sm64/include/segments.h

63 lines
1.9 KiB
C

#ifndef SEGMENTS_H
#define SEGMENTS_H
#include "config.h"
/*
* Memory addresses for segments. Ideally, this header file would not be
* needed, and the addresses would be defined in sm64.ld and linker-inserted
* into C code. However, there are some cases where that would not match, where
* addresses are loaded using lui/ori rather than lui/addiu.
* To avoid duplication, this file is included from sm64.ld. We make sure not
* to cast the addresses to pointers in this file, since that would be invalid
* linker script syntax.
*/
#define SEG_START 0x8005C000
#define SEG_FRAMEBUFFERS_SIZE (2 * SCREEN_WIDTH * SCREEN_HEIGHT * 3)
#define SEG_GODDARD_POOL_OFFSET 0x52000 // Offset from right side of pool
#define SEG_GODDARD (SEG_POOL_END - SEG_GODDARD_POOL_OFFSET)
#ifndef USE_EXT_RAM /* Default: Runs out of memory quickly when importing custom assets. */
#define RDRAM_END 0x80400000
#define SEG_POOL_START SEG_START
#define SEG_POOL_SIZE 0x165000
#define SEG_POOL_END (SEG_POOL_START + SEG_POOL_SIZE)
#define SEG_BUFFERS SEG_POOL_END
#ifdef VERSION_EU
#define SEG_ENGINE 0x8036FF00
#else
#define SEG_ENGINE 0x80378800
#endif
#define SEG_FRAMEBUFFERS (RDRAM_END - SEG_FRAMEBUFFERS_SIZE)
#else /* Use Expansion Pak space for pool. */
/*
* Workaround for running out of pool space due to
* importing large custom content.
*/
#ifdef VERSION_CN
#define RDRAM_END 0x807C0000 // iQue has stuff like EEPROM mapped at 807C0000 onwards. TODO: Code this using osMemSize
#else
#define RDRAM_END 0x80800000
#endif
#define SEG_BUFFERS SEG_START
#define SEG_ENGINE ((u32) &_engineSegmentStart)
#define SEG_FRAMEBUFFERS ((u32) &_framebuffersSegmentNoloadStart)
#define SEG_POOL_START ((u32) &_framebuffersSegmentNoloadEnd)
#define SEG_POOL_END RDRAM_END
#define SEG_POOL_END_4MB 0x80400000 // For the error message screen enhancement.
#endif
#endif // SEGMENTS_H