[[Category RSC]] Work in progress. This page refers to .ob3, a custom format for 3D models created by Jagex. It is used by the RuneScape Classic engine since client version #74. For the earlier version of the format see [[OB2|OB2]].
package jagex.client; import jagex.Data; public class OB3Model { private static final int num_seq = 0xbc614e; public int gouraud_shade[]; public int vert_count; public int vert_x[]; public int vert_y[]; public int vert_z[]; public int face_count; public int face_v_count[]; public int face[][]; public int face_back[]; public int face_front[]; public OB3Model(byte data[], int offset) { int vert_count = Data.getUnsignedShort(data, offset); offset += 2; int face_count = Data.getUnsignedShort(data, offset); offset += 2; vert_x = new int[vert_count]; vert_y = new int[vert_count]; vert_z = new int[vert_count]; face_v_count = new int[face_count]; faces = new int[face_count][]; face_back = new int[face_count]; face_front = new int[face_count]; gouraud_shade = new int[face_count]; for (int v = 0; v < vert_count; v++) { vert_x[v] = Data.getSignedShort(data, offset); offset += 2; } for (int v = 0; v < vert_count; v++) { vert_y[v] = Data.getSignedShort(data, offset); offset += 2; } for (int v = 0; v < vert_count; v++) { vert_z[v] = Data.getSignedShort(data, offset); offset += 2; } this.vert_count = vert_count; for (int f = 0; f < face_count; f++) face_v_count[f] = (data[offset++] & 0xff); for (int f = 0; f < face_count; f++) { face_back[f] = Data.getSignedShort(data, offset); offset += 2; if (face_back[f] == 32767) face_back[f] = num_seq; } for (int f = 0; f < face_count; f++) { face_front[f] = Data.getSignedShort(data, offset); offset += 2; if (face_front[f] == 32767) face_front[f] = num_seq; } for (int f = 0; f < face_count; f++) { int i = data[offset++] & 0xff; if (i == 0) gouraud_shade[f] = 0; else gouraud_shade[f] = num_seq; } for (int f = 0; f < face_count; f++) { face[f] = new int[face_v_count[f]]; for (int fv = 0; fv < face_v_count[f]; fv++) { if (vert_count < 256) { face[f][fv] = data[offset++] & 0xff; } else { face[f][fv] = Data.getUnsignedShort(data, offset); offset += 2; } } } this.face_count = face_count; } }== '''Faces''' == A '''negative''' face_back or face_front value indicates a '''solid colour''', whereas a '''positive''' value indicates a '''texture'''. The texture is defined by its offset in the client's texture array. When converting to/from [http://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ] format, remember that the OB3 face values are one less than the OBJ face values.