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https://github.com/n64decomp/sm64.git
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50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
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#ifndef WDW_HEADER_H
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#define WDW_HEADER_H
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#include "types.h"
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#include "game/moving_texture.h"
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// geo
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extern const GeoLayout wdw_geo_000580[];
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extern const GeoLayout wdw_geo_000598[];
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extern const GeoLayout wdw_geo_0005C0[];
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extern const GeoLayout wdw_geo_0005E8[];
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extern const GeoLayout wdw_geo_000610[];
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extern const GeoLayout wdw_geo_000628[];
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extern const GeoLayout wdw_geo_000640[];
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extern const GeoLayout wdw_geo_000658[];
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extern const GeoLayout wdw_geo_000724[];
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// leveldata
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extern const Gfx wdw_seg7_dl_07009AB0[];
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extern const Gfx wdw_seg7_dl_0700A138[];
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extern const Gfx wdw_seg7_dl_07011E48[];
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extern const Gfx wdw_seg7_dl_07012258[];
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extern const Gfx wdw_seg7_dl_07012798[];
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extern const Gfx wdw_seg7_dl_07012908[];
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extern const Gfx wdw_seg7_dl_07012B90[];
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extern const Gfx wdw_seg7_dl_07012E88[];
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extern const Gfx wdw_seg7_dl_070131B8[];
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extern const Gfx wdw_seg7_dl_07013490[];
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extern const Gfx wdw_seg7_dl_07013B70[];
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extern const Gfx wdw_seg7_dl_07013E40[];
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extern const Gfx wdw_seg7_dl_070140E0[];
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extern const Collision wdw_seg7_area_1_collision[];
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extern const MacroObject wdw_seg7_area_1_macro_objs[];
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extern const Collision wdw_seg7_area_2_collision[];
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extern const MacroObject wdw_seg7_area_2_macro_objs[];
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extern const Collision wdw_seg7_collision_square_floating_platform[];
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extern const Collision wdw_seg7_collision_arrow_lift[];
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extern const Collision wdw_seg7_collision_070184C8[];
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extern const Collision wdw_seg7_collision_07018528[];
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extern const Collision wdw_seg7_collision_express_elevator_platform[];
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extern const Collision wdw_seg7_collision_rect_floating_platform[];
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extern const Collision wdw_seg7_collision_070186B4[];
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extern const struct MovtexQuadCollection wdw_movtex_area1_water[];
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extern const struct MovtexQuadCollection wdw_movtex_area2_water[];
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// script
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extern const LevelScript level_wdw_entry[];
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#endif
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