#ifndef CONFIG_H #define CONFIG_H /** * @file config.h * A catch-all file for configuring various bugfixes and other settings * (maybe eventually) in SM64 */ // Bug Fixes // --| Post-JP Version Nintendo Bug Fixes /// Fixes bug where obtaining over 999 coins sets the number of lives to 999 (or -25) #define BUGFIX_MAX_LIVES (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) /// Fixes bug where the Boss music won't fade out after defeating King Bob-omb #define BUGFIX_KING_BOB_OMB_FADE_MUSIC (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) /// Fixes bug in Bob-omb Battlefield where entering a warp stops the Koopa race music #define BUGFIX_KOOPA_RACE_MUSIC (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) /// Fixes bug where Piranha Plants do not reset their action state when the /// player exits their activation radius. #define BUGFIX_PIRANHA_PLANT_STATE_RESET (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) /// Fixes bug where sleeping Piranha Plants damage players that bump into them #define BUGFIX_PIRANHA_PLANT_SLEEP_DAMAGE (0 || VERSION_US || VERSION_SH || VERSION_CN) /// Fixes bug where it shows a star when you grab a key in bowser battle stages #define BUGFIX_STAR_BOWSER_KEY (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) /// Fixes bug that enables Mario in time stop even if is not ready to speak #define BUGFIX_DIALOG_TIME_STOP (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) /// Fixes bug that causes Mario to still collide with Bowser in BitS after his defeat #define BUGFIX_BOWSER_COLLIDE_BITS_DEAD (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) /// Fixes bug where Bowser wouldn't reset his speed when fallen off (and adds missing checks) #define BUGFIX_BOWSER_FALLEN_OFF_STAGE (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) /// Fixes bug where Bowser would look weird while fading out #define BUGFIX_BOWSER_FADING_OUT (0 || VERSION_US || VERSION_EU || VERSION_SH || VERSION_CN) // Support Rumble Pak #define ENABLE_RUMBLE (0 || VERSION_SH || VERSION_CN) // Screen Size Defines #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 // Stack Size Defines #define IDLE_STACKSIZE 0x800 #define STACKSIZE 0x2000 #define UNUSED_STACKSIZE 0x1400 // Border Height Define for NTSC Versions #ifdef TARGET_N64 #ifndef VERSION_EU #define BORDER_HEIGHT 8 #else #define BORDER_HEIGHT 1 #endif #else // What's the point of having a border? #define BORDER_HEIGHT 0 #endif #endif // CONFIG_H