# Focus Change This packet is sent when the game client window goes in and out of focus. The payload consists of one byte that is either 1 or 0; 1 if the client is in focus and 0 if not. ## Packet Details | Key | Value | |--|--| | Name | Focus change | | Description | Sent when the game client window goes in and out of focus. | | Opcode | 3 | | Type | Fixed | | Length | 1 | | Revision | 317 | ## Packet Structure | Data Type | Description | |--|--| | [Byte](/Data-Types.html#common-data-types) | Whether or not the client is in focus. |