sm64/src/game/behaviors/ddd_warp.inc.c

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// ddd_warp.c.inc
void bhv_ddd_warp_loop(void) {
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if (gDddPaintingStatus & BOWSERS_SUB_BEATEN)
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o->collisionData = segmented_to_virtual(inside_castle_seg7_collision_ddd_warp_2);
else
o->collisionData = segmented_to_virtual(inside_castle_seg7_collision_ddd_warp);
}