sm64/src/game/level_update.h

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#ifndef _LEVEL_UPDATE_H
#define _LEVEL_UPDATE_H
#include "types.h"
#define TIMER_CONTROL_SHOW 0
#define TIMER_CONTROL_START 1
#define TIMER_CONTROL_STOP 2
#define TIMER_CONTROL_HIDE 3
#define WARP_OP_NONE 0x00
#define WARP_OP_UNKNOWN_01 0x01
#define WARP_OP_UNKNOWN_02 0x02
#define WARP_OP_WARP_DOOR 0x03
#define WARP_OP_WARP_OBJECT 0x04
#define WARP_OP_TELEPORT 0x05
#define WARP_OP_STAR_EXIT 0x11
#define WARP_OP_DEATH 0x12
#define WARP_OP_WARP_FLOOR 0x13
#define WARP_OP_GAME_OVER 0x14
#define WARP_OP_CREDITS_END 0x15
#define WARP_OP_DEMO_NEXT 0x16
#define WARP_OP_CREDITS_START 0x17
#define WARP_OP_CREDITS_NEXT 0x18
#define WARP_OP_DEMO_END 0x19
#define WARP_OP_TRIGGERS_LEVEL_SELECT 0x10
#define MARIO_SPAWN_UNKNOWN_01 0x01
#define MARIO_SPAWN_UNKNOWN_02 0x02
#define MARIO_SPAWN_UNKNOWN_03 0x03
#define MARIO_SPAWN_UNKNOWN_04 0x04
#define MARIO_SPAWN_UNKNOWN_10 0x10
#define MARIO_SPAWN_UNKNOWN_11 0x11
#define MARIO_SPAWN_UNKNOWN_12 0x12
#define MARIO_SPAWN_UNKNOWN_13 0x13
#define MARIO_SPAWN_UNKNOWN_14 0x14
#define MARIO_SPAWN_UNKNOWN_15 0x15
#define MARIO_SPAWN_UNKNOWN_16 0x16
#define MARIO_SPAWN_UNKNOWN_17 0x17
#define MARIO_SPAWN_UNKNOWN_20 0x20
#define MARIO_SPAWN_UNKNOWN_21 0x21
#define MARIO_SPAWN_UNKNOWN_22 0x22
#define MARIO_SPAWN_UNKNOWN_23 0x23
#define MARIO_SPAWN_UNKNOWN_24 0x24
#define MARIO_SPAWN_UNKNOWN_25 0x25
#define MARIO_SPAWN_UNKNOWN_27 0x27
struct CreditsEntry
{
/*0x00*/ u8 levelNum;
/*0x01*/ u8 areaIndex;
/*0x02*/ u8 unk02;
/*0x03*/ s8 marioAngle;
/*0x04*/ Vec3s marioPos;
/*0x0C*/ const char **unk0C;
};
extern struct CreditsEntry *gCurrCreditsEntry;
extern struct MarioState gMarioStates[];
extern struct MarioState *gMarioState;
extern s16 sCurrPlayMode;
extern u16 D_80339ECA;
extern s16 sTransitionTimer;
extern void (*sTransitionUpdate)(s16 *);
extern u8 unused3[4];
struct WarpDest {
u8 type;
u8 levelNum;
u8 areaIdx;
u8 nodeId;
u32 arg;
};
extern struct WarpDest sWarpDest;
extern s16 D_80339EE0;
extern s16 sDelayedWarpOp;
extern s16 sDelayedWarpTimer;
extern s16 sSourceWarpNodeId;
extern s32 sDelayedWarpArg;
extern u8 unused4[2];
extern s8 sTimerRunning;
struct HudDisplay {
/*0x00*/ s16 lives;
/*0x02*/ s16 coins;
/*0x04*/ s16 stars;
/*0x06*/ s16 wedges;
/*0x08*/ s16 keys;
/*0x0A*/ s16 flags;
/*0x0C*/ u16 timer;
};
extern struct HudDisplay gHudDisplay;
extern s8 gShouldNotPlayCastleMusic;
enum HUDDisplayFlag {
HUD_DISPLAY_FLAG_LIVES = 0x0001,
HUD_DISPLAY_FLAG_COIN_COUNT = 0x0002,
HUD_DISPLAY_FLAG_STAR_COUNT = 0x0004,
HUD_DISPLAY_FLAG_CAMERA_AND_POWER = 0x0008,
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HUD_DISPLAY_FLAG_KEYS = 0x0010,
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HUD_DISPLAY_FLAG_UNKNOWN_0020 = 0x0020,
HUD_DISPLAY_FLAG_TIMER = 0x0040,
HUD_DISPLAY_FLAG_EMPHASIZE_POWER = 0x8000,
HUD_DISPLAY_NONE = 0x0000,
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HUD_DISPLAY_DEFAULT = HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020
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};
u16 level_control_timer(s32 timerOp);
void func_80249788(u32 arg, u32 color);
void func_8024980C(u32 arg);
s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
void level_set_transition(s16 length, void (*updateFunction)(s16 *));
s32 lvl_init_or_update(s16 initOrUpdate, s32);
s32 lvl_init_from_save_file(s16, s32 levelNum);
s32 lvl_set_current_level(s16, s32 levelNum);
s32 lvl_play_the_end_screen_sound(s16, s32);
#endif