[[Category RS2]] Currently under development. == '''Packet structure''' == When the client sends a packet to the server, the first byte encapsulates its opcode. This specific opcode is encrypted with a value generated by the ISAAC PRNG seeded with a dynamically server generated key during the login block. The server decrypts it and associates the opcode to the packet's respective predefined size. If the packet does not contain a fixed size, the opcode will be followed by either a byte or a word - varying per packet - for its proper size. This is then followed by the payload. == '''Login''' == Blank at the moment. =='''Game Protocol'''== ===Server -> Client Packets=== {| border=2 |- ! Opcode ! Type ! Length (bytes) ! Name ! Description |- |} ===Client -> Server Packets=== {| border=2 |- ! Opcode ! Type ! Length (bytes) ! Name ! Description |- |- | 115 | VARIABLE BYTE | N/A | [[464 Chat|Idle]] | Sent when the player enters a chat message. |- |}