sm64/levels/ending/geo.c

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#include <ultra64.h>
#include "sm64.h"
#include "geo_commands.h"
#include "game/level_geo.h"
#include "game/geo_misc.h"
#include "game/camera.h"
#include "game/moving_texture.h"
#include "game/screen_transition.h"
#include "game/paintings.h"
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#include "make_const_nonconst.h"
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#include "levels/ending/header.h"
// 0x0E000050
const GeoLayout ending_geo_000050[] = {
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
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#ifdef VERSION_EU
GEO_BACKGROUND_COLOR(0x0001),
#endif
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GEO_ASM(0, geo_exec_cake_end_screen),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 12800, geo_camera_fov),
GEO_OPEN_NODE(),
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GEO_CAMERA(1, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
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GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};