2019-11-03 14:36:27 -05:00
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#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/pss/header.h"
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const LevelScript level_pss_entry[] = {
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INIT_LEVEL(),
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2023-08-17 08:56:02 -04:00
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LOAD_MIO0 (/*seg*/ 0x07, _pss_segment_7SegmentRomStart, _pss_segment_7SegmentRomEnd),
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2019-11-03 14:36:27 -05:00
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LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _mountain_mio0SegmentRomStart, _mountain_mio0SegmentRomEnd),
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2023-08-17 08:56:02 -04:00
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LOAD_MIO0 (/*seg*/ 0x05, _group8_mio0SegmentRomStart, _group8_mio0SegmentRomEnd),
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LOAD_RAW (/*seg*/ 0x0C, _group8_geoSegmentRomStart, _group8_geoSegmentRomEnd),
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LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
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LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
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2019-11-03 14:36:27 -05:00
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ALLOC_LEVEL_POOL(),
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2023-08-17 08:56:02 -04:00
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MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario),
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2019-11-03 14:36:27 -05:00
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JUMP_LINK(script_func_global_1),
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JUMP_LINK(script_func_global_9),
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AREA(/*index*/ 1, pss_geo_000100),
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2023-08-17 08:56:02 -04:00
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5632, 6751, -5631, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvAirborneWarp),
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WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_PSS, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ WARP_NODE_WARP_FLOOR, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_20, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_26, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_23, /*flags*/ WARP_NO_CHECKPOINT),
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2019-11-03 14:36:27 -05:00
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TERRAIN(/*terrainData*/ pss_seg7_collision),
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MACRO_OBJECTS(/*objList*/ pss_seg7_macro_objs),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_SLIDE),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0001, /*seq*/ SEQ_LEVEL_SLIDE),
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END_AREA(),
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FREE_LEVEL_POOL(),
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MARIO_POS(/*area*/ 1, /*yaw*/ 270, /*pos*/ 5632, 6451, -5631),
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CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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EXIT(),
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};
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