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https://github.com/n64decomp/sm64.git
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67 lines
3.7 KiB
ArmAsm
67 lines
3.7 KiB
ArmAsm
glabel level_main_menu_entry_1
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init_level
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fixed_load /*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd
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load_mio0 /*seg*/ 0x07, /*romStart*/ _menu_segment_7SegmentRomStart, /*romEnd*/ _menu_segment_7SegmentRomEnd
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load_raw /*seg*/ 0x13, /*romStart*/ _behaviorSegmentRomStart, /*romEnd*/ _behaviorSegmentRomEnd
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alloc_level_pool
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, /*geo*/ geo_menu_mario_save_button
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_RED_ERASE_BUTTON, /*geo*/ geo_menu_erase_button
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_BLUE_COPY_BUTTON, /*geo*/ geo_menu_copy_button
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, /*geo*/ geo_menu_file_button
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, /*geo*/ geo_menu_score_button
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE, /*geo*/ geo_menu_mario_save_button_fade
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_MARIO_NEW_BUTTON, /*geo*/ geo_menu_mario_new_button
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE, /*geo*/ geo_menu_mario_new_button_fade
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON, /*geo*/ geo_menu_sound_button
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load_model_from_geo /*model*/ MODEL_MAIN_MENU_GENERIC_BUTTON, /*geo*/ geo_menu_generic_button
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area /*index*/ 1, /*geo*/ geo_menu_file_select_strings_and_menu_cursor
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object /*model*/ MODEL_NONE, /*pos*/ 0, 0, -19000, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvMenuButtonManager
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object /*model*/ MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, /*pos*/ 0, 0, -19000, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvYellowBackgroundInMenu
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terrain /*terrainData*/ main_menu_seg7_collision
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end_area
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free_level_pool
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load_area /*area*/ 1
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set_menu_music /*seq*/ 0x0021
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transition /*unk2*/ 0, /*unk3*/ 16, /*color*/ -1, -1, -1
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call /*arg*/ 0, /*func*/ lvl_init_menu_values_and_cursor_pos
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call_loop /*arg*/ 0, /*func*/ lvl_update_obj_and_load_file_selected
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get_or_set /*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM
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cmd38 /*unk2*/ 0x00BE
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transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ -1, -1, -1
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sleep /*frames*/ 16
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clear_level
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sleep_before_exit /*frames*/ 1
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set_reg /*value*/ 16
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exit_and_execute /*seg*/ 0x15, /*script*/ _scriptsSegmentRomStart, /*scriptEnd*/ _scriptsSegmentRomEnd, /*entry*/ level_main_scripts_entry
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glabel level_main_menu_entry_2
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call /*arg*/ 0, /*func*/ lvl_set_current_level
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jump_if /*op*/ OP_EQ, /*arg*/ 0, /*target*/ L1
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init_level
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fixed_load /*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd
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load_mio0 /*seg*/ 0x07, /*romStart*/ _menu_segment_7SegmentRomStart, /*romEnd*/ _menu_segment_7SegmentRomEnd
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alloc_level_pool
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area /*index*/ 2, /*geo*/ geo_menu_act_selector_strings
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object /*model*/ MODEL_NONE, /*pos*/ 0, -100, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvActSelector
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terrain /*terrainData*/ main_menu_seg7_collision
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end_area
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free_level_pool
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load_area /*area*/ 2
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transition /*unk2*/ 0, /*unk3*/ 16, /*color*/ -1, -1, -1
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sleep /*frames*/ 16
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set_menu_music /*seq*/ 0x000D
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call /*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars
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call_loop /*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions
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get_or_set /*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM
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cmd38 /*unk2*/ 0x00BE
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transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ -1, -1, -1
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sleep /*frames*/ 16
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clear_level
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sleep_before_exit /*frames*/ 1
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L1:
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exit
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