mirror of
https://github.com/n64decomp/sm64.git
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49 lines
2.3 KiB
C
49 lines
2.3 KiB
C
// 0x0700B0D8 - 0x0700B0F0
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static const Lights1 bbh_seg7_lights_0700B0D8 = gdSPDefLights1(
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0x3f, 0x51, 0x66,
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0x9e, 0xcc, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700B0F0 - 0x0700B170
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static const Vtx bbh_seg7_vertex_0700B0F0[] = {
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{{{ 2662, 614, 2550}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 3072, 205, 2550}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 2662, 205, 2550}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 3072, 614, 2550}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 2662, 1536, 2550}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 3072, 1126, 2550}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 2662, 1126, 2550}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 3072, 1536, 2550}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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};
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// 0x0700B170 - 0x0700B1C8
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static const Gfx bbh_seg7_dl_0700B170[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bbh_seg7_lights_0700B0D8.l, 1),
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gsSPLight(&bbh_seg7_lights_0700B0D8.a, 2),
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gsSPVertex(bbh_seg7_vertex_0700B0F0, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700B1C8 - 0x0700B238
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const Gfx bbh_seg7_dl_0700B1C8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_0700B170),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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