sm64/src/game/eu_translation.h

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#ifndef EU_TRANSLATION_H
#define EU_TRANSLATION_H
#include "types.h"
// EU translations are contained in three segment 0x19 compressed data blocks
extern u8 _translation_en_mio0SegmentRomStart[];
extern u8 _translation_en_mio0SegmentRomEnd[];
extern u8 _translation_fr_mio0SegmentRomStart[];
extern u8 _translation_fr_mio0SegmentRomEnd[];
extern u8 _translation_de_mio0SegmentRomStart[];
extern u8 _translation_de_mio0SegmentRomEnd[];
extern void *dialog_table_eu_en[];
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extern void *course_name_table_eu_en[];
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extern void *act_name_table_eu_en[];
extern void *dialog_table_eu_fr[];
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extern void *course_name_table_eu_fr[];
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extern void *act_name_table_eu_fr[];
extern void *dialog_table_eu_de[];
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extern void *course_name_table_eu_de[];
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extern void *act_name_table_eu_de[];
#endif /* EU_TRANSLATION_H */