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53 lines
1.2 KiB
Plaintext
53 lines
1.2 KiB
Plaintext
[[Category RS2]]
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Currently under development.
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== '''Packet structure''' ==
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When the client sends a packet to the server, the first byte encapsulates its opcode. This specific opcode is encrypted with a value generated by the ISAAC PRNG seeded with a dynamically server generated key during the login block. The server decrypts it and associates the opcode to the packet's respective predefined size. If the packet does not contain a fixed size, the opcode will be followed by either a byte or a word - varying per packet - for its proper size. This is then followed by the payload.
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== '''Login''' ==
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Blank at the moment.
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=='''Game Protocol'''==
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===Server -> Client Packets===
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{| border=2
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|-
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! Opcode
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! Type
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! Length (bytes)
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! Name
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! Description
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| 147
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| DataType.SHORT, DataOrder.LITTLE,
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| 1
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| [[317 Run Energy|Run Energy]]
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| Sends the Mapregion
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===Client -> Server Packets===
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{| border=2
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! Opcode
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! Type
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! Length (bytes)
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! Name
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! Description
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| 49
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| VARIABLE BYTE
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| 13
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| [[464 Character Design|Character Design]]
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| Sent when accepting the player's appearance on the design screen.
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| 115
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| VARIABLE BYTE
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| N/A
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| [[464 Chat|Chat]]
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| Sent when the player enters a chat message.
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