// level names // 0x0200E294 static const u8 level_name_01[] = { _(" 1 BOB-OMB BATTLEFIELD") }; // 0x0200E2A8 static const u8 level_name_02[] = { _(" 2 WHOMP'S FORTRESS") }; // 0x0200E2BC static const u8 level_name_03[] = { _(" 3 JOLLY ROGER BAY") }; // 0x0200E2CC static const u8 level_name_04[] = { _(" 4 COOL, COOL MOUNTAIN") }; // 0x0200E2DC static const u8 level_name_05[] = { _(" 5 BIG BOO'S HAUNT") }; // 0x0200E2EC static const u8 level_name_06[] = { _(" 6 HAZY MAZE CAVE") }; // 0x0200E2FC static const u8 level_name_07[] = { _(" 7 LETHAL LAVA LAND") }; // 0x0200E310 static const u8 level_name_08[] = { _(" 8 SHIFTING SAND LAND") }; // 0x0200E320 static const u8 level_name_09[] = { _(" 9 DIRE, DIRE DOCKS") }; // 0x0200E330 static const u8 level_name_10[] = { _("10 SNOWMAN'S LAND") }; // 0x0200E340 static const u8 level_name_11[] = { _("11 WET-DRY WORLD") }; // 0x0200E350 static const u8 level_name_12[] = { _("12 TALL, TALL MOUNTAIN") }; // 0x0200E360 static const u8 level_name_13[] = { _("13 TINY-HUGE ISLAND") }; // 0x0200E374 static const u8 level_name_14[] = { _("14 TICK TOCK CLOCK") }; // 0x0200E384 static const u8 level_name_15[] = { _("15 RAINBOW RIDE") }; // 0x0200E394 static const u8 level_name_16[] = { _(" BOWSER IN THE DARK WORLD") }; // 0x0200E3A8 static const u8 level_name_17[] = { _(" BOWSER IN THE FIRE SEA") }; // 0x0200E3BC static const u8 level_name_18[] = { _(" BOWSER IN THE SKY") }; // 0x0200E3CC static const u8 level_name_19[] = { _(" THE PRINCESS'S SECRET SLIDE") }; // 0x0200E3E0 static const u8 level_name_20[] = { _(" CAVERN OF THE METAL CAP") }; // 0x0200E3F0 static const u8 level_name_21[] = { _(" TOWER OF THE WING CAP") }; // 0x0200E404 static const u8 level_name_22[] = { _(" VANISH CAP UNDER THE MOAT") }; // 0x0200E414 static const u8 level_name_23[] = { _(" WING MARIO OVER THE RAINBOW") }; // 0x0200E428 static const u8 level_name_24[] = { _(" THE SECRET AQUARIUM") }; // 0x0200E438 static const u8 level_name_25[] = { _("") }; // 0x0200E444 static const u8 level_name_castle_secret_stars[] = { _(" CASTLE SECRET STARS") }; // level name table // 0x0200E454 const u8 *const seg2_level_name_table[] = { level_name_01, level_name_02, level_name_03, level_name_04, level_name_05, level_name_06, level_name_07, level_name_08, level_name_09, level_name_10, level_name_11, level_name_12, level_name_13, level_name_14, level_name_15, level_name_16, level_name_17, level_name_18, level_name_19, level_name_20, level_name_21, level_name_22, level_name_23, level_name_24, level_name_25, level_name_castle_secret_stars, 0x0, };