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https://github.com/n64decomp/sm64.git
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42 lines
1.9 KiB
C
42 lines
1.9 KiB
C
// 0x070075A8 - 0x070075C0
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static const Lights1 thi_seg7_lights_070075A8 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x070075C0 - 0x07007600
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static const Vtx thi_seg7_vertex_070075C0[] = {
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{{{ -101, 0, -101}, 0, { 406, 406}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -101, 0, 102}, 0, { 406, 552}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 102, 0, -101}, 0, { 552, 406}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 102, 0, 102}, 0, { 552, 552}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07007600 - 0x07007648
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static const Gfx thi_seg7_dl_07007600[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, thi_seg7_texture_07000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&thi_seg7_lights_070075A8.l, 1),
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gsSPLight(&thi_seg7_lights_070075A8.a, 2),
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gsSPVertex(thi_seg7_vertex_070075C0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07007648 - 0x070076A8
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const Gfx thi_seg7_dl_07007648[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(thi_seg7_dl_07007600),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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