sm64/Jenkinsfile

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pipeline {
agent any
stages {
stage('Build Tools') {
steps {
sh 'make -j4 -C tools/'
}
}
stage('Extract Assets') {
steps {
sh 'ln -s "$ROMS_DIR/Super Mario 64 (J) [!].z64" baserom.jp.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (U) [!].z64" baserom.us.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (E) (M3) [!].z64" baserom.eu.z64'
// verify no assets were committed to repo
sh '[ -z "$(find {actors,levels,textures}/ -name \'*.png\')" ]'
sh '[ -z "$(find assets/ -name \'*.m64\' -or \'*.bin\')" ]'
sh './extract_assets.py jp us eu'
}
}
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stage('Build U Source') {
steps {
sh 'make -j4 VERSION=us'
}
}
stage('Build E Source') {
steps {
sh 'make -j4 VERSION=eu'
}
}
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stage('Build J Source') {
steps {
sh 'make -j4 VERSION=jp'
}
}
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stage('Test Enhancements') {
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steps {
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sh '''
set -e
for f in enhancements/*.patch
do
git clean -fd .
git checkout -- .
echo 'y' | tools/apply_patch.sh "$f"
make -j4 VERSION=us COMPARE=0
done
'''
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}
}
}
environment {
QEMU_IRIX = credentials('qemu-irix')
ROMS_DIR = credentials('roms')
}
}