#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/ttc/header.h" static const LevelScript script_func_local_1[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1080, -840, 1573, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(86), /*bhv*/ bhvPoleGrabbing), OBJECT(/*model*/ MODEL_THWOMP, /*pos*/ 1919, 6191, 1919, /*angle*/ 0, 225, 0, /*bhvParam*/ BPARAM2(0), /*bhv*/ bhvThwomp), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -1450, -1130, -1050, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -1850, 300, -950, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_2), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -1300, -2250, -1300, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_3), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2200, 7300, 2210, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_4), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -1050, 2400, -790, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_5), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 1815, -3200, 800, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_6), /*bhv*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), RETURN(), }; const LevelScript level_ttc_entry[] = { INIT_LEVEL(), LOAD_MIO0 (/*seg*/ 0x07, _ttc_segment_7SegmentRomStart, _ttc_segment_7SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _machine_mio0SegmentRomStart, _machine_mio0SegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x05, _group1_mio0SegmentRomStart, _group1_mio0SegmentRomEnd), LOAD_RAW (/*seg*/ 0x0C, _group1_geoSegmentRomStart, _group1_geoSegmentRomEnd), LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), JUMP_LINK(script_func_global_1), JUMP_LINK(script_func_global_2), LOAD_MODEL_FROM_GEO(MODEL_TTC_ROTATING_CUBE, ttc_geo_000240), LOAD_MODEL_FROM_GEO(MODEL_TTC_ROTATING_PRISM, ttc_geo_000258), LOAD_MODEL_FROM_GEO(MODEL_TTC_PENDULUM, ttc_geo_000270), LOAD_MODEL_FROM_GEO(MODEL_TTC_LARGE_TREADMILL, ttc_geo_000288), LOAD_MODEL_FROM_GEO(MODEL_TTC_SMALL_TREADMILL, ttc_geo_0002A8), LOAD_MODEL_FROM_GEO(MODEL_TTC_PUSH_BLOCK, ttc_geo_0002C8), LOAD_MODEL_FROM_GEO(MODEL_TTC_ROTATING_HEXAGON, ttc_geo_0002E0), LOAD_MODEL_FROM_GEO(MODEL_TTC_ROTATING_TRIANGLE, ttc_geo_0002F8), LOAD_MODEL_FROM_GEO(MODEL_TTC_PIT_BLOCK, ttc_geo_000310), LOAD_MODEL_FROM_GEO(MODEL_TTC_PIT_BLOCK_UNUSED, ttc_geo_000328), LOAD_MODEL_FROM_GEO(MODEL_TTC_ELEVATOR_PLATFORM, ttc_geo_000340), LOAD_MODEL_FROM_GEO(MODEL_TTC_CLOCK_HAND, ttc_geo_000358), LOAD_MODEL_FROM_GEO(MODEL_TTC_SPINNER, ttc_geo_000370), LOAD_MODEL_FROM_GEO(MODEL_TTC_SMALL_GEAR, ttc_geo_000388), LOAD_MODEL_FROM_GEO(MODEL_TTC_LARGE_GEAR, ttc_geo_0003A0), AREA(/*index*/ 1, ttc_geo_0003B8), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1417, -3822, -548, /*angle*/ 0, 316, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp), WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_TTC, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_35, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 2, /*destNode*/ WARP_NODE_67, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_1), JUMP_LINK(script_func_local_2), TERRAIN(/*terrainData*/ ttc_seg7_collision_level), MACRO_OBJECTS(/*objList*/ ttc_seg7_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0001, /*seq*/ SEQ_LEVEL_SLIDE), TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 316, /*pos*/ 1417, -4822, -548), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };