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212 lines
8.1 KiB
Plaintext
212 lines
8.1 KiB
Plaintext
[[Category RSC]]
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This page refers to the RSC #202 client revision (the original distribution by eXemplar)
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== '''Packet structure''' ==
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== '''Login''' ==
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== '''Incoming Data''' ==
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'''TODO:''' Document packet structures
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<pre>
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#define IDX_WEIRD_USERNAME 32
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#define IDX_LOGIN 0
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#define IDO_LOGOUT_ACK 39 // acknowledge logout command from server
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#define IDO_PING 153 // send ping to server, so it knows we're still there
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#define IDO_IGNORE_ADD 25 // add name to ignore list
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#define IDO_IGNORE_REMOVE 108 // remove name from ignore list
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#define IDO_FRIENDS_ADD 168 // add name to friends list
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#define IDO_FRIENDS_REMOVE 52 // remove name from friends list
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#define IDO_PM_FRIEND 254 // send pm to someone in friends list
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#define IDO_SEND_CHAT 145
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#define IDO_SEND_SERVER_CMD 90 // sends a command to the server (type "::xxx" in chat and it sends command 'xxx')
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#define IDO_UPDATE_SETTINGS 176 // changes settings (chatblock, privateblock, tradeblock, duelblock)
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#define IDO_LOGOUT 129
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#define IDO_CHAR_DESIGN 218 // send character design (makeover mage, creation)
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#define IDO_SLEEPWORD 72
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#define IDO_NEW_PLAYER_ACK 83 // send ids of newly added player back to server, if it wants to
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#define IDO_EXCEPTION_SEND 156
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#define IDO_WALKCMD_1 246
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#define IDO_WALKCMD_2 132
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#define IDO_CLICKDIALOGITEM 154
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#define IDO_SETCOMBATSTYLE 41
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#define IDO_WITHDRAW 183
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#define IDO_DEPOSIT 198
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#define IDO_CLOSE_BANK 48
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#define IDO_BUYITEM 128
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#define IDO_SELLITEM 255
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#define IDO_CLOSE_SHOP 253
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#define IDO_CANCEL_TRADE 216
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#define IDO_CONFIRM_TRADE 53
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#define IDO_TRADE_UPDATE 70
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#define IDO_ACCEPT_TRADE 211
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#define IDO_DUEL_CONFIRM_1 87
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#define IDO_DUEL_UPDATE 123
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#define IDO_DUEL_FLAG_1 225
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#define IDO_DUEL_FLAG_2 252
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#define IDO_CANCEL_DUEL 35
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#define IDO_PRAYER_OFF 248
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#define IDO_PRAYER_ON 56
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#define IDO_CHANGE_SETTINGS 157
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// action commands...
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#define IDO_CAST_GR_ITEM 104
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#define IDO_USEWITH_GR_ITEM 34
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#define IDO_TAKE_ITEM 245
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#define IDO_CAST_WALLOBJ 67
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#define IDO_USEWITH_WALLOBJ 36
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#define IDO_WALLOBJ_CMD1 126
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#define IDO_WALLOBJ_CMD2 235
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#define IDO_CAST_OBJECT 17
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#define IDO_USEWITH_OBJECT 94
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#define IDO_OBJECT_CMD1 51
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#define IDO_OBJECT_CMD2 40
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#define IDO_CAST_INVITEM 49
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#define IDO_USEWITH_INVITEM 27
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#define IDO_REMOVE_ITEM 92
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#define IDO_WEAR_ITEM 181
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#define IDO_INVITEM_CMD 89
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#define IDO_DROP_ITEM 147
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#define IDO_CAST_NPC 71
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#define IDO_USEWITH_NPC 142
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#define IDO_TALK_NPC 177
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#define IDO_NPC_CMD 74
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#define IDO_ATTACK_NPC 73
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#define IDO_CAST_PLAYER 55
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#define IDO_USEWITH_PLAYER 16
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#define IDO_ATTACK_PLAYER 57
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#define IDO_DUEL_PLAYER 222
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#define IDO_TRADE_PLAYER 166
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#define IDO_FOLLOW_PLAYER 68
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#define IDO_CAST_GROUND 232
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#define IDO_CAST_SELF 206
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#define IDO_REPORT_ABUSE 7
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</pre>
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<table border="1" cellpadding="3" cellspacing="3">
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<tr>
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<td><b>opcode</b></td>
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<td><b>usage</b></td>
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<td><b>size</b></td>
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<td><b>payload</b></td>
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</tr>
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<tr>
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<td></td>
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<td></td>
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<td></td>
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<td></td>
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</tr>
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</table>
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== '''Outgoing Data''' ==
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'''TODO:''' Document packet structures
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<pre>
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// login responses...
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#define IDX_MOD_ACCEPTED 25 // logged in as player mod
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#define IDX_LOGIN_SUCCESS 0
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#define IDX_RELOGIN_SUCCESS 1 // connection reestablished after lost connection...
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#define IDX_WRONG_PWD 3
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#define IDX_NAME_LOGGED_IN 4
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#define IDX_CLIENT_UPDATED 5
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#define IDX_IP_IN_USE 6
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#define IDX_LOGINS_EXCEEDED 7
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#define IDX_SERV_REJECTED 8
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#define IDX_LOGINSERV_REJCT 9
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#define IDX_NAME_IN_USE 10
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#define IDX_TEMP_DISABLED 11
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#define IDX_PERM_DISABLED 12
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#define IDX_SERVER_FULL 14
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#define IDX_MEMBERACC_REQ 15 // requires member account to login here
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#define IDX_LOGINSERV_DOWN 16
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#define IDX_DECODE_FAIL 17
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#define IDX_LOGIN_MISMATCH 20
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#define IDI_MESSAGE 48 // (game) messages from server
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#define IDI_LOGOUT 222 // logout command from server (forced, or initiated by client IDO_LOGOUT)
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#define IDI_LOGOUT_REJECT 136 // not allowed to log out (e.g. when in combat)
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#define IDI_FRIENDS_LOAD 249 // when logging in, sends the whole friends list to the client
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#define IDI_FRIEND_LOGGED 25 // a friend from friends list logged in or out (also used to add a friend to friends list)
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#define IDI_IGNORE_LOAD 2 // when logging in, sends the whole ignore list to the client
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#define IDI_SETTINGS_LOAD 158 // load settings upon logging in (blocks)
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#define IDI_FRIENDS_PM 170 // someone pm'd us
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#define IDI_PLAYER_MOVEMENT 145 // player movement update
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#define IDI_GRITEMS_UPDATE 109 // update ground items
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#define IDI_OBJECTS_UPDATE 27
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#define IDI_INV_LOAD 114 // load inventory
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#define IDI_PLAYER_UPDATE 53
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#define IDI_WALLOBJ_UPDATE 95
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#define IDI_NPC_MOVEMENT 77 // npc movement update
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#define IDI_NPC_UPDATE 190
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#define IDI_DIALOG_SHOW 223
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#define IDI_DIALOG_CLOSE 127
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#define IDI_LOAD_NEWMAPAREA 131 // entering a new region (maparea)
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#define IDI_XP_LOAD 180 // load xp and stats
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#define IDI_EQUIP_UPDATE 177 // equipment stats (armour, magic, prayer, weapaim/power)
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#define IDI_PLAYER_DIED 165
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#define IDI_LOADWORLD 115 // load objects, wallobjects, items
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#define IDI_DESIGN_CHAR 207
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#define IDI_OPEN_TRADE_1 4
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#define IDI_CLOSE_TRADE 187
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#define IDI_TRADE_UPDATE 250 // opponents offer was updated
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#define IDI_TRADE_B_UPDATE 92 // update of opponents acception status
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#define IDI_SHOP_OPEN 253
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#define IDI_SHOP_CLOSE 220
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#define IDI_TRADE_A_UPDATE 18 // update of thisplayers acception status
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#define IDI_LOAD_OPTIONS 152 // camera angle, sound, mousebutton settings
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#define IDI_PRAYER 209
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#define IDI_QUESTS 224
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#define IDI_BANK_OPEN 93
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#define IDI_BANK_CLOSE 171
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#define IDI_XP_UPDATE 211
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#define IDI_OPEN_DUEL_1 229
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#define IDI_CLOSE_DUEL 160
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#define IDI_OPEN_TRADE_2 251 // trade confirmation window
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#define IDI_DUEL_UPDATE 63 // opponents offer was updated
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#define IDI_DUELOPT_UPDATE 198 // update duel options
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#define IDI_BANK_UPDATE 139
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#define IDI_INV_ADD 228
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#define IDI_INV_REMOVE 191
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#define IDI_STAT_UPDATE 208
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#define IDI_DUEL_B_UPDATE 65 // update of opponents acception status
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#define IDI_DUEL_A_UPDATE 197 // update of thisplayers acception status
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#define IDI_OPEN_DUEL_2 147 // duel confirmation window
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#define IDI_SOUND 11
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#define IDI_SPLASH 23
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#define IDI_WELCOMEWINDOW 248
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#define IDI_MESSAGE_1 148
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#define IDI_MESSAGE_2 64
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#define IDI_FATIGUE_UPDATE 126
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#define IDI_NEW_SLEEPWORD 219
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#define IDI_FATIGUE_SLEEPN 168 // fatigue update in sleeping window
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#define IDI_SLEEP_SUCCESS 103
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#define IDI_SLEEP_FAILED 15
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#define IDI_SYSTEM_UPDATE 172
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</pre>
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<table border="1" cellpadding="3" cellspacing="3">
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<tr>
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<td><b>opcode</b></td>
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<td><b>usage</b></td>
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<td><b>size</b></td>
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<td><b>payload</b></td>
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</tr>
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<tr>
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<td></td>
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<td></td>
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<td></td>
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<td></td>
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</tr>
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</table> |