sm64/actors/blue_coin_switch/model.inc.c
2019-11-03 14:36:27 -05:00

97 lines
4.6 KiB
C

// Blue Coin Switch
// 0x08000000
static const Ambient blue_coin_switch_seg8_light_08000000 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x08000008
static const Light blue_coin_switch_seg8_light_08000008 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x08000018
ALIGNED8 static const u8 blue_coin_switch_seg8_texture_08000018[] = {
#include "actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c"
};
// 0x08000418
ALIGNED8 static const u8 blue_coin_switch_seg8_texture_08000418[] = {
#include "actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c"
};
// 0x08000C18
static const Vtx blue_coin_switch_seg8_vertex_08000C18[] = {
{{{ 26, 0, 26}, 0, { 990, 479}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 26, 26, 26}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -25, 26, 26}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -25, 0, 26}, 0, { 0, 479}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -25, 0, -25}, 0, { 990, 479}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 26, 26, -25}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 26, 0, -25}, 0, { 0, 479}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -25, 26, -25}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -25, 0, 26}, 0, { 990, 479}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -25, 26, -25}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -25, 0, -25}, 0, { 0, 479}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -25, 26, 26}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 26, 0, -25}, 0, { 990, 479}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 26, 26, -25}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 26, 26, 26}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 26, 0, 26}, 0, { 0, 479}, {0x7f, 0x00, 0x00, 0xff}}},
};
// 0x08000D18
static const Vtx blue_coin_switch_seg8_vertex_08000D18[] = {
{{{ 26, 26, -25}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -25, 26, 26}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 26, 26, 26}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -25, 26, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
};
// 0x08000D58 - 0x08000DD0
const Gfx blue_coin_switch_seg8_dl_08000D58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000018),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&blue_coin_switch_seg8_light_08000008, 1),
gsSPLight(&blue_coin_switch_seg8_light_08000000, 2),
gsSPVertex(blue_coin_switch_seg8_vertex_08000C18, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x08000DD0 - 0x08000E08
const Gfx blue_coin_switch_seg8_dl_08000DD0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000418),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(blue_coin_switch_seg8_vertex_08000D18, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x08000E08 - 0x08000E98
const Gfx blue_coin_switch_seg8_dl_08000E08[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(blue_coin_switch_seg8_dl_08000D58),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(blue_coin_switch_seg8_dl_08000DD0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};