rswiki-book/202-Protocol.mediawiki

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[[Category RSC]]
This page refers to the RSC #202 client revision (the original distribution by eXemplar)
== '''Packet structure''' ==
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== '''Login''' ==
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== '''Incoming Data''' ==
'''TODO:''' Document packet structures
<pre>
#define IDX_WEIRD_USERNAME 32
#define IDX_LOGIN 0
#define IDO_LOGOUT_ACK 39 // acknowledge logout command from server
#define IDO_PING 153 // send ping to server, so it knows we're still there
#define IDO_IGNORE_ADD 25 // add name to ignore list
#define IDO_IGNORE_REMOVE 108 // remove name from ignore list
#define IDO_FRIENDS_ADD 168 // add name to friends list
#define IDO_FRIENDS_REMOVE 52 // remove name from friends list
#define IDO_PM_FRIEND 254 // send pm to someone in friends list
#define IDO_SEND_CHAT 145
#define IDO_SEND_SERVER_CMD 90 // sends a command to the server (type "::xxx" in chat and it sends command 'xxx')
#define IDO_UPDATE_SETTINGS 176 // changes settings (chatblock, privateblock, tradeblock, duelblock)
#define IDO_LOGOUT 129
#define IDO_CHAR_DESIGN 218 // send character design (makeover mage, creation)
#define IDO_SLEEPWORD 72
#define IDO_NEW_PLAYER_ACK 83 // send ids of newly added player back to server, if it wants to
#define IDO_EXCEPTION_SEND 156
#define IDO_WALKCMD_1 246
#define IDO_WALKCMD_2 132
#define IDO_CLICKDIALOGITEM 154
#define IDO_SETCOMBATSTYLE 41
#define IDO_WITHDRAW 183
#define IDO_DEPOSIT 198
#define IDO_CLOSE_BANK 48
#define IDO_BUYITEM 128
#define IDO_SELLITEM 255
#define IDO_CLOSE_SHOP 253
#define IDO_CANCEL_TRADE 216
#define IDO_CONFIRM_TRADE 53
#define IDO_TRADE_UPDATE 70
#define IDO_ACCEPT_TRADE 211
#define IDO_DUEL_CONFIRM_1 87
#define IDO_DUEL_UPDATE 123
#define IDO_DUEL_FLAG_1 225
#define IDO_DUEL_FLAG_2 252
#define IDO_CANCEL_DUEL 35
#define IDO_PRAYER_OFF 248
#define IDO_PRAYER_ON 56
#define IDO_CHANGE_SETTINGS 157
// action commands...
#define IDO_CAST_GR_ITEM 104
#define IDO_USEWITH_GR_ITEM 34
#define IDO_TAKE_ITEM 245
#define IDO_CAST_WALLOBJ 67
#define IDO_USEWITH_WALLOBJ 36
#define IDO_WALLOBJ_CMD1 126
#define IDO_WALLOBJ_CMD2 235
#define IDO_CAST_OBJECT 17
#define IDO_USEWITH_OBJECT 94
#define IDO_OBJECT_CMD1 51
#define IDO_OBJECT_CMD2 40
#define IDO_CAST_INVITEM 49
#define IDO_USEWITH_INVITEM 27
#define IDO_REMOVE_ITEM 92
#define IDO_WEAR_ITEM 181
#define IDO_INVITEM_CMD 89
#define IDO_DROP_ITEM 147
#define IDO_CAST_NPC 71
#define IDO_USEWITH_NPC 142
#define IDO_TALK_NPC 177
#define IDO_NPC_CMD 74
#define IDO_ATTACK_NPC 73
#define IDO_CAST_PLAYER 55
#define IDO_USEWITH_PLAYER 16
#define IDO_ATTACK_PLAYER 57
#define IDO_DUEL_PLAYER 222
#define IDO_TRADE_PLAYER 166
#define IDO_FOLLOW_PLAYER 68
#define IDO_CAST_GROUND 232
#define IDO_CAST_SELF 206
#define IDO_REPORT_ABUSE 7
</pre>
<table border="1" cellpadding="3" cellspacing="3">
<tr>
<td><b>opcode</b></td>
<td><b>usage</b></td>
<td><b>size</b></td>
<td><b>payload</b></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
== '''Outgoing Data''' ==
'''TODO:''' Document packet structures
<pre>
// login responses...
#define IDX_MOD_ACCEPTED 25 // logged in as player mod
#define IDX_LOGIN_SUCCESS 0
#define IDX_RELOGIN_SUCCESS 1 // connection reestablished after lost connection...
#define IDX_WRONG_PWD 3
#define IDX_NAME_LOGGED_IN 4
#define IDX_CLIENT_UPDATED 5
#define IDX_IP_IN_USE 6
#define IDX_LOGINS_EXCEEDED 7
#define IDX_SERV_REJECTED 8
#define IDX_LOGINSERV_REJCT 9
#define IDX_NAME_IN_USE 10
#define IDX_TEMP_DISABLED 11
#define IDX_PERM_DISABLED 12
#define IDX_SERVER_FULL 14
#define IDX_MEMBERACC_REQ 15 // requires member account to login here
#define IDX_LOGINSERV_DOWN 16
#define IDX_DECODE_FAIL 17
#define IDX_LOGIN_MISMATCH 20
#define IDI_MESSAGE 48 // (game) messages from server
#define IDI_LOGOUT 222 // logout command from server (forced, or initiated by client IDO_LOGOUT)
#define IDI_LOGOUT_REJECT 136 // not allowed to log out (e.g. when in combat)
#define IDI_FRIENDS_LOAD 249 // when logging in, sends the whole friends list to the client
#define IDI_FRIEND_LOGGED 25 // a friend from friends list logged in or out (also used to add a friend to friends list)
#define IDI_IGNORE_LOAD 2 // when logging in, sends the whole ignore list to the client
#define IDI_SETTINGS_LOAD 158 // load settings upon logging in (blocks)
#define IDI_FRIENDS_PM 170 // someone pm'd us
#define IDI_PLAYER_MOVEMENT 145 // player movement update
#define IDI_GRITEMS_UPDATE 109 // update ground items
#define IDI_OBJECTS_UPDATE 27
#define IDI_INV_LOAD 114 // load inventory
#define IDI_PLAYER_UPDATE 53
#define IDI_WALLOBJ_UPDATE 95
#define IDI_NPC_MOVEMENT 77 // npc movement update
#define IDI_NPC_UPDATE 190
#define IDI_DIALOG_SHOW 223
#define IDI_DIALOG_CLOSE 127
#define IDI_LOAD_NEWMAPAREA 131 // entering a new region (maparea)
#define IDI_XP_LOAD 180 // load xp and stats
#define IDI_EQUIP_UPDATE 177 // equipment stats (armour, magic, prayer, weapaim/power)
#define IDI_PLAYER_DIED 165
#define IDI_LOADWORLD 115 // load objects, wallobjects, items
#define IDI_DESIGN_CHAR 207
#define IDI_OPEN_TRADE_1 4
#define IDI_CLOSE_TRADE 187
#define IDI_TRADE_UPDATE 250 // opponents offer was updated
#define IDI_TRADE_B_UPDATE 92 // update of opponents acception status
#define IDI_SHOP_OPEN 253
#define IDI_SHOP_CLOSE 220
#define IDI_TRADE_A_UPDATE 18 // update of thisplayers acception status
#define IDI_LOAD_OPTIONS 152 // camera angle, sound, mousebutton settings
#define IDI_PRAYER 209
#define IDI_QUESTS 224
#define IDI_BANK_OPEN 93
#define IDI_BANK_CLOSE 171
#define IDI_XP_UPDATE 211
#define IDI_OPEN_DUEL_1 229
#define IDI_CLOSE_DUEL 160
#define IDI_OPEN_TRADE_2 251 // trade confirmation window
#define IDI_DUEL_UPDATE 63 // opponents offer was updated
#define IDI_DUELOPT_UPDATE 198 // update duel options
#define IDI_BANK_UPDATE 139
#define IDI_INV_ADD 228
#define IDI_INV_REMOVE 191
#define IDI_STAT_UPDATE 208
#define IDI_DUEL_B_UPDATE 65 // update of opponents acception status
#define IDI_DUEL_A_UPDATE 197 // update of thisplayers acception status
#define IDI_OPEN_DUEL_2 147 // duel confirmation window
#define IDI_SOUND 11
#define IDI_SPLASH 23
#define IDI_WELCOMEWINDOW 248
#define IDI_MESSAGE_1 148
#define IDI_MESSAGE_2 64
#define IDI_FATIGUE_UPDATE 126
#define IDI_NEW_SLEEPWORD 219
#define IDI_FATIGUE_SLEEPN 168 // fatigue update in sleeping window
#define IDI_SLEEP_SUCCESS 103
#define IDI_SLEEP_FAILED 15
#define IDI_SYSTEM_UPDATE 172
</pre>
<table border="1" cellpadding="3" cellspacing="3">
<tr>
<td><b>opcode</b></td>
<td><b>usage</b></td>
<td><b>size</b></td>
<td><b>payload</b></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>