mirror of
https://github.com/n64decomp/sm64.git
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48 lines
2.1 KiB
C
48 lines
2.1 KiB
C
// 0x070382B0 - 0x070382B8
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static const Ambient inside_castle_seg7_light_070382B0 = {
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{{0x5f, 0x5f, 0x5f}, 0, {0x5f, 0x5f, 0x5f}, 0}
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};
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// 0x070382B8 - 0x070382C8
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static const Light inside_castle_seg7_light_070382B8 = {
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{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
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};
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// 0x070382C8 - 0x07038308
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static const Vtx inside_castle_seg7_vertex_070382C8[] = {
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{{{ 1616, 512, -1089}, 0, { 0, 0}, {0x59, 0x00, 0x5a, 0xff}}},
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{{{ 1616, 358, -1089}, 0, { 0, 990}, {0x59, 0x00, 0x5a, 0xff}}},
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{{{ 1725, 358, -1197}, 0, { 990, 990}, {0x59, 0x00, 0x5a, 0xff}}},
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{{{ 1725, 512, -1197}, 0, { 990, 0}, {0x59, 0x00, 0x5a, 0xff}}},
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};
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// 0x07038308 - 0x07038350
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static const Gfx inside_castle_seg7_dl_07038308[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07003000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_light_070382B8, 1),
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gsSPLight(&inside_castle_seg7_light_070382B0, 2),
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gsSPVertex(inside_castle_seg7_vertex_070382C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07038350 - 0x070383C0
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const Gfx inside_castle_seg7_dl_07038350[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(inside_castle_seg7_dl_07038308),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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