grass.o: $(addprefix $(BUILD_DIR)/,$(GRASS_FILES))
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# Others
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$(BUILD_DIR)/bin/segment2.elf: SEGMENT_ADDRESS := 0x02000000
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$(BUILD_DIR)/bin/title_screen_bg.elf: SEGMENT_ADDRESS := 0x0A000000
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$(BUILD_DIR)/bin/debug_level_select.elf: SEGMENT_ADDRESS := 0x07000000
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$(BUILD_DIR)/bin/effect.elf: SEGMENT_ADDRESS := 0x0B000000
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$(BUILD_DIR)/bin/spooky.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/generic.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/outside.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/snow.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/cave.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/inside.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/water.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/fire.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/sky.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
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$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
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# EU segment 19 translations
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$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
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$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
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$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
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# --------------------------------------
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# Skybox Rules
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# --------------------------------------
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$(BUILD_DIR)/bin/%_skybox.c: textures/skyboxes/%.png
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$(SKYCONV) --type sky --split $^ $(BUILD_DIR)/bin
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$(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
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# --------------------------------------
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# Misc Rules
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# --------------------------------------
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# intro_raw textures are not compressed
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INTRO_RAW_FILES := $(wildcard $(TEXTURE_DIR)/intro_raw/*.png)
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$(BUILD_DIR)/src/goddard/renderer.o: $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(INTRO_RAW_FILES)))
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