sm64/actors/bowling_ball/model.s
2019-09-01 15:50:50 -04:00

6 lines
252 B
ArmAsm

# Bowling Ball
# This one is weird. Instead of it including the DLs for a bowling ball, the game decides
# to reference the bobomb DLs instead. Most likely a compile-time optimization, but this
# is definitely a distinct actor due to the geo-layouts.