sm64/levels/vcutm/script.c

79 lines
4.4 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "dialog_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/vcutm/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT(/*model*/ MODEL_VCUTM_SEESAW_PLATFORM, /*pos*/ 154, -1919, -6256, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x07), /*bhv*/ bhvSeesawPlatform),
OBJECT(/*model*/ MODEL_VCUTM_SEESAW_PLATFORM, /*pos*/ -2047, -3378, -2047, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x07), /*bhv*/ bhvSeesawPlatform),
//! @bug invalid model IDs - model ID 0x37 isn't loaded
OBJECT(/*model*/ MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, /*pos*/ 3251, -1082, -6256, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM1(1) | BPARAM2(75), /*bhv*/ bhvCheckerboardElevatorGroup),
OBJECT(/*model*/ MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, /*pos*/ 2355, -1901, -6256, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM1(1) | BPARAM2(75), /*bhv*/ bhvCheckerboardElevatorGroup),
OBJECT(/*model*/ MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, /*pos*/ 1459, -1594, -6256, /*angle*/ 0, 90, 0, /*bhvParam*/ BPARAM1(1) | BPARAM2(75), /*bhv*/ bhvCheckerboardElevatorGroup),
OBJECT(/*model*/ MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, /*pos*/ -1151, -2413, -6256, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM1(1) | BPARAM2(75), /*bhv*/ bhvCheckerboardElevatorGroup),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT(/*model*/ MODEL_CAP_SWITCH, /*pos*/ 4506, 26, -6246, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x02), /*bhv*/ bhvCapSwitch),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4600, 250, -4500, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvHiddenRedCoinStar),
RETURN(),
};
const LevelScript level_vcutm_entry[] = {
INIT_LEVEL(),
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _outside_mio0SegmentRomStart, _outside_mio0SegmentRomEnd),
LOAD_MIO0 (/*seg*/ 0x07, _vcutm_segment_7SegmentRomStart, _vcutm_segment_7SegmentRomEnd),
LOAD_MIO0 (/*seg*/ 0x05, _group8_mio0SegmentRomStart, _group8_mio0SegmentRomEnd),
LOAD_RAW (/*seg*/ 0x0C, _group8_geoSegmentRomStart, _group8_geoSegmentRomEnd),
LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_9),
LOAD_MODEL_FROM_GEO(MODEL_VCUTM_SEESAW_PLATFORM, vcutm_geo_0001F0),
LOAD_MODEL_FROM_GEO(MODEL_VCUTM_WARP_PIPE, warp_pipe_geo),
AREA(/*index*/ 1, vcutm_geo_000208),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6143, 6734, -6143, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvAirborneWarp),
WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_VCUTM, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ WARP_NODE_WARP_FLOOR, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 1, /*destNode*/ WARP_NODE_07, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 1, /*destNode*/ WARP_NODE_08, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 1, /*destNode*/ WARP_NODE_06, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_3),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_2),
TERRAIN(/*terrainData*/ vcutm_seg7_collision),
MACRO_OBJECTS(/*objList*/ vcutm_seg7_macro_objs),
SHOW_DIALOG(/*index*/ 0x00, DIALOG_129),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_SLIDE),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 0, /*pos*/ -6143, 5734, -6143),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};