sm64/include/text_menu_strings.h.in

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#ifndef TEXT_MENU_STRINGS_H
#define TEXT_MENU_STRINGS_H
// These strings use a different table defined in menu_hud_lut
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// Unlike text_strings.h.in, the charmap is different and
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// uses char values from charmap_menu.txt
/**
* File Select JP HUD Text
*/
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#if defined(VERSION_JP) || defined(VERSION_SH)
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#define TEXT_JPHUD_MARIO _("マリオ")
#define TEXT_JPHUD_SELECT_FILE _("ファイルセレクト")
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#define TEXT_JPHUD_CHECK_FILE _("どのスコアをみる?")
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#define TEXT_JPHUD_COPY_FILE _("ファイルコピーする")
#define TEXT_JPHUD_ERASE_FILE _("ファイルけす")
#define TEXT_JPHUD_SOUND_SELECT _("サウンドセレクト")
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#endif
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#endif // TEXT_MENU_STRINGS_H