2019-11-03 14:36:27 -05:00
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#include <ultra64.h>
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#include "sm64.h"
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#include "geo_commands.h"
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#include "game/level_geo.h"
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#include "game/geo_misc.h"
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#include "game/camera.h"
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#include "game/moving_texture.h"
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#include "game/screen_transition.h"
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#include "game/paintings.h"
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2020-04-03 14:57:26 -04:00
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#include "make_const_nonconst.h"
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2019-11-03 14:36:27 -05:00
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#include "levels/ending/header.h"
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// 0x0E000050
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const GeoLayout ending_geo_000050[] = {
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GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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2020-02-03 00:51:26 -05:00
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#ifdef VERSION_EU
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GEO_BACKGROUND_COLOR(0x0001),
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#endif
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2019-11-03 14:36:27 -05:00
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GEO_ASM(0, geo_exec_cake_end_screen),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 12800, geo_camera_fov),
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GEO_OPEN_NODE(),
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2020-01-03 10:38:57 -05:00
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GEO_CAMERA(1, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
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2019-11-03 14:36:27 -05:00
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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