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85 lines
4.0 KiB
ArmAsm
85 lines
4.0 KiB
ArmAsm
.section .rodata
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.include "macros.inc"
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.include "PR/gbi.inc"
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.include "surface_terrains.inc"
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.include "macro_presets.inc"
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.include "special_presets.inc"
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.include "moving_texture.inc"
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.include "levels/castle_inside/texture.s"
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.include "levels/castle_inside/painting.s"
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.include "levels/castle_inside/areas/1/1/model.s"
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.include "levels/castle_inside/areas/1/2/model.s"
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.include "levels/castle_inside/areas/1/3/model.s"
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.include "levels/castle_inside/areas/1/4/model.s"
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.include "levels/castle_inside/areas/1/5/model.s"
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.include "levels/castle_inside/areas/1/6/model.s"
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.include "levels/castle_inside/areas/1/7/model.s"
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.include "levels/castle_inside/areas/1/8/model.s"
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.include "levels/castle_inside/areas/1/9/model.s"
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.include "levels/castle_inside/areas/1/10/model.s"
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.include "levels/castle_inside/areas/1/11/model.s"
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.include "levels/castle_inside/areas/1/12/model.s"
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.include "levels/castle_inside/areas/1/13/model.s"
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.include "levels/castle_inside/areas/1/14/model.s"
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.include "levels/castle_inside/areas/1/15/model.s"
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.include "levels/castle_inside/areas/1/16/model.s"
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.include "levels/castle_inside/areas/1/17/model.s"
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.include "levels/castle_inside/areas/1/18/model.s"
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.include "levels/castle_inside/areas/1/19/model.s"
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.include "levels/castle_inside/areas/1/20/model.s"
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.include "levels/castle_inside/areas/1/21/model.s"
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.include "levels/castle_inside/areas/1/22/model.s"
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.include "levels/castle_inside/areas/1/23/model.s"
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.include "levels/castle_inside/areas/1/24/model.s"
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.include "levels/castle_inside/areas/1/25/model.s"
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.include "levels/castle_inside/areas/1/26/model.s"
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.include "levels/castle_inside/trap_door/model.s"
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.include "levels/castle_inside/star_door/model.s"
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.include "levels/castle_inside/areas/2/1/model.s"
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.include "levels/castle_inside/areas/2/2/model.s"
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.include "levels/castle_inside/areas/2/3/model.s"
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.include "levels/castle_inside/areas/2/4/model.s"
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.include "levels/castle_inside/areas/2/5/model.s"
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.include "levels/castle_inside/areas/2/6/model.s"
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.include "levels/castle_inside/areas/2/7/model.s"
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.include "levels/castle_inside/areas/2/8/model.s"
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.include "levels/castle_inside/areas/2/9/model.s"
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.include "levels/castle_inside/areas/2/pendulum/model.s"
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.include "levels/castle_inside/areas/2/10/model.s"
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.include "levels/castle_inside/areas/2/11/model.s"
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.include "levels/castle_inside/areas/2/12/model.s"
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.include "levels/castle_inside/areas/2/13/model.s"
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.include "levels/castle_inside/areas/2/14/model.s"
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.include "levels/castle_inside/areas/2/15/model.s"
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.include "levels/castle_inside/clock_minute_hand/model.s"
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.include "levels/castle_inside/clock_hour_hand/model.s"
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.include "levels/castle_inside/areas/3/1/model.s"
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.include "levels/castle_inside/areas/3/2/model.s"
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.include "levels/castle_inside/areas/3/3/model.s"
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.include "levels/castle_inside/areas/3/4/model.s"
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.include "levels/castle_inside/areas/3/5/model.s"
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.include "levels/castle_inside/areas/3/6/model.s"
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.include "levels/castle_inside/areas/3/7/model.s"
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.include "levels/castle_inside/areas/3/8/model.s"
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.include "levels/castle_inside/areas/3/9/model.s"
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.include "levels/castle_inside/areas/3/10/model.s"
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.include "levels/castle_inside/areas/3/11/model.s"
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.include "levels/castle_inside/water_level_pillar/model.s"
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.include "levels/castle_inside/areas/1/collision.s"
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.include "levels/castle_inside/areas/2/collision.s"
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.include "levels/castle_inside/areas/3/collision.s"
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.include "levels/castle_inside/areas/1/macro.s"
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.include "levels/castle_inside/areas/2/macro.s"
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.include "levels/castle_inside/areas/3/macro.s"
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.include "levels/castle_inside/areas/1/room.s"
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.include "levels/castle_inside/areas/2/room.s"
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.include "levels/castle_inside/areas/3/room.s"
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.include "levels/castle_inside/trap_door/collision.s"
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.include "levels/castle_inside/star_door/collision.s"
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.include "levels/castle_inside/clock_minute_hand/collision.s"
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.include "levels/castle_inside/clock_hour_hand/collision.s"
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.include "levels/castle_inside/water_level_pillar/collision.s"
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.include "levels/castle_inside/areas/3/trajectory.s"
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.include "levels/castle_inside/areas/3/movtext.s"
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