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https://github.com/n64decomp/sm64.git
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57 lines
2.3 KiB
C
57 lines
2.3 KiB
C
// Mist
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// 0x03000000
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static const Vtx mist_seg3_vertex_03000000[] = {
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{{{ -25, -25, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 25, -25, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 25, 25, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 25, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x03000040
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static const Vtx mist_seg3_vertex_03000040[] = {
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{{{ -25, -25, 0}, 0, { 0, 992}, {0x22, 0x1a, 0x1c, 0xff}}},
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{{{ 25, -25, 0}, 0, { 992, 992}, {0x22, 0x1a, 0x1c, 0xff}}},
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{{{ 25, 25, 0}, 0, { 992, 0}, {0x22, 0x1a, 0x1c, 0xff}}},
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{{{ -25, 25, 0}, 0, { 0, 0}, {0x22, 0x1a, 0x1c, 0xff}}},
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};
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// 0x03000080
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ALIGNED8 static const u8 mist_seg3_texture_03000080[] = {
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#include "actors/mist/mist.ia16.inc.c"
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};
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// 0x03000880 - 0x03000920
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const Gfx mist_seg3_dl_03000880[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA),
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gsDPLoadTextureBlock(mist_seg3_texture_03000080, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPVertex(mist_seg3_vertex_03000000, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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// 0x03000920 - 0x030009C0
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const Gfx mist_seg3_dl_03000920[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA),
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gsDPLoadTextureBlock(mist_seg3_texture_03000080, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPVertex(mist_seg3_vertex_03000040, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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